sp1989 Posted August 26, 2014 Share Posted August 26, 2014 V1 will only ship with blocked out IVAs. I need to hunker down and do a large number of new props before I can pull them off as I'd like to. My free time ends pretty soon too (really should be studying for that LSAT thing...).Will try to get the beta release out later today or tomorrow.September 27th!!! Yea man its gonna suck!!! Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 26, 2014 Author Share Posted August 26, 2014 A plushy version of the little octopus from the science update trailer. Why? Soyuz has soft toys as acceleration indicators. Might be a bit difficult to get it to float around, but you've got the coffee mug already!Aha! The best idea! Maybe it won't float, but I can totally put it in the hab module. Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted August 27, 2014 Share Posted August 27, 2014 Aha! The best idea! Maybe it won't float, but I can totally put it in the hab module.And clicking on it in IVA makes its eyes bulge temporarily while it makes adorable squeaking noises? Quote Link to comment Share on other sites More sharing options...
CaptRobau Posted August 28, 2014 Share Posted August 28, 2014 After a year attempting to find game design work, I am broke and am sure that it would kill my enjoyment of it . I'm not good enough for any studio to want to hire me.Their loss. You're good enough for us Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 10, 2014 Author Share Posted September 10, 2014 Things are coming along. Just need to texture fire extinguisher and make more postits and checklists.This guy, slower. Basic layout and texture is done, but needs some detail. It's empty and I'm not sure what exactly to put in it. Laid out the main instrument panel for the PPD-1. Works pretty well ingame, detailing the rest of the interior at the moment. Going to be a pain to texture this one... Quote Link to comment Share on other sites More sharing options...
Alewx Posted September 10, 2014 Share Posted September 10, 2014 WOW man, that is incredible. Quote Link to comment Share on other sites More sharing options...
Percebob Posted September 10, 2014 Share Posted September 10, 2014 Oh my, this is some marvellous work Nertea. IMO you should leave the middle one pretty empty, after all it is a perfect place for observation. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted September 11, 2014 Share Posted September 11, 2014 Going by what's on the international space station - the walls are generally littered with experiment containers/racks and dozens, if not hundreds, of laptops controlling them. If you ever run out of things to place into your modules, then just stuff it full of nondescript but sciency-looking racks and computer parts Another thing you'll see in some ISS modules is mountains of cargo. They have spaces where there's just a narrow tunnel for the crew to float through, with storage sacks and containers all around.Here's a tour video for reference: Quote Link to comment Share on other sites More sharing options...
Tyrador Posted September 11, 2014 Share Posted September 11, 2014 Things are coming along. Just need to texture fire extinguisher and make more postits and checklists.http://nertea.the3rdage.net/ksp/ivaB1.jpgThis guy, slower. Basic layout and texture is done, but needs some detail. It's empty and I'm not sure what exactly to put in it. http://nertea.the3rdage.net/ksp/ivaA1.jpgLaid out the main instrument panel for the PPD-1. Works pretty well ingame, detailing the rest of the interior at the moment. Going to be a pain to texture this one...http://nertea.the3rdage.net/ksp/instLayout.jpgAfter seeing this, my jaw dropped on to the keyboard. That looks absolutely awesome! First you do Near Future mod and now this! Please, keep it coming. Quote Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted September 11, 2014 Share Posted September 11, 2014 Dem IVAs - *drool* Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 19, 2014 Author Share Posted September 19, 2014 So, I have had no time to model things recently (and haven't been on the forums much either), so progress has been bad. However, I though I'd post some sketches I did at work to see whether there's interest in another spaceplane fuselage type done in the stockalike style, of course.I am aware that the Mk3 set is getting retired and upgraded so I don't really aim to replace it, so this is more of a Mk...4 set. Call it an alternate. Cookies (and er, rep I guess) to the first person to figure out the primary inspiration (it's not hard, but you might need to be past a certain age...). Design goals were that it could contain a 2.5m stack with room to spare. Initial thoughts on that sheet are a cockpit (4-man?), a short and a long fuel tank, a short and a long cargo bay, an air intake, an engine (possibly rapier-type), a smooth "cap" piece, and a few adapters. And of course, a "cut out" fuel tank section and pod to go in it (see the design inspiration for what I mean).Docking port, probe core, RCS tanks, etc, would probably follow eventually. Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted September 19, 2014 Share Posted September 19, 2014 Thunderbirds Are GO! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 19, 2014 Share Posted September 19, 2014 Thunderbirds Are GO!Okay, now I get the design reference: Thunderbird 4. Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted September 19, 2014 Share Posted September 19, 2014 Hm. I like the idea of a Mk4 (although it's actually a Mk3-2) fuselage. Depending on how the stock cargobays work, this could be quite interesting.You better be prepared to make a whole lot of adapters though. Mk3-2 to 2.5+2x1.25, to 2x1.25, to 5x1.25 (two top, three bottom), to 2.5m plain, to Mk2, to Mk3, to Mk2+2x0.625... I'm sure there are more. Quote Link to comment Share on other sites More sharing options...
