Endraxial Posted December 28, 2013 Share Posted December 28, 2013 (edited) Oh. Oh my god. I... I did it. Eve is sexy again. EditHey gang, I saved Kerbin from shiny-hell and tweaked the colors ever so slightly. The greens and browns may look a bit "warm" but while launching there's no drastic change when the texture transition from surface to space happens. It's a little more seamless. Mountains seem a bit dark, too. Not sure what to do about it. Until I update the pack (making sure there's nothing else I want to tweak) here's a download for just Kerbin. It includes both a Universe Replacer version and a Texture Replacer version if any of you prefer that mod. Edited December 29, 2013 by Endraxial Link to comment Share on other sites More sharing options...
zxcvb55 Posted December 29, 2013 Share Posted December 29, 2013 (edited) Eeloo probe approves.Question Endraxial: when you're in Kerbin's atmosphere with this skybox, do your stars twinkle, especially when moving fast (like in a spaceplane)? Because I'm totally getting this unintentionally awesome twinkle effect on Kerbin.EDIT: It's just from camera movement it seems. Happens anywhere. Still looks kinda neat, but not as cool as I thought it was. :\ Edited December 29, 2013 by zxcvb55 Link to comment Share on other sites More sharing options...
lyndonguitar Posted December 29, 2013 Share Posted December 29, 2013 does it work on .23? also I have a question. I want to be able to replace every planet in the game with real solar system planets(Kerbin -> Earth) BUT with kerbol scales. Link to comment Share on other sites More sharing options...
Endraxial Posted December 29, 2013 Share Posted December 29, 2013 (edited) Question Endraxial: when you're in Kerbin's atmosphere with this skybox, do your stars twinkle, especially when moving fast (like in a spaceplane)? Because I'm totally getting this unintentionally awesome twinkle effect on Kerbin.EDIT: It's just from camera movement it seems. Happens anywhere. Still looks kinda neat, but not as cool as I thought it was. :\Yeah, at first it kind of blew my mind. I almost thought it was an animated texture, but then I remembered I've had other skyboxes tiwnkle. I think if you lower the size of the images it'll stop that from happening as much if it gets on your nerves.does it work on .23? also I have a question. I want to be able to replace every planet in the game with real solar system planets(Kerbin -> Earth) BUT with kerbol scales.This works in v.23 but textures for Tylo won't appear without a small edit in the Universe Replacer's config file. If you want to use real world planets you can get surface textures for those here. However, some planets might look a bit weird. Especially Kerbin, Eve, and Laythe. Edited December 29, 2013 by Endraxial Link to comment Share on other sites More sharing options...
zinfinion Posted December 29, 2013 Share Posted December 29, 2013 Mountains seem a bit dark, too. Not sure what to do about it. The dark mountains are a side effect of details from the normal map baked into the diffuse texture. Basically you are getting dynamic shadows on top of the baked in shadows.Feel free to give this a whirl: http://www./download/o71p66ea8boeay8/kerbin_flat_diffuse_wip.zipThe diffuse texture is an edit of the 16K Kerbal Maps color composite and the normal map is a cleaned up version of the one found in Tingle's HD pack that eliminates compression artifacts on the shoreline. I have no idea where Tingle found the high res normal maps, hopefully he doesn't mind.Before and after:Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
crashman1390 Posted December 30, 2013 Share Posted December 30, 2013 Excellent work! I'm especially a fan of the bolded.Found a fix!Edit lines 50 and 51 of UniverseReplacer.cfg (located at GameData\ UniverseReplacer\ Plugins\ PluginData\ UniverseReplacer):Old:rockymoon100 = Textures/Moons/Tylo/Tylo1rockymoon101 = Textures/Moons/Tylo/Tylo2New:rockyMoon00 = Textures/Moons/Tylo/Tylo1rockyMoon01 = Textures/Moons/Tylo/Tylo2You might want to include the fixed .cfg in the texture pack, at least until Tingle updates it.http://cloud-3.steampowered.com/ugc/666829240330695817/FADF4928B57EBDB945A9682F6197A6794D093AA1/Um... the fix isnt working... Link to comment Share on other sites More sharing options...
Endraxial Posted January 3, 2014 Share Posted January 3, 2014 Um... the fix isnt working...Make sure Moon is capitalized, the file saved, and it's in the correct directory: Kerbal Space Program\GameData\UniverseReplacer\Plugins\PluginData\UniverseReplacer\UniverseReplacer.cfgThe change works for Texture Replacer as well. My pack's Tylo is named 'rockyMoon00.png' Link to comment Share on other sites More sharing options...
