Pigbear Posted November 20, 2013 Share Posted November 20, 2013 Your cfg file is not working for me. Where did you put the mod files?you still need the files silly. Link to comment Share on other sites More sharing options...
mys_721tx Posted November 22, 2013 Share Posted November 22, 2013 Your cfg file is not working for me. Where did you put the mod files?Here's part of my GameData structure:GameData --------- |- ModuleManager.dll |- Catram | |- Squad_Cockpits.cfg | |- SH_modsI don't think the location of Squad_Cockpits.cfg will matter as long as ModuleManager is presented. Link to comment Share on other sites More sharing options...
wasmic Posted November 22, 2013 Share Posted November 22, 2013 I love this cockpit! You turned the second-****tiest cockpit in the stock game into one of the best IVA's that I've seen. This is pretty much on level with the B9 IVA's, just in a different style. Link to comment Share on other sites More sharing options...
Xzabath Posted November 22, 2013 Share Posted November 22, 2013 Yea Good work, awesome. why has squad not come to you and said hey you mind if we put this in the stock game. Well done. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 10, 2013 Share Posted December 10, 2013 (edited) Here is the MK 2 cockpit with the added mod RasterPropMonitor MFD's. Module Manager 1.5 patch:@PART[Mark2Cockpit]{ MODULE { name = JSIInternalPersistence }}@INTERNAL[SH_mk2CockpitInternal] { MODULE { name = InternalCameraTargetHelper } PROP { name = RasterPropMonitorExampleMFD position = -0.09690921,0.7840058,-0.1828369 rotation = 0.01752572,0.01737344,0.004057397,0.9996873 scale = 0.2925733,0.2925733,0.2925733 } PROP { name = RasterPropMonitorExampleMFD position = 0.09735208,0.7847056,-0.1828762 rotation = 0.01752572,-0.01737344,-0.004057397,0.9996873 scale = 0.292573,0.292573,0.292573 }} Edited December 11, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 If you want Mk3 cockpit IVA's with RasterPropMonitor MFD's mod, go over here:http://forum.kerbalspaceprogram.com/threads/57603-0-22-RasterPropMonitor-make-your-IVA-a-glass-cockpit-%28v0-10%29-11-Dec?p=831449#post831449 Link to comment Share on other sites More sharing options...
NathanKell Posted December 11, 2013 Share Posted December 11, 2013 That's pretty awesome. And wow, now it's looking more like an F-14 cockpit than F-4J.Though...hate to be That Dude, but do you have permission from Sam Hall to modify and redistribute? The license explicitly requires permission to do so. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 No I didn't. I will contact him, I just read more into license, thanks. I will kill links until I hear from him. The Mk3 mod cockpit had simliar licince, thats why I thought it was same, but that one allowed thing to be added to cfg.That's pretty awesome. And wow, now it's looking more like an F-14 cockpit than F-4J.Though...hate to be That Dude, but do you have permission from Sam Hall to modify and redistribute? The license explicitly requires permission to do so. Link to comment Share on other sites More sharing options...
NathanKell Posted December 11, 2013 Share Posted December 11, 2013 Your MM patches are fine, btw; it's only redistributing original, and/or changed, files, that's an issue (though one hopefully which permission will resolve!) Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 So I can put the MM code up? I didn't alter or move anything, I definitely am not taking credit. The only thing I did was repackage zip to be more MM friendly, which I think is against License. Thanks for heads up, I am new to this.Your MM patches are fine, btw; it's only redistributing original, and/or changed, files, that's an issue (though one hopefully which permission will resolve!) Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 Ok, I put back up MM 1.5 patch for RasterPropMonitor MFD's. Link to comment Share on other sites More sharing options...
NathanKell Posted December 11, 2013 Share Posted December 11, 2013 Yeah, it's not a question of credit, it's a question of respecting the author's wishes, and this author wishes that anyone seeking to change or redistribute the work seek permission first. You can (AFAIK) definitely put up MM patch code. You can't put up an altered (or not) full part cfg derived from the original work however. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 Thanks NathanKell. This has been a learning experience, I will be more mindful.Yeah, it's not a question of credit, it's a question of respecting the author's wishes, and this author wishes that anyone seeking to change or redistribute the work seek permission first. You can (AFAIK) definitely put up MM patch code. You can't put up an altered (or not) full part cfg derived from the original work however. Link to comment Share on other sites More sharing options...
Splode Posted December 19, 2013 Share Posted December 19, 2013 Thanks NathanKell. This has been a learning experience, I will be more mindful.Sperglords with sperglord licenses. Check the modding terms and conditions because I'm pretty sure this sort of license won't be permitted for much longer. Link to comment Share on other sites More sharing options...