1of6Billion Posted September 19, 2014 Share Posted September 19, 2014 @Nertea: Those hatches you showed on the previous page. Would you consider making a few windows as well? And release them as (KAS-able) parts?This opens the door (haha) to creating habitats/workshops out of empty fuel tanks. Quote Link to comment Share on other sites More sharing options...
wasmic Posted September 19, 2014 Share Posted September 19, 2014 They look like they'd be perfect for lifting bodies. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 19, 2014 Author Share Posted September 19, 2014 Thunderbirds Are GO!You win the prize! It is indeed Thunderbird 2. I was sketching Fireflash and RTL-2 bits too, but this seemed to work best. Hm. I like the idea of a Mk4 (although it's actually a Mk3-2) fuselage. Depending on how the stock cargobays work, this could be quite interesting.You better be prepared to make a whole lot of adapters though. Mk3-2 to 2.5+2x1.25, to 2x1.25, to 5x1.25 (two top, three bottom), to 2.5m plain, to Mk2, to Mk3, to Mk2+2x0.625... I'm sure there are more.I don't think it's strictly required though. A few are a no-brainer (MkX to Mk2 for example), but many of the rest are bonuses and would take a back seat to other parts. I'd wait to start on anything until 0.25 is released anyways. @Nertea: Those hatches you showed on the previous page. Would you consider making a few windows as well? And release them as (KAS-able) parts?This opens the door (haha) to creating habitats/workshops out of empty fuel tanks. It depends how much work it is for me .More sketches after work! Quote Link to comment Share on other sites More sharing options...
4nxs Posted September 19, 2014 Share Posted September 19, 2014 Number 2 was always my favorite, I think I still have it somewhere in a box. Would love to see what you come up with. Are you planning on doing the drop down cargo bay? Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 20, 2014 Author Share Posted September 20, 2014 Number 2 was always my favorite, I think I still have it somewhere in a box. Would love to see what you come up with. Are you planning on doing the drop down cargo bay?I would indeed. I'd like to make a "frame" piece with a cargo pod that slots in there. I sketched the bits in more detail. If possibly the cockpit is going to be split with the nose off (with either a round or Mk2 cross section). I envision 3 variants - one that's just a nosecone, one that opens to reveal a docking port, and one that's hollow for small equipment storage. Like SP+, I think there will be 2 distinct sizes of fuselage, one double the other, and matching cargo bays of the two sizes. I also spent some time cleaning up the three 3.75m crew pieces that I'm going to be working on first. As you can see, I decided to make them all enterable (and probably with IVA views). Any work on this will wait until 0.25 drops, have to see exactly what form crew transfer takes. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 20, 2014 Share Posted September 20, 2014 Shiny, Cap'n! Any chance we get to go play with them... errr, field test them? Quote Link to comment Share on other sites More sharing options...
Chyort Posted September 22, 2014 Share Posted September 22, 2014 @Nertea: Those hatches you showed on the previous page. Would you consider making a few windows as well? And release them as (KAS-able) parts?This opens the door (haha) to creating habitats/workshops out of empty fuel tanks. I dont know if these are KAS-able parts or not, but it does have the wet workshop parts it sounds like your asking for.Dunno, you might want to take a look.And interesting, i didnt know KAS had been updated for .24.2. Heh. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 22, 2014 Author Share Posted September 22, 2014 Unwrapping, basic coloration and unity work is done. Quote Link to comment Share on other sites More sharing options...
wasmic Posted September 22, 2014 Share Posted September 22, 2014 I would indeed. I'd like to make a "frame" piece with a cargo pod that slots in there. I sketched the bits in more detail. If possibly the cockpit is going to be split with the nose off (with either a round or Mk2 cross section). I envision 3 variants - one that's just a nosecone, one that opens to reveal a docking port, and one that's hollow for small equipment storage. Like SP+, I think there will be 2 distinct sizes of fuselage, one double the other, and matching cargo bays of the two sizes. http://nertea.the3rdage.net/ksp/sketches2.jpgI also spent some time cleaning up the three 3.75m crew pieces that I'm going to be working on first. As you can see, I decided to make them all enterable (and probably with IVA views). Any work on this will wait until 0.25 drops, have to see exactly what form crew transfer takes. http://nertea.the3rdage.net/ksp/hab375m.pngIs the middle one designed for re-entry as well as space station use? If so, it would fill a niche quite nicely. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 22, 2014 Author Share Posted September 22, 2014 No, distinctly not, it's more of an alternate form factor hitchhiker. A 3.75m actual crew pod is not really planned at the moment, the Taurus and the Freya are the best candidates to use. Quote Link to comment Share on other sites More sharing options...
1of6Billion Posted September 22, 2014 Share Posted September 22, 2014 I dont know if these are KAS-able parts or not, but it does have the wet workshop parts it sounds like your asking for.Dunno, you might want to take a look.And interesting, i didnt know KAS had been updated for .24.2. Heh.Thanks for pointing that out. Will check later. Quote Link to comment Share on other sites More sharing options...
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