eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 So it's pretty impossible to use the 16k textures if you have any mods with parts installed. They just use too much memory. Think I'll stick with mushroomman pack, which is beautiful enough for me.These textures are not 16k, they are 8k*4k ;p .. KSP doesn't support 16k .. and secondly, there should probably be a disclaimer added to only use 1, at most 2 of these high res textures at the same time + sky-box. Which leaves Kerbin and whatever planet you plan to fly to ;pFor general use, the 4k pack is a good choice actually, because it works fine just being there. for super high quality, 8k should be chosen where it fits, or for screenshots and stuff. But you likely won't be able to use all the textures at once, assuming you got mods running. Link to comment Share on other sites More sharing options...
eran100 Posted August 9, 2013 Share Posted August 9, 2013 These textures are not 16k, they are 8k*4k ;p .. KSP doesn't support 16k .. and secondly, there should probably be a disclaimer added to only use 1, at most 2 of these high res textures at the same time + sky-box. Which leaves Kerbin and whatever planet you plan to fly to ;pFor general use, the 4k pack is a good choice actually, because it works fine just being there. for super high quality, 8k should be chosen where it fits, or for screenshots and stuff.Mate, we need new ideas, do you know how to make Death Star texture? Link to comment Share on other sites More sharing options...
Tingle Posted August 9, 2013 Author Share Posted August 9, 2013 By the way, is the compatibility with EVA Followers fixed with Universe Replacer 3.0? I'm not saying the issue came from Universe Replacer, just wondering whether they are compatible now.Try it out and tell us...So the thing that rapes the planet quality even with the HD satellite rip images is the lack of a HD BumpMap(Kerbin2 for example). You could add a small 1x1 pixel image to the planets with the color of 0x818081 to replace the BumpMap. You won't get a dynamic bump generated shadow but that isn't really important considering the shadows are drawn onto the textures (which is not the case on the original ones). If someone realy wanted to make a proper HD retexture, he would have to either draw planet manually or rip them in full-bright without shadows. Link to comment Share on other sites More sharing options...
eran100 Posted August 9, 2013 Share Posted August 9, 2013 Try it out and tell us...So the thing that rapes the planet quality even with the HD satellite rip images is the lack of a HD BumpMap(Kerbin2 for example). You could add a small 1x1 pixel image to the planets with the color of 0x818081 to replace the BumpMap. You won't get a dynamic bump generated shadow but that isn't really important considering the shadows are drawn onto the textures (which is not the case on the original ones). If someone realy wanted to make a proper HD retexture, he would have to either draw planet manually or rip them in full-bright without shadows.Only a mad man will try to manualy draw a planet, and I have no idea what does "rip them full-bright without shadows." means... Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 9, 2013 Share Posted August 9, 2013 [Edit: Also added a cloud texture]8k PNG Matte with Clouds - 51 MBThat is absolutely gorgeous! My main istall is too bloated with mods to use it, but my stock install should have plenty of room. Thanks! Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 (edited) Mhh, I don't find the bump-map being that a particularly important thing at these resolutions, It would just increase ram usage, maybe we really should replace it with an empty pixelEither way, I am going to be evil and show you how KSP could look (and how it does in fact look, more or less, thanks to this plugin and the texture packs) ;p (There is a slight bit of photoshop involved, but only to increase glow strength, if the sun_flare was not a compound texture this effect could look MUCH more better.Using Galaxy Backgrounds from Rareden -> https://www.dropbox.com/sh/1en92k9curnlm9g/3QJtpl4bK48k matte cloud texture from AncientGammoner -> http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0?p=581825&viewfull=1#post581825And my own sunflare.. So yeah, I don't think we can make this look any better ;p I am not messing around with helmets and faces and probably not releasing anything for a while , I wanna enjoy what we got so far ;PI hope AncientGammoner gets listed in the first post though, the matte clouds look extremely good. testing what 1px kerbin2.png does... ok, we really want the bump and specular to be there and possibilty in much higher resolution than native ,P Edited August 9, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
waffleface Posted August 9, 2013 Share Posted August 9, 2013 TFor general use, the 4k pack is a good choice actually, because it works fine just being there. for super high quality, 8k should be chosen where it fits, or for screenshots and stuff. But you likely won't be able to use all the textures at once, assuming you got mods running.Is 'the 4k' pack mushroomman's cloud pack? Or did I miss some other bunch of 4k textures? Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 9, 2013 Share Posted August 9, 2013 He has a version of it in 4k, yes. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 Yep mushroomman's pack ;P Link to comment Share on other sites More sharing options...
