Chestburster Posted January 11, 2014 Share Posted January 11, 2014 In case you missed it, RPM 0.13 already contains a patch that does it anyway.An extra transform in hc_booster would help though, since I can't add two cameras at once without a second transform.0.13 was released? Must have missed that. Will take a look at it when i get home again. Link to comment Share on other sites More sharing options...
Chris_W Posted January 26, 2014 Share Posted January 26, 2014 Could you please do me a favor?Go back one step in the history and make it so that you leave the cameras after one cycle again.Binding the default ABORT KEY (Backspace) to your only way to "get back to normal view" is a really BAD idea.Thanks,a guy who just lost a mission halfway through, only to be able to leave camera view. Link to comment Share on other sites More sharing options...
diomedea Posted January 26, 2014 Share Posted January 26, 2014 Could you please do me a favor?Go back one step in the history and make it so that you leave the cameras after one cycle again.Binding the default ABORT KEY (Backspace) to your only way to "get back to normal view" is a really BAD idea.Thanks,a guy who just lost a mission halfway through, only to be able to leave camera view.You know you can easily remap keys by editing the settings.cfg in "GameData\HullCameraVDS\Plugins" ? E.g., this is a version ot that file with new bindings coded:HullCameraVDSConfig{ CAMERA_NEXT { primary = Minus secondary = [COLOR="#FF0000"][B]KeypadMultiply[/B][/COLOR] group = 0 switchState = Any } CAMERA_PREV { primary = Equals secondary = [COLOR="#FF0000"][B]KeypadDivide[/B][/COLOR] group = 0 switchState = Any } CAMERA_RESET { primary = Backspace secondary = [COLOR="#FF0000"][B]KeypadEnter[/B][/COLOR] group = 0 switchState = Any }} Link to comment Share on other sites More sharing options...
Xacktar Posted January 31, 2014 Share Posted January 31, 2014 Is there a trick to getting this to work in career? It won't let me use the parts without a science unlock, but there is no node to unlock. :S Link to comment Share on other sites More sharing options...
EuSouONumero345 Posted January 31, 2014 Share Posted January 31, 2014 Question:Does this works with notebooks? Link to comment Share on other sites More sharing options...
Albert VDS Posted January 31, 2014 Author Share Posted January 31, 2014 Is there a trick to getting this to work in career? It won't let me use the parts without a science unlock, but there is no node to unlock. :SDo you have the latest version?Question:Does this works with notebooks?If you can run KSP then you can run this mod. Link to comment Share on other sites More sharing options...
Hammer Tech Posted January 31, 2014 Share Posted January 31, 2014 Hi; love the idea, but does this work with RasterProp Monitor? Like the cam added by ALCOR, the feed from which appears on your in-pod screens. It would be fantastic if that were the case. Link to comment Share on other sites More sharing options...
Xacktar Posted January 31, 2014 Share Posted January 31, 2014 Nevermind, I had to go to the science area and individually research the cameras. Wasn't obvious to me at first. Link to comment Share on other sites More sharing options...
Boomerang Posted January 31, 2014 Share Posted January 31, 2014 Love this mod so far, but has anyone else had troubles with the key bindings? Backspace/delete has never returned me to the 'normal' game view and efforts to remap that function to another key haven't worked. I tried deleting and re-downloading it, this time *only* changing the 'reset' key bind to the 'P' key. Now the 'O' and 'P' keys function as back/next cameras and hitting escape to get to the pause menu is still the only way to get out of camera mode. Any help? Link to comment Share on other sites More sharing options...
Albert VDS Posted January 31, 2014 Author Share Posted January 31, 2014 Hi; love the idea, but does this work with RasterProp Monitor? Like the cam added by ALCOR, the feed from which appears on your in-pod screens. It would be fantastic if that were the case.Mihara has added the Hullcam parts to RPM lately. Download the latest RPM version if you haven't already.Love this mod so far, but has anyone else had troubles with the key bindings? Backspace/delete has never returned me to the 'normal' game view and efforts to remap that function to another key haven't worked. I tried deleting and re-downloading it, this time *only* changing the 'reset' key bind to the 'P' key. Now the 'O' and 'P' keys function as back/next cameras and hitting escape to get to the pause menu is still the only way to get out of camera mode. Any help?Look at this page for a list on which keys you can use: http://docs.unity3d.com/Documentation/ScriptReference/KeyCode.htmlAlso which version did you download, make sure it's the latest. Link to comment Share on other sites More sharing options...
diomedea Posted January 31, 2014 Share Posted January 31, 2014 (edited) Mihara has added the Hullcam parts to RPM lately. Download the latest RPM version if you haven't already.I am unable to find any support for Hullcam, not in the latest RPM release version (0.14) nor in the development version on Github (0.15dev, BTW it seems to be adding support for steerable cameras). As I'm probably missing something, could you please be so kind to show where it is?Question: would it work, to add RPM support, to add to Hullcam parts config files, the same module (JSIExternalCameraSelector) that RPM uses for its JSI camera example? If so, should other modules with Hullcam parts be deleted, to avoid redundant actions, or could all be kept so to use Hullcam parts both within IVA or in normal flight view? Edited January 31, 2014 by diomedea Link to comment Share on other sites More sharing options...
