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[1.1]Hullcam VDS - mod adopted by linuxgamer


Albert VDS

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In case you missed it, RPM 0.13 already contains a patch that does it anyway.

An extra transform in hc_booster would help though, since I can't add two cameras at once without a second transform.

0.13 was released? Must have missed that. Will take a look at it when i get home again.

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  • 2 weeks later...

Could you please do me a favor?

Go back one step in the history and make it so that you leave the cameras after one cycle again.

Binding the default ABORT KEY (Backspace) to your only way to "get back to normal view" is a really BAD idea.

Thanks,

a guy who just lost a mission halfway through, only to be able to leave camera view.

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Could you please do me a favor?

Go back one step in the history and make it so that you leave the cameras after one cycle again.

Binding the default ABORT KEY (Backspace) to your only way to "get back to normal view" is a really BAD idea.

Thanks,

a guy who just lost a mission halfway through, only to be able to leave camera view.

You know you can easily remap keys by editing the settings.cfg in "GameData\HullCameraVDS\Plugins" ? :)

E.g., this is a version ot that file with new bindings coded:

HullCameraVDSConfig
{

CAMERA_NEXT
{
primary = Minus
secondary = [COLOR="#FF0000"][B]KeypadMultiply[/B][/COLOR]
group = 0
switchState = Any
}
CAMERA_PREV
{
primary = Equals
secondary = [COLOR="#FF0000"][B]KeypadDivide[/B][/COLOR]
group = 0
switchState = Any
}
CAMERA_RESET
{
primary = Backspace
secondary = [COLOR="#FF0000"][B]KeypadEnter[/B][/COLOR]
group = 0
switchState = Any
}
}

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Is there a trick to getting this to work in career? It won't let me use the parts without a science unlock, but there is no node to unlock. :S

Do you have the latest version?

Question:

Does this works with notebooks?

If you can run KSP then you can run this mod. :)

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Love this mod so far, but has anyone else had troubles with the key bindings? Backspace/delete has never returned me to the 'normal' game view and efforts to remap that function to another key haven't worked. I tried deleting and re-downloading it, this time *only* changing the 'reset' key bind to the 'P' key. Now the 'O' and 'P' keys function as back/next cameras and hitting escape to get to the pause menu is still the only way to get out of camera mode. Any help?

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Hi; love the idea, but does this work with RasterProp Monitor? Like the cam added by ALCOR, the feed from which appears on your in-pod screens. It would be fantastic if that were the case.

Mihara has added the Hullcam parts to RPM lately. Download the latest RPM version if you haven't already.

Love this mod so far, but has anyone else had troubles with the key bindings? Backspace/delete has never returned me to the 'normal' game view and efforts to remap that function to another key haven't worked. I tried deleting and re-downloading it, this time *only* changing the 'reset' key bind to the 'P' key. Now the 'O' and 'P' keys function as back/next cameras and hitting escape to get to the pause menu is still the only way to get out of camera mode. Any help?

Look at this page for a list on which keys you can use: http://docs.unity3d.com/Documentation/ScriptReference/KeyCode.html

Also which version did you download, make sure it's the latest.

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Mihara has added the Hullcam parts to RPM lately. Download the latest RPM version if you haven't already.

I am unable to find any support for Hullcam, not in the latest RPM release version (0.14) nor in the development version on Github (0.15dev, BTW it seems to be adding support for steerable cameras). As I'm probably missing something, could you please be so kind to show where it is?

Question: would it work, to add RPM support, to add to Hullcam parts config files, the same module (JSIExternalCameraSelector) that RPM uses for its JSI camera example? If so, should other modules with Hullcam parts be deleted, to avoid redundant actions, or could all be kept so to use Hullcam parts both within IVA or in normal flight view?

Edited by diomedea
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In the 0.14 file go to GameData\JSI\RasterPropMonitor\Example\, there should be a hullcam-models-as-external-cameras.cfg in the folder.

Both modules work without interfering with each other.

There it is! Can't believe I was so blind :blush:.

Thought, I don't understand, that cfg.file should be loaded at KSP start, but I am not able to select Hullcam cameras from within IVA. Oh, well, I should be asking Mihara about that. Many thanks:)

EDIT: OK, solved. It works. Thanks.

Edited by diomedea
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Look at this page for a list on which keys you can use: http://docs.unity3d.com/Documentation/ScriptReference/KeyCode.html

Also which version did you download, make sure it's the latest.

Thanks, I did have a look at the keycodes. And thrice now I've downloaded the newest version, from both mediafire and the spaceport.

And it's not a game-breaking problem, the cameras all work just fine, it's just that hitting 'Esc' or 'V' (to change the external view orientation) are the only way I have of getting out of Hullcam views.

For whatever it's worth, here's what I editted the config to:

HullCameraVDSConfig
{

CAMERA_NEXT
{
primary = Minus
secondary = None
group = 0
switchState = Any
}
CAMERA_PREV
{
primary = Equals
secondary = None
group = 0
switchState = Any
}
CAMERA_RESET
{
primary = P
secondary = None
group = 0
switchState = Any
}
}

What puzzles me is that the behavior I see with that, is that the O/P keys function as the next/previous keys, and nothing resets me to normal view. Not 'P' and not the backspace key. The minus and equals keys don't do anything. I'm just curious if anyone would know -why- it would behave that way.

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Nevermind, it's my fault. I've been trying to use the mod on an old .21 save that I'm rather fond of. I figured since all the cameras work fine that it wasn't an issue with the version of KSP. But I tried running it on .23 and everything functioned how it was supposed to. Something about .21 was the trouble.

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So, if I am understanding this right, these cameras are supposed to be able to do science?

Is it only certain ones?

I can't seem to make any of mine do anything remotely scientific.

Do I also need to install some plugin from L-tech?

I am also having a similar issue as stated recently about the hotkeys for changing cameras, and exiting the camera view not working. I've tried changing the config to a bunch of different things and nothing works.

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