taits2204 Posted January 3, 2014 Share Posted January 3, 2014 http://i.imgur.com/EnKkfJ6.jpghttp://imgur.com/a/BZHKpPack planets and moons 8K - v0.1What is the difference between default texture and 8K?http://i.imgur.com/4NUWtit.jpgAll planets are in 8K (8192 pixels) except Eve and Mun. I would add in version 0.2 alpha chanel (oceans are prettiest ) for Kerbin, Eve, Laythe. In this pack you have two version of Kerbin. With clouds and withoutIf you don't like a planet or moon just delete the png textureMegaPart 1 : OKPart 2 : OkExtract the two files in GameDataPart 1 = Moon Part 2 = PlanetsGoogle Drive : (thank to ActuallyTheOtherGuy )Download planet/moon you wantLink Performance optimizationBasically- Delete the planets or moons that you don't think they improve the graphism- For example, keep Duna, Kerbin, Jool, Laythe and delete other if you want- If you use texture without clouds, erase the one with clouds (just erase texture variants you don't use)Big Thank to eRe4s3r for the clouds, to saik0 ( www.kerbalmaps.com ) for the maps and to Tingle for the modhey, i've downloaded both Part 1 and 2 with no problems with the first download, but when i install part 2 some of the planets are not rendering correctly and coming up with horizontal lines across the whole sphere, this is happening or kerbin and a couple of the other outer planets, ive tried installing it again but with no luck, anything you can recommend to get it working ? Link to comment Share on other sites More sharing options...
TexRob Posted January 4, 2014 Share Posted January 4, 2014 Is there a fix for the orbit problems that from what I understand, is caused by UR? My ship is never on an orbit, some display bug. I only have KE, this, and city lights, so I assume this is it. Link to comment Share on other sites More sharing options...
LC NOoSE IV Posted January 5, 2014 Share Posted January 5, 2014 does this work with ksp .23 Link to comment Share on other sites More sharing options...
fenderzilla Posted January 8, 2014 Share Posted January 8, 2014 (edited) made a cool laythe texture, but when I put it in, everything was really dark and the lighting was wierd. it looked nothing like my texture. can someone help? what Do I put in Laythe1 or Laythe2? Edited January 8, 2014 by fenderzilla Link to comment Share on other sites More sharing options...
tygoo7 Posted January 8, 2014 Share Posted January 8, 2014 made a cool laythe texture, but when I put it in, everything was really dark and the lighting was wierd. it looked nothing like my texture. can someone help? what Do I put in Laythe1 or Laythe2?Laythe1 is diffuse which is just the normal texture.Laythe2 is the bump/normal map(not same normal as 1).I don't use this mod anymore(I use to) but I use Texture Replacer. Link to comment Share on other sites More sharing options...
mandingo-mc Posted January 20, 2014 Share Posted January 20, 2014 love this mod Link to comment Share on other sites More sharing options...
Nixod321 Posted January 22, 2014 Share Posted January 22, 2014 Can anyone provide a mirror for the latest version? My Mediafire is being troublesome, and refusing to download certain things. Thanks. Link to comment Share on other sites More sharing options...
Hyomoto Posted January 22, 2014 Share Posted January 22, 2014 Use Texture Replacer, not only is it current, it's also more efficient, has less of an impact on your frame rate and more features. Link to comment Share on other sites More sharing options...
Citizen Joe Posted February 3, 2014 Share Posted February 3, 2014 (edited) Use Texture Replacer, not only is it current, it's also more efficient, has less of an impact on your frame rate and more features.Well it is certainly more efficient at causing memory overflows and chewing up resources, I'll give it that. Edited February 3, 2014 by Citizen Joe Link to comment Share on other sites More sharing options...
Deadweasel Posted February 3, 2014 Share Posted February 3, 2014 Well it is certainly more efficient at causing memory overflows and chewing up resources, I'll give it that.*snerk*You broke it then. It's doing wonders for saving RAM on my system, though admittedly I'm not swapping out any of the textures. I'm using it specifically to compress the existing textures with all the mod packs, and it's doing a fine job with that alone. Link to comment Share on other sites More sharing options...
jpinard Posted February 3, 2014 Share Posted February 3, 2014 Use Texture Replacer, not only is it current, it's also more efficient, has less of an impact on your frame rate and more features.I have a whole bunch of beautiful 4k planet textures from Universe Replacer. How would I get those custom textures to work in Texture Replacer? Do I just plop them in a directory and it just does it's thing? Link to comment Share on other sites More sharing options...
amo28 Posted February 3, 2014 Share Posted February 3, 2014 I have a whole bunch of beautiful 4k planet textures from Universe Replacer. How would I get those custom textures to work in Texture Replacer? Do I just plop them in a directory and it just does it's thing?Not exactly. Texture Replacer uses different naming schemes. Read OP here: Texture Replacer 0.20.1@Citizen Joe: Tons of people are using that mod happily with much better performance than UR. If you're experiencing otherwise, it might be your installation. Link to comment Share on other sites More sharing options...
