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[WIP] Parts from my garden shed - SCANsat Antennae


Milkshakefiend

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It required rearranging the sensors, and putting them all on the port side of the ship, but the Athena SCANsat TKS is ready for its shakedown cruise to the Mun. Assuming the flight engineers don't recall the crew again to swap parts out. :)

4lk5.jpg

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The sensorType term in the cfg dictates what that part scans - so 24 is 'hard coded' so to speak to detect anomalies and biomes. It makes it nice and easy to assign scanning to parts - I haven't tried running more than one scanner type on a single part though!

It's just a bit field:

1 = low res altimetry

2 = high res altimetry

8 = biome

16 = anomalies

32 = btdt

Nice work on the new parts, I like how they all look very different from each other.

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It's just a bit field:

1 = low res altimetry

2 = high res altimetry

8 = biome

16 = anomalies

32 = btdt

Nice work on the new parts, I like how they all look very different from each other.

Oh, so if I wanted a high res + anomalies sensor, I'd just use sensorType 2+16=18? Cool!

I hope you consider making these parts officially part of your mod, damny. They're very nice looking, and they go a long way towards making SCANsat feel complete IMHO.

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The only differences between your two low res radars - the large and the small - are size, mass and power usage?

Just asking, because the text speaks of low and fast orbits for the smaller one.

Yep. You can check for yourself in the .cfg file. The only difference in the SCANsat module is the power requirement. Meaning they scan the same thing, with the same altitude restrictions.

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You should adjust the tree for the Multispectral scanner to unlock at advExploration to reflect the stock mod Scanner8 and SAR phased array to unlock at experimentalScience to reflect stock mod Scanner2.

The parts will be moved around in the tech tree once I have a feel for where I (or Damny, if he uses them) want them to go - more parts of varying sizes and capabilities are in the works now that I understand how the scanType bit in the cfgs works, and I don't want to make people's tech free/unlocks shuffle around all the time.

Are you going to release the probe core you first published pics of?

Yes! A few more ideas for probes have been percolating in my head today, but I promise ill upload the hex core on my next day off. You may need to remind me haha.

Huh. The latest release didn't show up in my parts after I installed it. Was I supposed to overwrite the SCANSat parts with these parts, or were they meant to go in their own folder in GameData?

You should have been able to just overwrite the VibraDyn folder from the previous beta with this one. I had a strange issue on my dev install of KSP where the parts were in game and unlockable in RnD, but didn't display that an extra part was available to unlock. No idea why that happened. I'd check the RnD node to see if the same thing happened to you.

No progress to report regarding updates/bug fixes/new parts. I spent all of my KSP time today building shuttles with those lovely shuttle engines and tanks. Check it out if you haven't.

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You should have been able to just overwrite the VibraDyn folder from the previous beta with this one. I had a strange issue on my dev install of KSP where the parts were in game and unlockable in RnD, but didn't display that an extra part was available to unlock. No idea why that happened. I'd check the RnD node to see if the same thing happened to you.

Hmm. Weird. I was in sandbox. I'll take a look tomorrow and see if there are any relevant messages in the log. Thanks again for the amazing models though.

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Cool I can't wait till you have more parts. I want to replace all the simple stock ones that came with mod. My favorite two are the dish and the old looking antenna that people use to have on their houses, back in the day.

The parts will be moved around in the tech tree once I have a feel for where I (or Damny, if he uses them) want them to go - more parts of varying sizes and capabilities are in the works now that I understand how the scanType bit in the cfgs works, and I don't want to make people's tech free/unlocks shuffle around all the time.

Yes! A few more ideas for probes have been percolating in my head today, but I promise ill upload the hex core on my next day off. You may need to remind me haha.

You should have been able to just overwrite the VibraDyn folder from the previous beta with this one. I had a strange issue on my dev install of KSP where the parts were in game and unlockable in RnD, but didn't display that an extra part was available to unlock. No idea why that happened. I'd check the RnD node to see if the same thing happened to you.

No progress to report regarding updates/bug fixes/new parts. I spent all of my KSP time today building shuttles with those lovely shuttle engines and tanks. Check it out if you haven't.

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Cool I can't wait till you have more parts. I want to replace all the simple stock ones that came with mod. My favorite two are the dish and the old looking antenna that people use to have on their houses, back in the day.

Milkshakefiend now has a full set of satellite sensors for SCANsat. Hi res, low res, and the combined biome/anomoly sensor. The only other two parts in the SCANsat mod are the one that simply brings up the map, and the BTDT sensor used on the ground.

Sounds like he's working on more, but if you're having too much fun to wait you can just add the functionality for the last two to other parts with some simple .cfg edits. My mechjeb module can now bring up the map, and my HullCam camera works as a BTDT sensor.

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I have his mod and another model pack, someone else is working on the SCANsat forum page and has released.

Milkshakefiend now has a full set of satellite sensors for SCANsat. Hi res, low res, and the combined biome/anomoly sensor. The only other two parts in the SCANsat mod are the one that simply brings up the map, and the BTDT sensor used on the ground.

Sounds like he's working on more, but if you're having too much fun to wait you can just add the functionality for the last two to other parts with some simple .cfg edits. My mechjeb module can now bring up the map, and my HullCam camera works as a BTDT sensor.

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Hey Milkshake, I know you said that you've got modder's block for hexagon parts, so I thought I'd pitch a suggestion. Sorry for the blurriness. I'm convinced there's something wrong with my camera. My older photos don't look nearly this blurry, and the camera's card likes to freeze up whenever I put it in my computer. ;.; Anyhoo...

5Gn2MSG.jpg

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Sapphire, you should check out KSP Interstellar's microwave receiver. It works just like that! The concept definitely could make for some cool solar panels too though.

pretty sure they know that since they have KSP interstellar.

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OMG!! HOW have I missed this thread for so long?!?!...

Awesome stuff....

Any chance you could have that GPS hexsat work with Kerbal (Figaro) GPS?

I like using that mod, but its a little anticlimatic, and seems a little too easy, to just stick the current tiny part module on any old comsat or telescope I'm launching, and all of a sudden have it work as a "GPS" sat too...Would be kinda nice to have something bigger, so you'ld have a dedicated GPS sat.

http://forum.kerbalspaceprogram.com/threads/24646-0-21-Figaro-Global-Navigation-Satellite-System-Launch-a-Working-Kerbal-GPS-System

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I don't know. No worries if link gets lost, I have the files download and can easily put them on Mediafire to share. I've been playing KSP since 0.7, there has been some mods thats has come and gone. I try to save a lot on my hard drive, especially those ones that might slip away.

Thank you!

Why did he remove the link in his original post though?

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Thank you!

Why did he remove the link in his original post though?

He used some textures from a website. According to him, that's the purpose of the website and there are no issues with freely using their textures. But other people weren't so happy about that, and there was some question of whether they'd fall under the appropriate license. I think he just gave up on the matter.

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