BananaDealer Posted October 29, 2013 Share Posted October 29, 2013 Gotta say, awesome mod! Link to comment Share on other sites More sharing options...
Jarin Posted October 29, 2013 Share Posted October 29, 2013 I do believe this will be the first "new engines" mod I actually install. I'd been really leery of adding more powerful or "cheaty" stuff to the game, but the infrastructure involved in this one has won me over. Awesome work Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 29, 2013 Share Posted October 29, 2013 I do believe this will be the first "new engines" mod I actually install. I'd been really leery of adding more powerful or "cheaty" stuff to the game, but the infrastructure involved in this one has won me over. Awesome workIt works out well with career mode as well. I've been having a blast. Link to comment Share on other sites More sharing options...
Umlüx Posted October 29, 2013 Share Posted October 29, 2013 2nd career playthrough with interstellar, b9 and KWR. i think there will be no time for a 3rd playthrough Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 29, 2013 Share Posted October 29, 2013 2nd career playthrough with interstellar, b9 and KWR. i think there will be no time for a 3rd playthrough Is KWR better balanced with this mod than Novapunch? I tried adding Novapunch but there were a lot of either overpowered or really useless stuff in there. Link to comment Share on other sites More sharing options...
Umlüx Posted October 29, 2013 Share Posted October 29, 2013 i think KWR is pretty balanced (ok, 2 engines are a little better than stock in every way, but most parts have their up and downsides)but i just like the KRW style better than NP. also, NP has too many parts for my taste.. i still like to use some of the stock parts. Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 29, 2013 Share Posted October 29, 2013 Yeah, NP had no central style. I'm okay with engines that are a bit out of line with stock but NP was too much. At least KSPI has some requirements for its engines to work and they're very high on the tech tree. Gonna try KW out tonight. Link to comment Share on other sites More sharing options...
Cairan Posted October 29, 2013 Share Posted October 29, 2013 In defence of NovaPunch, I refrain from using it except in cases where I need to get the part number down for -computer- performance issues... I usually use stock all the way, but if the part count gets over my "comfort" zone, I substitute some stages for a NP tank + engine. I don't feel like cheating by doing this, since I know how to build stock rockets properly... Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 29, 2013 Share Posted October 29, 2013 In defence of NovaPunch, I refrain from using it except in cases where I need to get the part number down for -computer- performance issues... I usually use stock all the way, but if the part count gets over my "comfort" zone, I substitute some stages for a NP tank + engine. I don't feel like cheating by doing this, since I know how to build stock rockets properly...I wasn't attacking NP and this wouldn't be the appropriate place to do so anyway, I was just asking if KW worked better thematically and balance wise with this mod. NP is interesting but its a bit too scattered for me as it was a merging of two different parts packs plus whatever else they threw in. Link to comment Share on other sites More sharing options...
BananaDealer Posted October 29, 2013 Share Posted October 29, 2013 While we're on the KW/NP topic, I'd like to weigh in- I prefer KW mostly because it looks more appealing. Not to say NP doesn't look good, I just find its' tanks a little low-fidelity when it comes to textures... That said, I like the NP engines, especially for larger lifters... Link to comment Share on other sites More sharing options...
DrNuke Posted October 29, 2013 Share Posted October 29, 2013 Hey All,Post the 0.7.4 Update I've made a new set of charts. They can be found here: http://imgur.com/a/g313g#0Javascript is disabled. View full albumAlso I made a helpful chart showing the best places in the system to collect Antimatter.Cheers! Link to comment Share on other sites More sharing options...
cy-one Posted October 29, 2013 Share Posted October 29, 2013 (edited) Those flux chart... in which orbits did you measure that?Edit: ignore that. I didn't click the link and the pictureframe didn't work... clicked the link now, question answered Edited October 29, 2013 by cy-one Link to comment Share on other sites More sharing options...
BananaDealer Posted October 29, 2013 Share Posted October 29, 2013 Heh... They look like kidneys... Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 30, 2013 Author Share Posted October 30, 2013 Hey All,Post the 0.7.4 Update I've made a new set of charts. They can be found here: http://imgur.com/a/g313g#0Also I made a helpful chart showing the best places in the system to collect Antimatter.Cheers!Ah yes, those look like the right values now, cheers! Link to comment Share on other sites More sharing options...
smurphy34 Posted October 30, 2013 Share Posted October 30, 2013 (edited) Hey Fractal_UK, when will we see the folding Warp Drive 685428 in KSPI? Love KSPI, it's one of the best mods IMHO, thanks for making it.Thanks Edited October 30, 2013 by smurphy34 Link to comment Share on other sites More sharing options...
