Sapphire Posted August 11, 2013 Share Posted August 11, 2013 I think the top-down shadows look really awesome!If that's what you think you should install low res textures (like 400x200). You will still see the mountains but framerate/loading times will be better.Changing textures to high res ones is not about game changing, it's about eye candy and details.You could also argue that the higher resolution makes it easier to find landing sites on mountainous terrain. In the comparisons, you can easily see slopes better with the 8k textures. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 11, 2013 Share Posted August 11, 2013 Well that's the hook isn't it... nasa composite also has height to the clouds, and water vapor looks very different than dust storms.Not sure this would look good. Link to comment Share on other sites More sharing options...
The-Bean Posted August 11, 2013 Share Posted August 11, 2013 Your clouds look awesome but I probably wouldn't use them, they're a bit too much like Earth & Kerbins. I know Duna isn't Mars, but I'd love to see some very sparse and simple clouds: Link to comment Share on other sites More sharing options...
djnattyd Posted August 11, 2013 Share Posted August 11, 2013 Well that's the hook isn't it... nasa composite also has height to the clouds, and water vapor looks very different than dust storms.Not sure this would look good.I see what you mean. I echo what The--Bean just said, sparse cloud cover would look better on Duna. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 11, 2013 Share Posted August 11, 2013 (edited) That's probably whats needed for duna cloud coverage to look good anyway. When doing this with detailed clouds I always have the problem that even with the slight shadows the clouds look pasted on, vs when bump is active the clouds look like mountains or valleys (Something merging the heightmap won't fix).Even if we could layer clouds, I think we are just threading in place with this. Soft clouds like these above would be barely noticeable or noticeable blur the areas where there would be bump (or when using the hack, removing all bump, which looks slightly smoother but still fake)Anyhow, making the cloud composite from nasa transparent is a very error prone thing I find.... With lots of "trace" transparency around.I don't like the clouds myself much For Duna anyway.. soft and smooth would be better I think. But I am more focused on remaking (and finding) the ground textures for the Mun now ;p Planets just give me jittery hands.I was also surprised that the slight* blur of the duna ground is actually *very* noticeable when viewed in game.Ps.: I am going to upload the (massive 400mb) PSD for Duna with transparency enabled Nasa clouds and saik0's truecomposite ground layer so someone who feels like it could use that to do a pack for Duna easily. I really don't feel like fiddling with planets anymore. I really like the "hack" Kerbin + cloud, and a cloud-less 4k version of everything else...Basically, I echo what someone else said before. It's silly to further mess with planet textures, when there is something else, and much more visual important to fix. 1) More variation in kerbal suits and 2) The ground textures, or at least selected ones... and 3) the GUI greyness (I don't like it)That's what I am going to focus on.So yeah, once that is uploaded (3 hours or more) I post the duna psd here for everyone to fiddle around with. Edited August 11, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 11, 2013 Share Posted August 11, 2013 I had an interesting idea from the suggestions thread about unique Kerbals with unique mission roles.Those are beautiful! I love the commander one the best, but they are all nice.Will you be releasing them? Link to comment Share on other sites More sharing options...
zekes Posted August 11, 2013 Share Posted August 11, 2013 ok i need help. Im trying to make my own kerbal flight suit, blue and white, but i cannot even find a texture map of a kerbal, and none are included in UniverseReplacer can anyone help? am i looking in the wrong place? Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 11, 2013 Share Posted August 11, 2013 (edited) So here it is as promisedWonder what this is for, check the images in that...-> http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0?p=586850&viewfull=1#post586850....400mb PSD file, Aligned DUNA 8k texture with clouds#NasaComposite cloud Layer 2* with 180° rotation and edits - with transparency instead of black#Ground Blur where clouds are (layer)#Saik0's DUNA 8k Ground Texture (base layer)http://filesmelt.com/dl/DunaClouds.zipCan be used by anyone for anything etc. pp. No license nonsense. It's a pure modder resource.This download is NOT for users, it is for people who want to make their own duna variation and experiment with the various layers and methods.The ground was made by saik0 and is the same source as the composite image he offers for download, the cloud layer is from NASA composite. So basically I am just given you this as a packaged deal (And you can exchange the clouds with Kerbin if you so choose, but requires some editing skills)Also an (mostly useless) Alpha channel. Edited August 11, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
Polar Bear Posted August 11, 2013 Share Posted August 11, 2013 (edited) ok i need help. Im trying to make my own kerbal flight suit, blue and white, but i cannot even find a texture map of a kerbal, and none are included in UniverseReplacer can anyone help? am i looking in the wrong place?How to get the texturesBtw, use this for converting file formats if your image editing software can't handle .dds files Edited August 11, 2013 by Polar Bear Link to comment Share on other sites More sharing options...
ace.1991 Posted August 11, 2013 Share Posted August 11, 2013 Just a thought; would it be possible for a future update to allow music to be replaced? Link to comment Share on other sites More sharing options...