Albert VDS Posted January 31, 2014 Author Share Posted January 31, 2014 In the 0.14 file go to GameData\JSI\RasterPropMonitor\Example\, there should be a hullcam-models-as-external-cameras.cfg in the folder.Both modules work without interfering with each other. Link to comment Share on other sites More sharing options...
diomedea Posted January 31, 2014 Share Posted January 31, 2014 (edited) In the 0.14 file go to GameData\JSI\RasterPropMonitor\Example\, there should be a hullcam-models-as-external-cameras.cfg in the folder.Both modules work without interfering with each other.There it is! Can't believe I was so blind .Thought, I don't understand, that cfg.file should be loaded at KSP start, but I am not able to select Hullcam cameras from within IVA. Oh, well, I should be asking Mihara about that. Many thanks:)EDIT: OK, solved. It works. Thanks. Edited January 31, 2014 by diomedea Link to comment Share on other sites More sharing options...
Boomerang Posted January 31, 2014 Share Posted January 31, 2014 Look at this page for a list on which keys you can use: http://docs.unity3d.com/Documentation/ScriptReference/KeyCode.htmlAlso which version did you download, make sure it's the latest.Thanks, I did have a look at the keycodes. And thrice now I've downloaded the newest version, from both mediafire and the spaceport.And it's not a game-breaking problem, the cameras all work just fine, it's just that hitting 'Esc' or 'V' (to change the external view orientation) are the only way I have of getting out of Hullcam views.For whatever it's worth, here's what I editted the config to:HullCameraVDSConfig{ CAMERA_NEXT { primary = Minus secondary = None group = 0 switchState = Any } CAMERA_PREV { primary = Equals secondary = None group = 0 switchState = Any } CAMERA_RESET { primary = P secondary = None group = 0 switchState = Any }}What puzzles me is that the behavior I see with that, is that the O/P keys function as the next/previous keys, and nothing resets me to normal view. Not 'P' and not the backspace key. The minus and equals keys don't do anything. I'm just curious if anyone would know -why- it would behave that way. Link to comment Share on other sites More sharing options...
Albert VDS Posted January 31, 2014 Author Share Posted January 31, 2014 Sounds to me like you have an old version of it somewhere. See if there is an other copy of the hullcamera.dll in GameData. Link to comment Share on other sites More sharing options...
Boomerang Posted January 31, 2014 Share Posted January 31, 2014 This is the first time I've used Hullcam, but I checked anyway and there isn't. Eh, at least it's nothing game-breaking, just puzzling. Thanks for the time Link to comment Share on other sites More sharing options...
Albert VDS Posted January 31, 2014 Author Share Posted January 31, 2014 Well the reason I think that you have an old version of Hullcam somewhere is that the previous versions didn't use a settings.cfg and used O/P to cycle. Link to comment Share on other sites More sharing options...
Boomerang Posted January 31, 2014 Share Posted January 31, 2014 Nevermind, it's my fault. I've been trying to use the mod on an old .21 save that I'm rather fond of. I figured since all the cameras work fine that it wasn't an issue with the version of KSP. But I tried running it on .23 and everything functioned how it was supposed to. Something about .21 was the trouble. Link to comment Share on other sites More sharing options...
User Unrelated Posted February 1, 2014 Share Posted February 1, 2014 So, if I am understanding this right, these cameras are supposed to be able to do science?Is it only certain ones?I can't seem to make any of mine do anything remotely scientific.Do I also need to install some plugin from L-tech?I am also having a similar issue as stated recently about the hotkeys for changing cameras, and exiting the camera view not working. I've tried changing the config to a bunch of different things and nothing works. Link to comment Share on other sites More sharing options...
Albert VDS Posted February 1, 2014 Author Share Posted February 1, 2014 To do science you'll need the L-tech mod.What version of KSP are you running and which version of Hullcam? Link to comment Share on other sites More sharing options...
User Unrelated Posted February 1, 2014 Share Posted February 1, 2014 I am running the latest version of both.I just got the L-tech stuff, but I only plan on using the plugin, not the parts, so we'll see if this still works. Link to comment Share on other sites More sharing options...
Tangle Posted February 1, 2014 Share Posted February 1, 2014 Does this fix the Zeus Space Telescope or not? Link to comment Share on other sites More sharing options...
Albert VDS Posted February 1, 2014 Author Share Posted February 1, 2014 What is the problem that Zeus Space Telescope has? Link to comment Share on other sites More sharing options...
Tangle Posted February 2, 2014 Share Posted February 2, 2014 Incompatability with 0.23. Link to comment Share on other sites More sharing options...
Albert VDS Posted February 2, 2014 Author Share Posted February 2, 2014 Just tested it with Hullcam and it works fine. Just make sure to delete the MuMechLib.dll that comes with the telescope. Link to comment Share on other sites More sharing options...
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