Galacticruler Posted October 6, 2015 Share Posted October 6, 2015 without the crashing I have a similar issue to Horus, when I use the cameras, if I exit and return to the camera it shows the inside of the runway/launchpad, is rotated sideways(Always, despite camera rotation), and only lets me back into the standard camera if I spam the activate/deactivate keys. If I don't return to the camera after the glitch the craft camera is locked in that sideways position.Any Ideas? Link to comment Share on other sites More sharing options...
seanth Posted October 14, 2015 Share Posted October 14, 2015 I've been playing with the Research Bodies mod, and wanted to have telescopes that would let me "discover" planets as well as let me really look at them, so I wrote some MM patches. No github, so I'll post them here:@PART[Telescope]:NEEDS[ResearchBodies]{ MODULE { name = ModuleTrackBodies difficulty = 4 minAltitude = 200000 maxTrackDistance = 60,000,000,000//see out to Jool electricChargeRequest = 6 landed = false viewAngle = 20 scienceReward = 6 }}@PART[Pictozoom 2000]:NEEDS[ResearchBodies]{ MODULE { name = ModuleTrackBodies difficulty = 4 minAltitude = 200000 maxTrackDistance = 200,000,000,000//see beyond Eeloo. //Can this see exoplanets in other mods? electricChargeRequest = 6 landed = false viewAngle = 20 scienceReward = 6 }}On a related note, I personally add moduleCommand modules to the telescope parts so I can click on a planet, set it as target, and then say "control from here" on the telescopes. As long as the telescope is connected to something with RCS or reaction wheels, it keeps me pointed at my planet or moon on interest.@PART[Telescope]{ MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.01 } }} Link to comment Share on other sites More sharing options...
Aghanim Posted October 15, 2015 Share Posted October 15, 2015 In the first page it is stated that this mod can makes us do first person EVA, how do I do this? Link to comment Share on other sites More sharing options...
Arcturusvfx Posted October 15, 2015 Share Posted October 15, 2015 just a heads up, hull cam doesn't work well with http://forum.kerbalspaceprogram.com/threads/136086-Camera-Focus-Changer-v0-8-1.Either work fine for me by themselves, they just don't play well together. Link to comment Share on other sites More sharing options...
LordFerret Posted October 16, 2015 Share Posted October 16, 2015 In the first page it is stated that this mod can makes us do first person EVA, how do I do this?While you're out on EVA, right click on your Kerbal, a menu will pop up ... the first-person is in the list along with EVA Report and Take Surface Sample. Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 18, 2015 Share Posted October 18, 2015 OK, so it's not actually all the cameras, it seems to just be the boostercam that has crosshairs.Yea ok I see this too. Quick and dirty fix is to remove the linesCameraMode = 7from the boostercam part config file (two cameras, each has this line). I have no idea what else that removes from the camera but the crosshairs are gone at least Link to comment Share on other sites More sharing options...
Artfact Posted October 25, 2015 Share Posted October 25, 2015 (edited) So, I'm really looking forward to using the new cameras and their filters, but for some reason I can;t get a connection to them with the regular Raster Prop camera buttons and can neither assign a camera number to them. Is this a change in Hullcams or in the RPM mod?Am I doi9ng something wrong myself?Edit: Ah, so it was a problem with the RPM compatibility config. Had to add some of the new cameras. Have yet to test it out, but that'll have probably fixed it. Edited October 25, 2015 by Artfact Link to comment Share on other sites More sharing options...
clivman Posted November 11, 2015 Share Posted November 11, 2015 Does anyone know if this works in 1.0.5 Link to comment Share on other sites More sharing options...
razark Posted November 11, 2015 Share Posted November 11, 2015 Does anyone know if this works in 1.0.5I only use it for the EVA camera, but that did work.Install it and try it out. If it doesn't work, remove it, report it, and wait for the update. Link to comment Share on other sites More sharing options...
Albert VDS Posted November 11, 2015 Author Share Posted November 11, 2015 Version for 1.0.5 is now up. Link to comment Share on other sites More sharing options...
V8jester Posted November 11, 2015 Share Posted November 11, 2015 Thanks Albert! Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted November 11, 2015 Share Posted November 11, 2015 FYI, there's an issue with the zip file -- there are some "Thumbs.db:encryptable" files in the Textures/High, /Medium, and /Low folders. Windows doesn't like filenames with colons in them, so it chokes on those files. They can be skipped, but it gave me a bit of a scare when I installed the new version just now. Link to comment Share on other sites More sharing options...