Camacha Posted December 19, 2013 Share Posted December 19, 2013 I like the initiative and idea, but it bugs me that the inside gridwork on the canopy does not match the gridwork externally visible. Link to comment Share on other sites More sharing options...
Sam Hall Posted December 19, 2013 Author Share Posted December 19, 2013 No I didn't. I will contact him, I just read more into license, thanks. I will kill links until I hear from him. The Mk3 mod cockpit had simliar licince, thats why I thought it was same, but that one allowed thing to be added to cfg.HI OKAY YES sorry I am difficult to contact guys, I've been kind of busy and also didn't actually realize the KSP forums had private messages until just now.If I'm understanding your question correctly, what you want to distribute is just the internal.cfg file with some extra MODULE { } lines stuck in for those MFDs? That's okay by me. I should point out though that I've just uploaded a new version of the cockpit that fixes some slightly mispositioned props, so you'll probably want to paste that over the old version of the internal.cfg.Also, I've gone ahead and repackaged the zip on Spaceport to work with ModuleManager. I'm not real familiar with how MM works but nothing seems to have broken in the process. Link to comment Share on other sites More sharing options...
MagicNateball Posted December 19, 2013 Share Posted December 19, 2013 This is really awesome! I'm bookmarking the thread for later. Does anyone know if this is still working properly in 0.23? I might check on my own I just don't wanna break my shiny new install haha. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 19, 2013 Share Posted December 19, 2013 Sam Hall has repackage his Mk2 Cockpit IVA to work with Module Manager 1.5, which was nice of him, and he also did some minor tweaks to the props. I decide to just go ahead and redo the patch code for RasterPropMonitor, just in case the old code of mine didn't work in Sam's new update.If you need updated and repackage mod of Sam's IVA, just go to the original post of this page. If you don't know what RasterPropMonitor - make your IVA a glass cockpit mod is, here is download link to grab it:http://forum.kerbalspaceprogram.com/threads/57603Here is code to get MFD's in the Mk2 Cockpit Internals, of course you need at Module Manager 1.5:@PART[Mark2Cockpit]{ MODULE { name = JSIInternalPersistence }}@INTERNAL[SH_mk2CockpitInternal] { MODULE { name = InternalCameraTargetHelper } PROP { name = RasterPropMonitorExampleMFD position = 0.1026138,0.789129,-0.1842925 rotation = 0,0,0,1 scale = 0.3281871,0.3281871,0.3281871 } PROP { name = RasterPropMonitorExampleMFD position = -0.1016684,0.789129,-0.1842925 rotation = 0,0,0,1 scale = 0.3281871,0.3281871,0.3281871 }}Also here is screen shot of MFD's in Mk2 Cockpit mod:Thanks and enjoy! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 19, 2013 Share Posted December 19, 2013 http://www.imgion.com/images/01/you-are-awesome....jpg Link to comment Share on other sites More sharing options...
Hammer Tech Posted December 20, 2013 Share Posted December 20, 2013 Fantastic. Saw this in Scott Manley's video and said "I have to have that." Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 20, 2013 Share Posted December 20, 2013 Oh, if don't mind can you update you original post thread, so other people know you repackaged and updated your mod recently.HI OKAY YES sorry I am difficult to contact guys, I've been kind of busy and also didn't actually realize the KSP forums had private messages until just now.If I'm understanding your question correctly, what you want to distribute is just the internal.cfg file with some extra MODULE { } lines stuck in for those MFDs? That's okay by me. I should point out though that I've just uploaded a new version of the cockpit that fixes some slightly mispositioned props, so you'll probably want to paste that over the old version of the internal.cfg.Also, I've gone ahead and repackaged the zip on Spaceport to work with ModuleManager. I'm not real familiar with how MM works but nothing seems to have broken in the process. Link to comment Share on other sites More sharing options...
gendalf Posted December 21, 2013 Share Posted December 21, 2013 is there a mod for Mk3 IVA? Link to comment Share on other sites More sharing options...
Schmonzo Posted December 21, 2013 Share Posted December 21, 2013 is there a mod for Mk3 IVA?Yes there is Link to comment Share on other sites More sharing options...
gendalf Posted December 21, 2013 Share Posted December 21, 2013 Schmonzo, it is for 0.20 would it work with 0.23? Link to comment Share on other sites More sharing options...
wasmic Posted December 21, 2013 Share Posted December 21, 2013 Schmonzo, it is for 0.20 would it work with 0.23?Nope, you'll have to install it like it tells you to, BUT instead of overwriting the MK3 cockpit cfg with the one you downloaded, you'll have to go into the MK3 cockpit's cfg and change the line saying something along the lines ofINTERNAL{name=Cockpitmark3}You'll have to add "TTUPGRADE", without the citation marks, after the name= line. Link to comment Share on other sites More sharing options...
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