Citizen Joe Posted February 4, 2014 Share Posted February 4, 2014 Not exactly. Texture Replacer uses different naming schemes. Read OP here: Texture Replacer 0.20.1@Citizen Joe: Tons of people are using that mod happily with much better performance than UR. If you're experiencing otherwise, it might be your installation.Well on a serious note, I have 7mb worth of texture replacements for the kerbal EVA suits and a 30mb skybox, and loading them with UR takes comparatively little ( around 70-80 mb at most I think. Loading them with this mod takes my install from 2.6gb to 3.2gb. So just calling it like I see it. Any idea how that could be happening?Edit: Also I did re-install the game and tested on vanilla and it still uses excessively more so IDK Link to comment Share on other sites More sharing options...
Motokid600 Posted February 8, 2014 Share Posted February 8, 2014 eRe4s3r's Sunflare ModThanks to mushroomman's superb Planet textures with clouds... we now have reached proper quality levels to do Space Engine style sun-flares, smooth and slick that is with a glow that is not trying to kill all your eyecells This is how the game looks after you completed the 6 steps of Geekness (And installed one of the great texture packs linked in the first post ;p)http://i.imgur.com/6tsjlBe.jpgAnd in case you forgot, this -> http://i.imgur.com/cgvtcb7.jpg is what you have to suffer through if you are on native sunflares You can download the dds file for this sunflare replacement here as zipped archive (DOES NOT WORK WITHOUT EDITING ASSETS FILE MANUALLY) Read the step by step guide carefully.#######################################LicenseYou can edit and hack and modify this new flare texture however you wish. I claim no license or copyright for it - it's free for all, and for everything.#######################################Downloadhttp://filesmelt.com/dl/eRe4s3rs_Sunflare.zip#######################################Install instruction#######################################Because of questions... STEP BY STEP , 6 steps, to be exact ;p0) Make a copy of sharedassets10.assets and copy it somewhere safe. This is your backup.1) Download UnityAssetsExplorer 1.2Unity Assets Explorer and unpack it to a location you can FIND AGAIN ** IMPORTANT ** ;P2) Start UnityAssetsExplorer 1.2 find your sharedassets10.assets file somewhere there -> Steam\steamapps\common\Kerbal Space Program\KSP_Data or just Kerbal Space Program\KSP_Data if you have normal KSP (not on steam)3) hit "extract all" wait till "Done" OR3) You can also just extract the sun_flare.tex manually (be sure "convert to dds is checked) from the sharedassets10.assets file, you don't have to extract all, this is probably a good idea if you don't intent to close the tool while doing steps 4 and 5, and a lot faster) Since you can essentially do it in 1 go... but it requires you to actually find it, extract it, overwrite it with mine, and then "import" it back into the assets. 4) Download my little lensflare retexture http://filesmelt.com/dl/eRe4s3rs_Sunflare.zip and unpack it somewhere where you can find it5) Place my sun_flare.tex.dds into the folder (named sharedassets10) that was created when you hit extract_all (or manual extracted the sun_flare.tex) and overwrite the sun_flare.tex.dds one that's in there.6) Now Start UnityAssetsExplorer 1.2 find your sharedassets10.assets again. This time, you are looking for the file with the name sun_flare.tex | Hit "Sort" a few times until *.mat files are sorted on-top (because tex files are sorted right below them, so little scrolling is involved if you sort it right) you can also sort by name I guess, your choice..)Now once you found it right click on it (Here screenshot to help you understand what I mean)http://imgur.com/aOuNZQ0.jpgonce "Done" appears, hit save, and you succesfully modified a file you are not supposed to modify, congrats ;pNow start KSP and everything should be working ;P#######################################Thanks go to Tingle for bringing me on track as to how exactly to do this. This is one of the few textures the universe replacer can not actually replace and requires manual editing skills.Can this be done with texture replacer instead of UR? Link to comment Share on other sites More sharing options...
shaw Posted February 8, 2014 Share Posted February 8, 2014 This cannot be done with UR nor TR. I think it's impossible to make a plugin that could replace that texture. Link to comment Share on other sites More sharing options...
Motokid600 Posted February 8, 2014 Share Posted February 8, 2014 This cannot be done with UR nor TR. I think it's impossible to make a plugin that could replace that texture.They are though.Less this is something else.. They were talking about it in visual enhancements a few pages back. Erona made some new flare textures. Link to comment Share on other sites More sharing options...
shaw Posted February 8, 2014 Share Posted February 8, 2014 They are though.Less this is something else.. They were talking about it in visual enhancements a few pages back. Erona made some new flare textures.Read the next 1-2 pages. These flares were replaced by hacking assets, not with UR or any other plugin. Link to comment Share on other sites More sharing options...
Motokid600 Posted February 8, 2014 Share Posted February 8, 2014 Oh I saw that, but I figured u needed UR to replace the flare itself. I guess its just confusing since in in the UR thread. Should have its own thread. Less that hacking asset is uh.. frowned upon. Link to comment Share on other sites More sharing options...
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