Fractal_UK Posted February 2, 2014 Author Share Posted February 2, 2014 It's written that G-lens require at least 548 AU. In terms & measures of Kerbol system - how far is it?548 Kerbin orbit radii. It's a very easy mission with the alcubierre drive but a very difficult one otherwise.Do the satellite dishes from RT2 have enough range to cover this distance for science transfer?I'm afraid I don't know.Also, does the science yield from this telescope depend on orbit height or whatever?No, science yield just declines with time so you need to maintain the telescope with an EVA kerbal and ensure it is well supplied with Liquid Helium coolant. Link to comment Share on other sites More sharing options...
Jasmir Posted February 2, 2014 Share Posted February 2, 2014 I don't know what you mean, I don't see any problem...If you switch on the Microwave-Transmitter (use it as reciever first to start the reactor), it sucks up all power. Even the power that is needed to maintain the reactor itself. On realtime, after using up the you see the transmitt-value continuously flashing between 0GW beamed and 6GB beamed. On timewarp, the reactor simply go offline. Link to comment Share on other sites More sharing options...
Konnor Posted February 2, 2014 Share Posted February 2, 2014 (edited) Holy Kraken, large fusion reactors are impressive. Thanks for this update. I suppose 3.75m thermal turbojet would also be a nice thing to have. Edited February 2, 2014 by Konnor Link to comment Share on other sites More sharing options...
sidfu Posted February 2, 2014 Share Posted February 2, 2014 (edited) 550au=82 278 828 885km=82278.82889Gm so rt2 dishes can reach it. problem is if need a kerbal to do something with it if u have an life support its not as good to use.would need a 900gm dish to see far enough with rt2 for it Edited February 2, 2014 by sidfu Link to comment Share on other sites More sharing options...
Crimsonriv Posted February 2, 2014 Share Posted February 2, 2014 Donation sent thanks for the hard work Link to comment Share on other sites More sharing options...
Donziboy2 Posted February 2, 2014 Share Posted February 2, 2014 Nice Fractal_UK! Just a warning guys, Fractal_UK has replaced the hexcan models so some craft may not load properly, also some of the reactor fuel values have changed, existing reactors appear to load with the new values, but the hexcans may or may not, mine did not. Link to comment Share on other sites More sharing options...
Boamere Posted February 2, 2014 Share Posted February 2, 2014 WAHOO UPDATE!To the batcave! Link to comment Share on other sites More sharing options...
Fractal_UK Posted February 2, 2014 Author Share Posted February 2, 2014 (edited) Just a warning guys, Fractal_UK has replaced the hexcan models so some craft may not load properly, also some of the reactor fuel values have changed, existing reactors appear to load with the new values, but the hexcans may or may not, mine did not.Existing craft in space definitely load with the new tanks, that was tested extensively. The resource values in some of the hexcans are a definite issue, but I think it was worthwhile to switch the fission reactors over to consistent and readable units even if it means some refueling needs to be done as a result.I guess its the VAB where you had some issue?The reactors have a special piece of code within the nuclear reactor module to update them to the new metric but the radial tanks don't execute any plugin code so they're trickier to make those updates to. Edited February 2, 2014 by Fractal_UK Link to comment Share on other sites More sharing options...
Boamere Posted February 2, 2014 Share Posted February 2, 2014 550au=82 278 828 885km=82278.82889Gm so rt2 dishes can reach it. problem is if need a kerbal to do something with it if u have an life support its not as good to use.would need a 900gm dish to see far enough with rt2 for itSo you need to orbit kerbol at extreme heights? cool! Link to comment Share on other sites More sharing options...
AngelLestat Posted February 2, 2014 Share Posted February 2, 2014 Wow, solar sails, now I dont have excuse to not test this mod. Link to comment Share on other sites More sharing options...
Fractal_UK Posted February 2, 2014 Author Share Posted February 2, 2014 Wow, solar sails, now I dont have excuse to not test this mod.The solar sails are really interesting, they don't handle like anything else in KSP because their thrust is truly tiny but they work in both types of time acceleration. Therefore they don't make burns, they just slowly change their trajectory as you fly. Link to comment Share on other sites More sharing options...
Viggen Posted February 2, 2014 Share Posted February 2, 2014 Au in KSP seem to be appriximately 13,6Gm, 550 Au this way will be something around 7480 Gm. Eeloo apoapsis for examle is about 113,5 Gm So 550Au is very VERY far. And most powerful dish in RT2 has range/// something about 400 or 550Gm as I remembr.Well in this case if you have RT2 installed, telescope only can be used with cerbals crew. And of course FTL drive, otherwise it'll take years to get there. Link to comment Share on other sites More sharing options...
