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Horrible flight missions


Bilfr3d

What was your horrible flight experience(s)  

  1. 1. What was your horrible flight experience(s)

    • You ran out of fuel when landing
    • Phantom forces destroyed your ship
    • Your destroyed your whole space station when docking
    • You lost a kerbal in EVA when in orbit
    • Other (Define in a post)


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I was slowing down into Eeloo orbit, and I underestimated how long it would take to do so with the RLA arcjet electric engine. I just flew right past Eeloo at a couple kilometers per second. To top it all off I almost forgot to quick save.

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When I started KSP, I was freaked out by losing control over the jetpack. I didn't realize you could go up and down, so EVA would mean failed mission.

After a while, when I learned how to do lots of things, Tylo became a huge problem and it still was the last time I've tried to land there, several weeks ago. I really hate that place. Every time I visit it, I lose my fuel like one or two km above the surface.

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Most of my mishaps happen at launch. I've had a few messed up staging events and forgotten key parts... Also my most prevalent screw up is forgetting to extend the solar panels and running out of power. I now put a few of those single panel things on to avoid that.

But for spectacular things I have these:

Rover attempt before Rover parts were added.

8kJse.jpg

First landing on the Mun

ARzDa.jpg

Duna Hates those little wheels. Both of these landed upright and flipped immediately upon starting motion.

Llz9CJM.png

RfCLPcK.png

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Let's seeeee . . . . .

I've overwarped sending probes to Kerbol orbit.

I've wrecked a lander on eve after forgetting about the 1.5x gravity.

I've wrecked a rover on Duna after forgetting to hook up the KAS.

I've quickloaded when I should have quicksaved, putting a ketholander back into orbit

I've fought the kraken multiple times.

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Option 4 doesn't matter, no one cares about Kerbals

AH!!!! HOW COULD YOU SAY THAT!!! Kerbals are the lifeline of ksp, and you.... well.... after awhile you get attached to the kerbal, so if you lose it after you've bonded with it, then you could have a broken heart. also if it's the last kerbal in the ship, then you've got a problem.

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Hmmmm.. I remember back in .18, I made a spacestaion called ( Station X ).. Oh god I miss that SS.. was really big one, two shuttles and 6 docking ports, 2 landers and 2 kethane miners. I was sending a refuel craft to it so I can start my station around Moho ( Yep, bad choice, bad planet.. ) anyway, I docked the orange tank to the left port, and then sent another one to dock on the right port, so it will be balanced, I came really close to the Station docking and Suddenly the KRAKEN came and ripped my ship apart. I ripped my hair too. jumped 3 times on keyboard, ALT + F4 and turn off pc then go to sleep. ( I Usually ALT + F4 but if it's something really big and took me a long time to assemble I sleep.. ) x)

So yeah, Docking with station but ripping it apart..

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i like those ingame problems/situations. :)

always trying to recover if the whole craft doesn't blow up of course...

build a rocket with 6 engines, while decoupling the boosters they damaged one engine.

had to shutdown 1 engine on the other side to keep the rocket stable and managed to orbit with little fuel left.

lots of rudders and horribly amount of fuel left but still a good feeling. :D

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got a new horrid mission.

Okay, I do not understand this one. Until today I have had no real issue with docking anything with the help of MechJeb. Today, I launch an interplanetary ship core with no real issues. I get it into a 100 by 100km orbit no sweat. I go to launch the first of 4 cruise stage fuel/nuclear engine components and all hell breaks loose. The thing gets into orbit just fine, I get it into the same 100 by 100 km orbit just fine. As soon as it finishes its final burn to circularize I engage the rendezvous planner and autopilot, it goes to work, matches the inclinations just fine, sets up a Hohmann Transfer just fine, and starts to close for an intercept. The odd and hateful hell is when I get to about 20km out, the targeting sensors come on and show my range and even turn on the target relative velocity indicators like normal. The thing starts to do its burns and what not, and then I see it, my relative speed is not decreasing even with my rockets exhaust pointed right AT my target, its increasing, but, my distance is closing, so I figure, its just a glitch in the display. I get to 500m then 450, then 400 and so on, then it happens. The target suddenly is increasing in distance from me, 450, 500, 1km and so on, then at 5km from me, it suddenly warps to a million or MORE KM ahead of me. I hit the button to get closer and this idiotic dance repeats, this time, I get to about 200m distance then the target whizzes away and I am left with no fuel and a strong desire to cry, because at this point I have spent 2 HOURS trying to dock 1 of 4 modules to a ship.