Tingle Posted August 11, 2013 Author Share Posted August 11, 2013 After seeing you guys make more space suits and faces, I might just add a EVA space suit variety feature like I did for faces. Link to comment Share on other sites More sharing options...
Gojira Posted August 11, 2013 Share Posted August 11, 2013 Would it be possible to assign this one by name with a GUI, perhaps, and do the same with the head, or is that too difficult from a programming perspective? Link to comment Share on other sites More sharing options...
tygoo7 Posted August 11, 2013 Share Posted August 11, 2013 After seeing you guys make more space suits and faces, I might just add a EVA space suit variety feature like I did for faces.Would it be possible to add different suits to certain kerbals? Link to comment Share on other sites More sharing options...
sumghai Posted August 11, 2013 Share Posted August 11, 2013 Would it be possible to add different suits to certain kerbals?Now this would be awesome - I'd like to be able to make all my Kerbals wear the orange jumpsuit in IVA, rather than only Jeb/Bob/Bill. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 11, 2013 Share Posted August 11, 2013 (edited) Now this would be awesome - I'd like to be able to make all my Kerbals wear the orange jumpsuit in IVA, rather than only Jeb/Bob/Bill.I would like to put Jeb/Bob/Bill with the orange and everyone else in the new blue suits for the recruits but I can't find those files.Edit: Found them Edited August 11, 2013 by tygoo7 Link to comment Share on other sites More sharing options...
Cooly568 Posted August 11, 2013 Share Posted August 11, 2013 Universe Replacer works on kerbal helmets...Does that we could make them invisible and have NO HELMETS!? Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 12, 2013 Share Posted August 12, 2013 (edited) eRe4s3r's Suit Retextures and assorted stuff##################################################################Black and Red + Black HelmetDownloadhttp://filesmelt.com/dl/BlackRedKerbalSuit.zip##################################################################Black and Yellow + Slightly Yellow HelmetDownloadhttp://filesmelt.com/dl/BlackYellowKerbalSuit.zip##################################################################Black and Blue + Black HelmetDownloadhttp://filesmelt.com/dl/Black_and_Blue_Suit_with_Blue_Jetpack_and_Black_Helmet.zip##################################################################Instructionsthe assorted textures go into your universal replacer/textures/ folder.If you want randomly assigned helmets and suits, number them incremental. Ie, EvaSuit1 EvaSuit2 .Colored Jetpacks are included, and helmets can be interchanged. These are optional if you don't want colored jetpacks, delete the jetpack texture. If you want other helmets, replace them from other sources or my own ##################################################################Optional You see that white panel at the back of the jetpack, it's where I am planning to put my flag.. But here is the Yellow jetpack with a dark panel in case you just want it gone ;pYellow Jetpack with Dark Panelhttp://filesmelt.com/dl/YellowJetpackWithDarkPanel.zipRed Jetpack with Dark Panelhttp://filesmelt.com/dl/RedJetpackWithDarkPanel.zip##################################################################Other hacks by me (Links to posts)Sunflare replacement (requires manual asset editing)http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer?p=577857&viewfull=1#post5778571px Kerbin2 that disables bump ONLY for the 8k matte kerbin planet texture with clouds by AncientGammoner.http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-2?p=582560&viewfull=1#post582560 Edited August 15, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
Tingle Posted August 12, 2013 Author Share Posted August 12, 2013 Would it be possible to add different suits to certain kerbals?Special FeaturesAdditionally to the core purpose of replacing textures, this plugin currently offers a variety feature for Kerbal Heads.Meaning if you add more than one head texture, it will randomly assign them to each Kerbal. Out of technical reasons, it is not possible to uniquely assign faces to Kerbals - the process is random.Taken from the front page, read the info I give you guys... Link to comment Share on other sites More sharing options...
