Lee66 Posted October 11, 2014 Share Posted October 11, 2014 Just created this account to say thanks - you guys solved my issues with KW!!! Link to comment Share on other sites More sharing options...
Guest Posted October 11, 2014 Share Posted October 11, 2014 Welcome to the Land of Legitimate Licencehood, LuvSicGrl! If you look back a page, you'll find a couple of ModuleManager configs that kinda sorta make things almost work the way you expect, mostly. Even though KW is a mod I can't live without, I'm going to take a step back wait until the 0.25-compliant release. I'm seeing some quirkiness that isn't worth my time fighting. Kyle and Winston will get it sorted soon enough. Link to comment Share on other sites More sharing options...
marchingknight11 Posted October 11, 2014 Share Posted October 11, 2014 I found 2 things that aren't working in .25 (I'm using the MMconfigs):1. Thrust limiter doesn't work on KW SRBs. Seems to work fine on stock engines. Haven't tested on KW LF engines yet2. When I get to around 5km with KW parts on my rocket, my rockets spontaneously breaks apart. No collisions or explosions, every part just flies off in a different direction. I don't have confirmation that this is a KW issue yet as I haven't run it on a clean install.I realize there may be other things going on right now, but it's 1am and I'm tired, so I'll do more testing in the morning and post an update.Anyway here's a logfile Link to comment Share on other sites More sharing options...
merlinux Posted October 11, 2014 Share Posted October 11, 2014 I found 2 things that aren't working in .25 (I'm using the MMconfigs):1. Thrust limiter doesn't work on KW SRBs. Seems to work fine on stock engines. Haven't tested on KW LF engines yet2. When I get to around 5km with KW parts on my rocket, my rockets spontaneously breaks apart. No collisions or explosions, every part just flies off in a different direction. I don't have confirmation that this is a KW issue yet as I haven't run it on a clean install.I realize there may be other things going on right now, but it's 1am and I'm tired, so I'll do more testing in the morning and post an update.Anyway here's a logfile2) I have no such problem with my rockets. mind showing us your craft? Link to comment Share on other sites More sharing options...
BlitzkriegNein Posted October 11, 2014 Share Posted October 11, 2014 I'm not pushing of anything, but I was just wondering if Kickass is planning to add more features on top of the 0.25 fix, because what we got from you for 0.24 was absolutely amazing.But I know you're unwell, so I'm not really expecting anything, just wanted to ask wether you'll add new content at all anywhere soon? Or wether you don't have plans for that? Link to comment Share on other sites More sharing options...
Surefoot Posted October 11, 2014 Share Posted October 11, 2014 2) is related to a broken build of MFT. See MFT thread for details There is a fixed release now. Link to comment Share on other sites More sharing options...
FajarTriRamadhan Posted October 11, 2014 Share Posted October 11, 2014 the only parts that doesn't have scaling issue are the 1.25m parts so...jebediah will not going into Duna until a new official release. Link to comment Share on other sites More sharing options...
lipatden Posted October 11, 2014 Share Posted October 11, 2014 (edited) 2. When I get to around 5km with KW parts on my rocket, my rockets spontaneously breaks apart. No collisions or explosions, every part just flies off in a different direction. I don't have confirmation that this is a KW issue yet as I haven't run it on a clean install.Anyway here's a logfileI'm getting similar problems, in two types:2.1) Stock parts to make a small satellite (Stayputnik, FL-T100 tank) inside a 1,25m expended fairing (no side, just the cone) overheats and explodes - inside the fairing. This is with DRE. all other patrts have <200deg temps. this is somewhere not far above 5km, and it has no heat-generating parts attached, so the fairing isn't keeping this tank from DRE consideration.2.2) Mid-launch my SA1-LFT (on top of a LV-909, below a 1,25m expanded base) simply disappears, though the Reflectron DP-10 stuck on its side is still there. Right-click does nothing, but when the stage is eventually activated the fuel is available. It blipped back into place a few seconds after stage acrtivation. First launch of that sat it then overheated (in space) after 30 seconds of the LV-909 burning, the second one didn't quite disassemble, but when I returned focus from Space Center the parts were spread out over ten meters though still considered a single craft.I'm almost certain this is part alignment issues with the patch published earlier, though I can't afford to do much testing as I'm on Hard mode and my budget is stretched as it is... Edited October 11, 2014 by lipatden Link to comment Share on other sites More sharing options...
sedativechunk Posted October 11, 2014 Share Posted October 11, 2014 Can't wait to see the stable 0.25 release of this mod! I hope you feel better soon, kickasskyle, and thanks for this great mod! I love the new gigantic parts, they were just what I needed for getting my interstellar ships into orbit. Needless to say, any missions to Jool for the very least are grounded till I have my mega rockets back. Link to comment Share on other sites More sharing options...
ApostleThirteen Posted October 12, 2014 Share Posted October 12, 2014 The error is because the fairings no longer close all the way around the cargo Link to comment Share on other sites More sharing options...
ApostleThirteen Posted October 12, 2014 Share Posted October 12, 2014 Please update this mod, I cannot stand playing without it. Link to comment Share on other sites More sharing options...
BadManiac Posted October 12, 2014 Share Posted October 12, 2014 Please update this mod, I cannot stand playing without it.Chill out man, They are working on it. It'll be here soon enough Link to comment Share on other sites More sharing options...