EvitableInventions Posted November 14, 2015 Share Posted November 14, 2015 Great Mod, thx! I realize this might me out there but is there anyway to get camera views in a pop-up or PIP type of moveable and scalable window? So we'd be able to see multiple views at once! I play across three screens and have plenty of room to put a couple of camera views on the sides.You could go so far with this, imagine, viewing images from your 3d-camera on your rover like your eyes, positioned side-by-side. For that matter also include a secondary mode for viewing in a single frame both the left and right images combined into the classic red/blue 3d for glasses!. DO IT!Regardless, thank you again for what you've done.Friendly reminder, this would be so next-level awesome! ...Thx for the 1.0.5 update btw Link to comment Share on other sites More sharing options...
Titov Posted November 19, 2015 Share Posted November 19, 2015 [quote name='Albert VDS']Version for 1.0.5 is now up. :)[/QUOTE] Thanks. Interested to have the sources, the link to MediaFire is dead. :) Link to comment Share on other sites More sharing options...
drtedastro Posted November 19, 2015 Share Posted November 19, 2015 Thanks for update. Great work. Also looking forward to ability for camera views to be in windowed view.... Cheers, and thanks again. Link to comment Share on other sites More sharing options...
abowl Posted December 4, 2015 Share Posted December 4, 2015 Would you consider a standalone version of FIrst person EVA? Link to comment Share on other sites More sharing options...
Stone Blue Posted December 4, 2015 Share Posted December 4, 2015 Docking Cam!...Excellent... That was the last piece missing in this great mod... However, one suggestion, if you havent thought of it, or if it hasnt been asked yet.. On the Docking Cam view, would it be possible to change the info "HUD" to a clearer, more out of the way element?...Kind of the way Romfarer had his? Also, a ship-to-target orientation indicator, and some live alignment indicators or lines would be nice... Maybe even a bounding box, such as the one MJ docking AP has? I dont know if thats in keeping with the direction you want to go, or if you just want a basic, more to real life docking cam... Link to comment Share on other sites More sharing options...
inigma Posted December 7, 2015 Share Posted December 7, 2015 not on my game comp at the moment. was wondering if Kerbal camera (view through their helmet) works when Kerbal is in a Command Seat. Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Share Posted December 8, 2015 (edited) 8 hours ago, inigma said: not on my game comp at the moment. was wondering if Kerbal camera (view through their helmet) works when Kerbal is in a Command Seat. I can confirm yes: The waypoint you see is from my contract pack. See my sig for link. Thanks for making EVA cam possible! Flying these craft will be much more fun! Enhancement request: make EVA camera free-look without the snap-back, and make the turning of the camera view about 50% of its current sensitivity. It would also be great if there were a field of view toggle so we could get a little more of the peripheral vision. Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
Jeb? Posted December 9, 2015 Share Posted December 9, 2015 Great mod, although I'm having an issue. The camera on the Clamp-O-Tron Docking Port Senior looks like its on the inside of the model, and just shows a grey screen. I am using Ven's Stock Part Revamp - is this the problem? or are others having the issue on stock? Thank you! Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 10, 2015 Share Posted December 10, 2015 10 hours ago, Jeb? said: I am using Ven's Stock Part Revamp - is this the problem? Probably. Ven has custom models so the camera placement relative to his docking ports could indeed be way off and unusable Link to comment Share on other sites More sharing options...
gamerscircle Posted December 11, 2015 Share Posted December 11, 2015 This might be a silly question, is there a keyboard command for zoom in and out, I saw that I could assign to an action group, am running out of those, though. Link to comment Share on other sites More sharing options...
Black-Talon Posted December 12, 2015 Share Posted December 12, 2015 On 6/3/2015, 6:42:32, tg626 said: Just a note, the Pictozoom 2000 has "module = CommandPod" at the top of the config, should be module = Part (all other cores/pods have that now) as is it creates a new "module filter" called CommandPod of which it is the only member. Likewise the Telescope and Mumech_Hullcam have module = strut which again should be module = Part these days. As a result of picking around the configs, and seeing they vary, which module is for this mod? Looking at the source it looks like MuMechModuleHullCameraZoom is the only one that's "yours" - with BOSS, HullCamera, and the resource "Resolution" being left over from previous versions and no longer needed.... PS: Just did a little test, seems the only module needed for the functionality seen in this mod is MODULE { name = MuMechModuleHullCamera cameraName = Aerocam cameraForward = 0, 0, 1 cameraUp = 0, 1, 0 cameraPosition = 0.0, 0.45, -0.0 cameraFoVMax = 75 cameraFoVMin = 30 } As the "MuMechModuleHullCamera" in the source code is simply empty {} was this to get around some sort of bug? All of this still seems to be true? Or at least something that remains is my confusion around the nearly duplicate modules in the parts, the warnings in the output log about the resolution resource be undefined, my confusion around the parts having runnable experiments, additional output log warnings about missing impactTolerance property, the inconsistencies in "Module" and more in the configs, and despite what is in the configs a HullCamera PartModule isn't even defined in the source (another error in the log for this too). HullCam just still needs a lot of code/config cleanup but otherwise works? Link to comment Share on other sites More sharing options...
