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Gotta Love KSP Physics


5donuts

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SQUAD really needs to get to work fixing those lander legs. The small and medium ones does stupid things with the physics, while the biggest landing legs works the best because it has physics disabled on it, enabling it to freely clip into rocket parts.

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And this is why testing your designs is important. I wish more people thoroughly tested their designs instead of running to the forums and crying about bugs or physics straight away.

It's rocket science after all, put some effort into it.

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And this is why testing your designs is important. I wish more people thoroughly tested their designs instead of running to the forums and crying about bugs or physics straight away.

It's rocket science after all, put some effort into it.

Not only that but to be a sour grape myself, the Live from Mission Control subforum seems under loved when someone decides to skip it for posting directly to here.

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Not only that but to be a sour grape myself, the Live from Mission Control subforum seems under loved when someone decides to skip it for posting directly to here.

I post my videos in the live from mission control subfourm. you can go check if you want.

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SQUAD really needs to get to work fixing those lander legs. The small and medium ones does stupid things with the physics, while the biggest landing legs works the best because it has physics disabled on it, enabling it to freely clip into rocket parts.

I made an Eve lander with the medium legs, I broke two of the six legs during landing and my kerbal fell off. Then the lander started walking away and I had work hard to catch it.

An pretty rare incident in real space programs.

The small legs worked better as they broke during touchdown landing me safely on the engines.

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