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Any time I am forced to do a zero gravity EVA with a Kerbal using the rocket pack. I cannot get on with the third person view, find control almost impossible and if I don't lose the poor little guy in the fathomless void of space it's only by sheer luck.

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The worst mission failure I had was actually when I launched two missions at once. I started one to Jool, and another to somewhere else because it was going to be so long before the Jool mission needed any attention. So, I come back to my (painstakingly built in space, one of the first times I did this) multi-stage Jool mission with landers and rovers and everything, and somehow because I had left it before it actually exited Kerbin's SOI, it had gotten pulled into an ejection angle that left it orbiting BACKWARDS against the Sun. That was so much delta-V to fix, and I had no idea how it had happened, and also I had long since saved over all chances of getting out of it.

So I just lost those guys. There was no way I could figure to get them back, minus cheating.

Moral of the story: stick with your mission until it leaves SOI. I guess, because they are on rails weird things can happen when you're not right there.

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It would have to be sending up a large space station and running out of gas just before getting the PE to a sufficient altitude. In the spirit of realism, I decided not to revert. I had planned ahead and had attached an emergency pod on the rear of the space station. All I had to do was transfer 3 kerbals to the escape pod.

I had issues finding the escape hatch on the first EVA. I dropped from 100 km to 40 km during this time. Poor Raybus was about halfway down when I had to bail the escape pod.

My first two recorded Kerbal K.I.A.'s.

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I was attempting to build a multi-stage ship in orbit for a Jool mission. I was bringing in the third module to dock using docking control mode. I was looking around in map view and swapped back to staging mode instead of docking mode, which for some reason caused my main engine to start thrusting. My living quarters ended up plowing through the engine module and damaging both beyond salvaging in the few seconds it took me to react.

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I tried landing a tall observation tower on Minmus and everything was going well. I was waiting to get into position to begin my descent but I forgot to extend my solar panels, leaving my tower in a crash course with a Minmus mountain.

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I was messing around with Jeb and Bill on Minmus, trying to get rovers to not flip out all over the place. The rover proceeds to flip out all over the place, catapulting Jeb from his chair. Having had enough of these fail-filled shenanigans, I decide to send Jeb up to my Minmus station via his EVA pack. Due to a combination of beer, lack of attention and general ineptitude, Jeb ends up in an exceedingly eccentric Kerbin orbit, with no propellant left in his suit.

Bill decides to mount a rescue attempt with the remnants of the minmus lander/rover delivery vessel. The encounter is obtained, with mere fumes left in the tank. Despite frantic attempts to match velocities using RCS, the lander... encounters Jeb while still moving at a relative velocity of about 200ms. Jeb does not survive the impact. Bill attempts to use the remaining RCS fuel to lower his Kerbin periapsis, and manages to get it down to 68km before draining his monopropellant supply. No matter, the ship still has emergency parachutes and in a couple of orbits it should be able to make a landing!

No. The Mun, being the vindictive satellite it is, decides to play chicken with Bill and his fuel deprived vessel. Lacking any method of making a course change, Bill abandons ship and attempts to get into a Mun orbit using his own EVA supplies, despite the memory of Jeb's fate being fresh in his mind. He is utterly unsuccessful in this attempt, and despite frantic flailing impacts the Munar surface at velocities far exceeding the impact tolerance of even a Kerbal.

Bob, safely sat in Minmus Station, facepalmed repeatedly.

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