Donziboy2 Posted February 2, 2014 Share Posted February 2, 2014 Existing craft in space definitely load with the new tanks, that was tested extensively. The resource values in some of the hexcans are a definite issue, but I think it was worthwhile to switch the fission reactors over to consistent and readable units even if it means some refueling needs to be done as a result.I guess its the VAB where you had some issue?The reactors have a special piece of code within the nuclear reactor module to update them to the new metric but the radial tanks don't execute any plugin code so they're trickier to make those updates to.Craft with hexcans load ok, the values dont change but it does not break the craft atleast. Craft in the VAB dont load right at all some are down right bugged and unusable. Link to comment Share on other sites More sharing options...
Shad0wCatcher Posted February 2, 2014 Share Posted February 2, 2014 Kickass on the release Fractal. Thanks a ton for all the effort man, I know how much work it is getting something like this out. Didn't see either of these reported yet; however. The new gamma ray spec model has no attachment nodes and is defaulting to center of model for attachments. Ammonia is still Ammonia versus LqdAmmonia (not necessarily a bug per se, but consistency). Link to comment Share on other sites More sharing options...
JewelShisen Posted February 2, 2014 Share Posted February 2, 2014 Any chance of getting toolbar integration anytime soon? Link to comment Share on other sites More sharing options...
manatee321 Posted February 2, 2014 Share Posted February 2, 2014 It seems in the VAB I cannot find the solar sail or the impactor experiment (i dont know what could have happened, the part folder says it their, but its not)Everything else is in, like the new fusion reactorsOtherwise nice update!! Link to comment Share on other sites More sharing options...
Boamere Posted February 2, 2014 Share Posted February 2, 2014 Can someone explain the advantages of the dusty plasma reactors over the normal fusion reactors? Link to comment Share on other sites More sharing options...
Fractal_UK Posted February 2, 2014 Author Share Posted February 2, 2014 Can someone explain the advantages of the dusty plasma reactors over the normal fusion reactors?You can switch your generator over to Direct Conversion in the VAB to get that 85% power conversion efficiency. Link to comment Share on other sites More sharing options...
JewelShisen Posted February 2, 2014 Share Posted February 2, 2014 Found an error. The small plasma thruster has two exaust animations and they are always going. The thrust vector is correct though. Link to comment Share on other sites More sharing options...
Kenken244 Posted February 2, 2014 Share Posted February 2, 2014 I seem to be having an issue with the AMI Reactor. It always claims to be resource deprived even though I have antimatter, UF4 Helium-3 and deuterium all on the ship with fuel lines running directly to the reactor. Also, all of the different sizes of microwave transceiver seem to have the same mass in the VAB. Is this a Bug? Link to comment Share on other sites More sharing options...
Lightwarrior Posted February 2, 2014 Share Posted February 2, 2014 I seem to be having an issue with the AMI Reactor. It always claims to be resource deprived even though I have antimatter, UF4 Helium-3 and deuterium all on the ship with fuel lines running directly to the reactor....There is a bug with HE-3 storage in cfg file i mentioned above and it is causing such behaviour. Also this is why He-3 storage in reactor is displayed 0/0. Link to comment Share on other sites More sharing options...
Boamere Posted February 2, 2014 Share Posted February 2, 2014 (edited) Thanks Also using solar sails is confusing me XD, are there any tips on using them? Edited February 2, 2014 by Boamere Link to comment Share on other sites More sharing options...
Itsdavyjones Posted February 2, 2014 Share Posted February 2, 2014 sweet i was lurking on this thread waiting for the update, can't wait to try it out. Link to comment Share on other sites More sharing options...
Fractal_UK Posted February 2, 2014 Author Share Posted February 2, 2014 Thanks Also using solar sails is confusing me XD, are there any tips on using them?Lets say you want to raise your apoapsis, at periapsis just orient your solar sail at 45 degrees to prograde - half way between the prograde direction and the away from the sun direction. You need to consider the angle you are reflecting light from the sun off the sail because that's the direction you will accelerate.Also, if you're going somewhere further out than Kerbin, it can be an asset to lower your periapsis to get more thrust going outward until you actually achieve the desired apoapsis. Link to comment Share on other sites More sharing options...
JewelShisen Posted February 2, 2014 Share Posted February 2, 2014 Found a bug with at least the 0.625m MPD Thruster. It has two exaust trails, one at a 90 degree bend to where it should be at, and they are both running at all times after launch even if the engine is shutdown. Link to comment Share on other sites More sharing options...
Recommended Posts