Tharios Posted October 30, 2013 Share Posted October 30, 2013 I was curious, since I don't think I've seen it brought up yet...What's the current definition of the function of antimatter collectors?Do they "suck up" or "catch" antiparticles naturally generated in the magnetic fields of celestial bodies?Or are the devices designed instead to create otherwise ideal conditions for the manifestation of antiparticles while within the influence of sufficient magnetic field strengths?If the first case is true, then would not the second case be a potentially far more effective method in the long run? Then again, would such a device even be possible? Considering the apparent properties of "magnetricity" (a better name is really needed) and metamaterials (is there anything they CAN'T do), I would have to say such a device is completely possible...but still, would it be effective?Just musing out loud. Maybe it'll spark inspiration. Link to comment Share on other sites More sharing options...
Tobyz28 Posted October 30, 2013 Share Posted October 30, 2013 Hey fractal, just started playing KSP again after the new released and am absolutely loving this new plugin with the new tech tree! I've been trying to find more and more factual information on this mod the deeper I get into it. I have a couple questions, I've read maybe.. 40 pages of this thread and have had to give up (another 220 to go.... !) I'm still looking for more though and it's very scattered. I've also found the wiki to be a WIP and very general. Is there anywhere else I can go to find information? Anyone able to help you with contributing to the wiki(yes i am volunteering for what I do know!)? Link to comment Share on other sites More sharing options...
DrNuke Posted October 30, 2013 Share Posted October 30, 2013 Ah yes, those look like the right values now, cheers!Excellent! Link to comment Share on other sites More sharing options...
deltauad Posted October 30, 2013 Share Posted October 30, 2013 umm is anyone else having the issue where there is no science research bar on the sci pod thing? Link to comment Share on other sites More sharing options...
Aranthos Posted October 30, 2013 Share Posted October 30, 2013 Delta, the research lab should no longer have science as a resource I believe. It should just dump any science it's generated into your R&D lab at KSC whenever you load the vessel with the lab.Disclaimer: I haven't actually got to research labs in the tech tree yet after the .22 update =[ Link to comment Share on other sites More sharing options...
Thourion Posted October 30, 2013 Share Posted October 30, 2013 @ deltauad: Like Aranthos said, theres no bar anymore, it just keeps adding it to the KSC when you fly it. If you leave the ship and fly somthing else, it will keep track from the time you left it, and when you return, it will calculate and give the total again to KSC.@DrNuke: Since we are talking about research, you dont happen to have a Research/Time chart for the system handy do you? Link to comment Share on other sites More sharing options...
CalculusWarrior Posted October 30, 2013 Share Posted October 30, 2013 "magnetricity"Do you mean Electromagnetism? Link to comment Share on other sites More sharing options...
Cairan Posted October 30, 2013 Share Posted October 30, 2013 I wasn't attacking NP and this wouldn't be the appropriate place to do so anyway, I was just asking if KW worked better thematically and balance wise with this mod. NP is interesting but its a bit too scattered for me as it was a merging of two different parts packs plus whatever else they threw in.I didn't interpret it as an attack, rather a critical opinion... Just wanted to give a counterpoint Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 30, 2013 Author Share Posted October 30, 2013 Hey fractal, just started playing KSP again after the new released and am absolutely loving this new plugin with the new tech tree! I've been trying to find more and more factual information on this mod the deeper I get into it. I have a couple questions, I've read maybe.. 40 pages of this thread and have had to give up (another 220 to go.... !) I'm still looking for more though and it's very scattered. I've also found the wiki to be a WIP and very general. Is there anywhere else I can go to find information? Anyone able to help you with contributing to the wiki(yes i am volunteering for what I do know!)?If you have questions, probably the best thing to do is just to ask here, I or someone else will be able to help you.The wiki is open to contribution by anyone, it wasn't all written by me, there are some large sections that weren't so you're welcome to help out as you discover things. Link to comment Share on other sites More sharing options...
Lalwcat Posted October 30, 2013 Share Posted October 30, 2013 Stranded again!http://i.imgur.com/FmmUajO.jpgIt would seem these antimatter collectors don't fill up the small antimatter tanks on the front of the ship there, attached to the science labs All the parts they are connected to are fuel-crossfeed capable... Collector -> Reactor -> NFP Reactor -> NFP Capacitor -> NFP Battery -> Docking ports -> Science lab -> NFP Trilinear Adapter. Not sure if it's just some weird way KSP handles resource passing or not. I may have to terminate this flight and redesign Link to comment Share on other sites More sharing options...
Recommended Posts