Black-Talon Posted December 13, 2015 Share Posted December 13, 2015 I guess these issues have just been there awhile. On 3/14/2014, 3:59:41, Gaiiden said: Getting the following in my KSP.log [LOG 04:22:42.266] PartLoader: Compiling Part 'HullCameraVDS/Parts/aerocam/part/aerocam' [WRN 04:22:42.280] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.282] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.282] Could not create PartResource of type 'Resolution [LOG 04:22:42.294] PartLoader: Compiling Part 'HullCameraVDS/Parts/aerocam/part/aerocam180' [WRN 04:22:42.309] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.310] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.310] Could not create PartResource of type 'Resolution [LOG 04:22:42.322] PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_booster/part/hc_booster' [WRN 04:22:42.325] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.326] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.326] Could not create PartResource of type 'Resolution [ERR 04:22:42.327] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.327] Could not create PartResource of type 'Resolution [LOG 04:22:42.332] PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_launchcam/part/hc_launchcam' [WRN 04:22:42.335] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.336] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.336] Could not create PartResource of type 'Resolution [LOG 04:22:42.371] PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_navcam/part/hc_navcam' [WRN 04:22:42.385] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.387] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.387] Could not create PartResource of type 'Resolution [LOG 04:22:42.393] PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_scicam/part/hc_scicam' [WRN 04:22:42.397] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.398] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.398] Could not create PartResource of type 'Resolution [LOG 04:22:42.403] PartLoader: Compiling Part 'HullCameraVDS/Parts/hullcam_hubbazoot/part/mumech_hullcam' [WRN 04:22:42.408] PartLoader Warning: Variable impactTolerance not found in Strut [ERR 04:22:42.410] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.410] Could not create PartResource of type 'Resolution [LOG 04:22:42.413] PartLoader: Compiling Part 'HullCameraVDS/Parts/MSIKerbPro/part/kerbpro' [WRN 04:22:42.421] PartLoader Warning: Variable impactTolerance not found in Part [ERR 04:22:42.422] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.422] Could not create PartResource of type 'Resolution [LOG 04:22:42.439] PartLoader: Compiling Part 'HullCameraVDS/Parts/Telescope/part/Telescope' [WRN 04:22:42.442] PartLoader Warning: Variable impactTolerance not found in Strut [ERR 04:22:42.443] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.443] Could not create PartResource of type 'Resolution [ERR 04:22:42.443] Cannot find a Module of typename 'BOSS' [LOG 04:22:42.447] PartLoader: Compiling Part 'HullCameraVDS/Parts/TelescopeLarge/part/Pictozoom 2000' [WRN 04:22:42.465] PartLoader Warning: Variable Ki not found in CommandPod [ERR 04:22:42.468] Cannot find a Module of typename 'BOSS' [ERR 04:22:42.468] Cannot find a Module of typename 'HullCamera' [WRN 04:22:42.468] Could not create PartResource of type 'Resolution Just to confirm, the Pictozoom 1000 has that lens cover but no animation on it? Link to comment Share on other sites More sharing options...
Constan7ine Posted December 15, 2015 Share Posted December 15, 2015 So I tried turning off "AllowMainCamera" and "CycleMainCamera" in the config files for a more difficult gameplay challenge, but found the mod's behaviour to be a little bit buggy like this. For instance, when "AllowMainCamera" is off and "CycleMainCamera" is off, when cycling through the main camera, it comes up briefly on screen and then is immediately removed, resulting in an unpleasant flash. Furthermore, when hitting backspace to go back to the main camera, this glitchy flash comes up again, as the main camera is set, and the quickly unset. Also, when "AllowMainCamera" is on and "CycleMainCamera" is off, you can actually cycle to the main camera in when cycling backwards (hitting equals), even though you've specified to not allow that behaviour. So as not to come off as a complaining mod user to these fine mod making folks, I took it up myself to fix these bugs and give back to the thread. I've tested for all cases when those flags are either on or off, in any order, and the glitchy screen flash bug is gone, and also when "AllowMainCamera" is on and "CycleMainCamera" is off, you now cannot cycle to the main camera in any direction, but can return to it by pressing backspace. Here is the new dll file: https://dl.dropboxusercontent.com/u/53792213/HullCamera.dll And here is the new source: https://dl.dropboxusercontent.com/u/53792213/HullcamVDS0.50-Constan7ineModification-src.zip Thanks to Albert VDS for this mod, it's rather great, and I hope I've been a help to someone! Link to comment Share on other sites More sharing options...
Recommended Posts