Horus Posted October 12, 2014 Share Posted October 12, 2014 /me not pushing anyone at allIn such moments you begin to realize how important this or that mod for your gameplay Link to comment Share on other sites More sharing options...
lipatden Posted October 12, 2014 Share Posted October 12, 2014 I'm getting similar problems, in two types:2.1) Stock parts to make a small satellite (Stayputnik, FL-T100 tank) inside a 1,25m expended fairing (no side, just the cone) overheats and explodes - inside the fairing. This is with DRE. all other patrts have <200deg temps. this is somewhere not far above 5km, and it has no heat-generating parts attached, so the fairing isn't keeping this tank from DRE consideration.2.2) Mid-launch my SA1-LFT (on top of a LV-909, below a 1,25m expanded base) simply disappears, though the Reflectron DP-10 stuck on its side is still there. Right-click does nothing, but when the stage is eventually activated the fuel is available. It blipped back into place a few seconds after stage acrtivation. First launch of that sat it then overheated (in space) after 30 seconds of the LV-909 burning, the second one didn't quite disassemble, but when I returned focus from Space Center the parts were spread out over ten meters though still considered a single craft.I'm almost certain this is part alignment issues with the patch published earlier, though I can't afford to do much testing as I'm on Hard mode and my budget is stretched as it is... And we're now entering bizarro-world...1. From KSC select the pad, choose vehicle that fails on launch2. SAS on, launch (throttle irrelevant, first stage is SRBs)3. Kaboom!4. Revert to launch5. SAS on, launch (throttle irrelevant, first stage is SRBs)6. What a nice orbit (no failures)7. Go to KSC, jump to step 1.Basically, any first launch directly from KSC exhibits the failure, launch without going back to KSC first is fine (haven't tested quickload). Never found this before as I'm on Hard mode so revert is not an option. Link to comment Share on other sites More sharing options...
Woodstar Posted October 12, 2014 Share Posted October 12, 2014 @lipatden Use launch clamps to ensure your engines are not stuck in the grating of the launch pad. Link to comment Share on other sites More sharing options...
FajarTriRamadhan Posted October 12, 2014 Share Posted October 12, 2014 i'm desperately need update i've been reloading this page every hour, just to see there is an update from KW Link to comment Share on other sites More sharing options...
LPGhatguy Posted October 12, 2014 Share Posted October 12, 2014 Hey, I built an unofficial patch for 0.25. It has the instant throttle patch applied to it, so I'm sorry if you like the vanilla functionality.https://dl.dropboxusercontent.com/u/22777510/ksp/KWRocketry-2.6c-0.25.zipApologies if this doesn't follow distribution licensing, I made it out of what I had in my 0.24.2 GameData. Link to comment Share on other sites More sharing options...
B787_300 Posted October 12, 2014 Share Posted October 12, 2014 To everyone who is impatiently waiting for a release, CALM DOWN. it will be out soon Link to comment Share on other sites More sharing options...
slumpie Posted October 12, 2014 Share Posted October 12, 2014 Hey, I built an unofficial patch for 0.25. It has the instant throttle patch applied to it, so I'm sorry if you like the vanilla functionality.https://dl.dropboxusercontent.com/u/22777510/ksp/KWRocketry-2.6c-0.25.zipApologies if this doesn't follow distribution licensing, I made it out of what I had in my 0.24.2 GameData.Read this:http://creativecommons.org/licenses/by-nc-sa/4.0/You must indicate if changes were made, you must give credit to the original creators and you must distribute it under the same license. Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 13, 2014 Author Share Posted October 13, 2014 So,I've gone through and fixed all the scale issues with KW Rocketry for the latest fix. I've got a few other things I need to before release.But the main thing that I see holding it up is the 'economy check', I haven't had enough time to search the forums but does anyone know if anyone's got a list of any price changes .24 -> .25?It looks like it'll be end of tomorrow that I'll try and get release up for, I've got some stuff to do when I get home tomorrow but I should be able to put in the last few bits and release it. Hopefully.I gotta shoot off to sleep. Link to comment Share on other sites More sharing options...
Kalloran Posted October 13, 2014 Share Posted October 13, 2014 Kickasskyle, you're awesome, man. I know a lot of folks (myself included) are reliant on KW. Get some sleep, bro. Link to comment Share on other sites More sharing options...
biohazard15 Posted October 13, 2014 Share Posted October 13, 2014 So,I've gone through and fixed all the scale issues with KW Rocketry for the latest fix. I've got a few other things I need to before release.But the main thing that I see holding it up is the 'economy check', I haven't had enough time to search the forums but does anyone know if anyone's got a list of any price changes .24 -> .25?It looks like it'll be end of tomorrow that I'll try and get release up for, I've got some stuff to do when I get home tomorrow but I should be able to put in the last few bits and release it. Hopefully.I gotta shoot off to sleep.Looks like they didn't changed any prices for fuel tanks and engines. You might want to check entry costs, though (many modders didn't pay attention to these when they updated for 0.24); but be aware that entry costs for stock parts is way off ANY possible balance, to put it mildly (for example: NASA engines has the same entry cost - 64K) Link to comment Share on other sites More sharing options...
Punple Posted October 13, 2014 Share Posted October 13, 2014 Thanks for putting in the work Kickasskyle. I upgraded to .25 and just can't bring myself to making a stock vessel. Can't get my space program off the ground without KW's magnificent engines! Link to comment Share on other sites More sharing options...
veber Posted October 13, 2014 Share Posted October 13, 2014 Thank you, Kickasskyle, that you continue to update your mod. I can not imagine KSP without KW Rocketry! Link to comment Share on other sites More sharing options...
BadManiac Posted October 13, 2014 Share Posted October 13, 2014 Can't get my space program off the ground without KW's magnificent engines!And tanks, and fairings and... KW is stock for me now Link to comment Share on other sites More sharing options...
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