Cooly568 Posted August 12, 2013 Share Posted August 12, 2013 (edited) *Edit: Nevermind, found it* Edited August 12, 2013 by Cooly568 Link to comment Share on other sites More sharing options...
ace.1991 Posted August 12, 2013 Share Posted August 12, 2013 So I made something really silly.. bit ago I said I wanted red kerbals with black helmets.. and jetpacks matching the color (red) so while doing that I also figured why not try what an alpha channel does in the kerbal.png's.. turns out the same thing as with planets, it cuts off specular nicely, turning the GLOSSY suits and helmets and jetpacks, into matte suits and helmets and jetpacks ;p (They are still glossy in certain places!)If you wonder.. jetpacks? Then yes, Add this line to the UniverseReplacer.cfg EVAjetpack = Textures/Kerbals/EVAJetpackBlack and Red - Helmet all blackDownloadhttp://filesmelt.com/dl/BlackRedKerbalSuit.zipgoes into UniverseReplacer\TexturesYou can also use this as template to know how the 3 textures (Helmet, Suit and Jetpack) have to look/be-alignedAnyhow, just a silly retexture ;pAlso Black and Yellow - Helmet slight yellow tint ;p (you can get helmet from black red pack and replace this one if you want white lights)Downloadhttp://filesmelt.com/dl/BlackYellowKerbalSuit.zipOptional You see that white panel at the back of the jetpack, it's where I am planning to put my flag.. But here is the Yellow jetpack with a dark panel in case you just want it gone ;pYellow Jetpack with Dark Panelhttp://filesmelt.com/dl/YellowJetpackWithDarkPanel.zipRed Jetpack with Dark Panelhttp://filesmelt.com/dl/RedJetpackWithDarkPanel.zipEither way... next up, ground textures ;pout of curiosity: could you do a Kerbal texture of blue with a white helmet and trim?I've tried creating my own, to no avail. but I'll understand if you're busy with other things. Link to comment Share on other sites More sharing options...
rasheed Posted August 12, 2013 Share Posted August 12, 2013 Bob kerman grew old, Jeb has that Mohawk and Shebal lost his hair in an accident. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 12, 2013 Share Posted August 12, 2013 (edited) out of curiosity: could you do a Kerbal texture of blue with a white helmet and trim?I've tried creating my own, to no avail. but I'll understand if you're busy with other things.You are going to need to be a bit more precise in your description there. Blue and white helmet and trim? What exactly do you mean? Do you have photo example of something like it?)anyhow, my first tests with replacing ground textures produced awesome looking glitches (Kerbals suit texture was used as ground heightmap) even though I think I correctly reproduced the original texture settings...I also noticed that the weirdly looking height maps are essentially normal maps Green of a normal map is flipped vertically and goes into R+G+B of KSP Ground texture height map, while RED of the normal map goes into Alpha. Apparently with a completely different color "range" too.But I am at a loss why changing the textures via plugin essentially breaks the mun texture entirely (completely) and utterly. Edited August 12, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
Turnip199 Posted August 12, 2013 Share Posted August 12, 2013 This update as well as Kethane's update broke Kethane for me again. I'm not sure if this is known at this time Link to comment Share on other sites More sharing options...
Cooly568 Posted August 12, 2013 Share Posted August 12, 2013 I tried to get rid of the helmets by applying a alpha texture to the helmet and helmet normal map.Didn't work. Link to comment Share on other sites More sharing options...
Gojira Posted August 12, 2013 Share Posted August 12, 2013 (edited) You are going to need to be a bit more precise in your description there. Blue and white helmet and trim? What exactly do you mean? Do you have photo example of something like it?)anyhow, my first tests with replacing ground textures produced awesome looking glitches (Kerbals suit texture was used as ground heightmap) even though I think I correctly reproduced the original texture settings...I also noticed that the weirdly looking height maps are essentially normal maps Green of a normal map is flipped vertically and goes into R+G+B of KSP Ground texture height map, while RED of the normal map goes into Alpha. Apparently with a completely different color "range" too.But I am at a loss why changing the textures via plugin essentially breaks the mun texture entirely (completely) and utterly.Recruit blue trim (where the red is) on the helmet and recruit blue for the suit I think. I'd leave the jetpack white, because it would look better imo/ Edited August 12, 2013 by Gojira Link to comment Share on other sites More sharing options...
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