waffleface Posted August 9, 2013 Share Posted August 9, 2013 Ah, didn't notice the default is already 4k . 8k matte kerbin with clouds is gorgeous though, I'm using the 4k pack for everything else. Link to comment Share on other sites More sharing options...
eran100 Posted August 9, 2013 Share Posted August 9, 2013 I prefer to use spacex34 8k pack with mushroomman's Eve and Laythe. Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 9, 2013 Share Posted August 9, 2013 Try it out and tell us...That's basically what I did almost 4 seconds after asking here, actually. It works. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 That's basically what I did almost 4 seconds after asking here, actually. It works. Screenshots please Still, we are gonna need a HD spec/bump texture for the maximum quality... but how to create that? The bump is just weird and I have no idea how they generated that. Link to comment Share on other sites More sharing options...
KhaosCorp Posted August 9, 2013 Share Posted August 9, 2013 Screenshots please Still, we are gonna need a HD spec/bump texture for the maximum quality... but how to create that? The bump is just weird and I have no idea how they generated that.Sorry..Kinda lost track of convo...How does the bump in question differ from normal BM like whats used for parts? That its specular too? Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 (edited) 8k cloud matte texture with a 1 pixel kerbin2.tgaHere you can Download the 1px kerbin2.tgahttp://filesmelt.com/dl/Kerbin2.tgaMake sure you only have 1 kerbin2 file in your kerbin folder P;Make absolutely sure to only apply this when you have the 8k matte cloud kerbin texture by AncientGammoner. If your kerbin1 does not have an alpha channel, this hack will cause glitches. If you do have a matte texture, this will disable bump on clouds (and everywhere else), making the planet smooth (but bump is already "in" the base texture). This is just visual smoothing of the clouds, but makes a big difference to the "feel" of the cloud texture. Edited August 15, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
Tingle Posted August 9, 2013 Author Share Posted August 9, 2013 (edited) The kerbin2.png looks different than normal maps... first 3 channels (RGB) seem to somehow contour the land vs the water, and I have no idea what Alpha does in Kerbin2.pngHow celestial body textures are put together - See the first post 'Useful Information' section. Edited August 9, 2013 by Tingle Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 (edited) Because... KERBALS don't read manuals ;p (Sorry) ,pGonna see if this can't somehow turn into a HD specular and bump-map...Nope.. none of my tools and approaches produce good results... we'd have to intermingle clouds with the ocean/land cut-off texture, create a non-shadow ground texture, create a bump-map that works.... I am sure someone else can do that, but I failed.1px kerbin2.png linked page back still looks best Edited August 9, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
waffleface Posted August 9, 2013 Share Posted August 9, 2013 I prefer to use spacex34 8k pack with mushroomman's Eve and Laythe.I'd like to, but I think I'd run out of memory since I have a bunch of mods running. Guess I'll have to try! Link to comment Share on other sites More sharing options...
Dashman Posted August 9, 2013 Share Posted August 9, 2013 I didn't see this mentioned anywhere....Could we use this technique to re texture parts?Id love to put some more detail (and maybe even bump maps)on things like fuel tanks.Any thoughts?Sorry if this has been discussed. Link to comment Share on other sites More sharing options...
Polar Bear Posted August 9, 2013 Share Posted August 9, 2013 I didn't see this mentioned anywhere....Could we use this technique to re texture parts?Id love to put some more detail (and maybe even bump maps)on things like fuel tanks.Any thoughts?Sorry if this has been discussed.As for the texture of parts: That is if you have photoshop, I have no idea how to do it with gimp. Link to comment Share on other sites More sharing options...
Tingle Posted August 9, 2013 Author Share Posted August 9, 2013 I didn't see this mentioned anywhere....Could we use this technique to re texture parts?Id love to put some more detail (and maybe even bump maps)on things like fuel tanks.Any thoughts?Sorry if this has been discussed.Yes, read the first post completely and you will find more than enough info to get you started. This plugin supports the replacement of stock part textures. Link to comment Share on other sites More sharing options...
Scrumilation Posted August 9, 2013 Share Posted August 9, 2013 images etc etc download download etc etcAll links are down. Link to comment Share on other sites More sharing options...
Sapphire Posted August 9, 2013 Share Posted August 9, 2013 Anyone know which asset folder has the Kerbal's space suit? I wanna make a couple changes to it. Link to comment Share on other sites More sharing options...
Tingle Posted August 9, 2013 Author Share Posted August 9, 2013 Anyone know which asset folder has the Kerbal's space suit? I wanna make a couple changes to it.sharedassets0 Link to comment Share on other sites More sharing options...
ultimaterandombanana Posted August 9, 2013 Share Posted August 9, 2013 Link to comment Share on other sites More sharing options...
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