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[0.22] Random Parts Mod


Ohfive30

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Random Parts Mod

A collection of Rover, Spacecraft and Aircraft Command pods and Cockpits.

Current Release 0.14 for KSP .22

This mod is released under the following license:

by-nc-nd.eu.png

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported

The full details of which can be found here

Download

Dropbox / .zip"]Or Here

Development Thread

Development thread, including progress on additions and some Sketchfab views of the models

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Current Readme Info:

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KNOWN BUGS

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* Kerbals may sometimes pop out of hatches at speed . . this is annoying

* The tripod solar panels can be hard to select due to collision mesh

overlap, I recommend assigning them to an action group.

* Torque settings may be too high on some command pods due to copy & Paste

Let me know if you find this the case and which pods I need to

revisit.

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SUGGESTIONS & BUG REPORTS

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I can be contacted via PM in the Kerbal Space Program forums (username: Ohfive30)

and am open to any suggestions and bug reports you may have.

The Development & Progress Thread is at:

http://forum.kerbalspaceprogram.com/showthread.php/41700-WIP-PARTS-Random-Parts-Mod

keep an eye on it to see what's still to be done and what additions are coming

The original concepts by Wanner 364 are at:

http://forum.kerbalspaceprogram.com/showthread.php/41072-New-ideas-and-Concept-art-for-those-who-can-build-it%21-Write-a-review%21%21-%29

The great concepts and sketches that inspired me to start the mod in the first place.

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UPDATE LOG

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0.14 - - Changed the mass of the flightline Mk 1 and Mk 2 to 0.8 and 0.7 respectively, this makes them a viable alternative for the Command Pod Mk 1.

- Added an Adaptor for the Ranger 25 to go to twin 1.25m parts, it contains electricity

- Added an IVA for the Ranger 25

- Added the V-Spike Alpha, a toroidal aerospike style engine, it sits between the LV-909 and Toroidal Aerospike in power. it is also thrust vectored and has an alternator

- Added the R.E.H.A.N. Booster Engine, a 2.5m diameter nuclear engine, slightly better ISP than the LV-N and 4x the power. it is however, very heavy.

- Added the Inline Ram-Air intake it takes in a bit more air than the standard Ram-Air intake, but it's a 1.25m Inline Part, so it's easier to stack.

- All parts are available in career mode once the appropriate tech has been unlocked.

0.13 - - Added a license to the mod as required by the KSP forums (see license.txt)

- renamed most parts to remove underscores and spaces from the name, this allows

easier use of mods like modulemanager to add FAR data etc. to the parts file.

(my sincere apologies for anyone already using these parts, this may stop some of your ships loading)

- Added an adaptor for the Ranger 25 to go to a 2.5 Part

0.12 - - First Public Release

- Added lights to Flightline Mk 2

- Added lights to Explorer Mk 1

- Added lights to Ranger 25

- Adjusted torque settings for some command pods internal reaction wheels

0.11 - - Limited release for testing containing the following command pods

- Ranger 25

- Tripod (+ conformal Solar Panel)

- Flightline MK1

- Flightline MK2

- Explorer Mk1

- Homepod

- Millenium X2

Edited by Ohfive30
Updated
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Small bug to report - The Explorer and Ranger 25 both have the same name in the parts toolbox (Ranger 25).

Thanks for letting me know Gristle, I'll fix it now ready for the next release. It must have been a victim of cut and paste :)

Don't forget some adapters to the odd shaped pods.

There will be some adapters with the next release, I promise :)

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Please, before you get into the habit:

Do not use spaces (or underscores, for that matter, but it's much less critical than spaces) in part names.

Why: It makes editing save files with these parts involved much easier, and it permits the use of ModuleManager for patching parts on the fly (so people who use these pods with FAR, Deadly Reentry or other mods which rely on mass config patching to work will be happier).

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Please, before you get into the habit:

Do not use spaces (or underscores, for that matter, but it's much less critical than spaces) in part names.

Why: It makes editing save files with these parts involved much easier, and it permits the use of ModuleManager for patching parts on the fly (so people who use these pods with FAR, Deadly Reentry or other mods which rely on mass config patching to work will be happier).

I wholeheartedly agree, I had to change the names in 5 of the part.cfg files to get mechjeb to load into them via MM. And every time you make a new release I'm going to have to do the same again. I killed the full stops in 2 of the names as well. I case anyone is interested, this is an example, there's one block for each pod

@PART[FlightlineMKI]

{

MODULE

{

name = MechJebCore

}

}

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Please, before you get into the habit:

Do not use spaces (or underscores, for that matter, but it's much less critical than spaces) in part names.

Why: It makes editing save files with these parts involved much easier, and it permits the use of ModuleManager for patching parts on the fly (so people who use these pods with FAR, Deadly Reentry or other mods which rely on mass config patching to work will be happier).

Thanks for letting me know this, I've never used module manager before so I did know this was an issue. I'll probably change the existing parts names for the next release, although that's going to break any ships people have with them on already. I'll make sure any future parts don't have spaces or underscores in the "name = . . . ." section of the part cfg.

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  • 2 weeks later...
  • 4 weeks later...
  • 2 months later...
I notied that some IVAs dont match capsule outside look, windows are shaped differently. Will this be updated?

I hope to update this eventually, but I've been very busy lately so haven't been working on the mod. at the moment only the ranger 25 has a custom IVA, all the others are pre-existing one from within KSP.

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  • 3 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

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