Streetwind Posted January 29, 2017 Share Posted January 29, 2017 On 28.1.2017 at 8:19 AM, The-Doctor said: Hey is this still being worked on Define "this"? Nertea uses this thread for all of his mods. Quote Link to comment Share on other sites More sharing options...
shynung Posted February 8, 2017 Share Posted February 8, 2017 Is Far Future Tech still being worked on, or held off for the time being? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 8, 2017 Share Posted February 8, 2017 9 hours ago, shynung said: Is Far Future Tech still being worked on, or held off for the time being? I can confirm that it is still being worked on. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 8, 2017 Author Share Posted February 8, 2017 Why, I pushed a commit to git just yesterday! Quote Link to comment Share on other sites More sharing options...
Fobok Posted February 9, 2017 Share Posted February 9, 2017 That is very cool to hear...er, read. Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted February 9, 2017 Share Posted February 9, 2017 How about range tweakable(and animated) telescopic antennas.For instance you are planing to send a rover to duna(ala curiosity) and want to include a survey/relay sat but the relay dish is large and heavy but you want to have a light and compact sat(to fit more science on the rover) so you want a telescopic antenna that acts as a direct and relay.(Switchable) Take the 15 GM relay dish for example with a telescopic antenna you could tweak it to 5,10 and 15 GM and the antenna would extend to 10%,50% and 100% of its max size/range allowing for more compact and pretty sats(No more large round dishes on a relay cube-sat.). Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 10, 2017 Author Share Posted February 10, 2017 Some WIP stuff: Very draft atmospheric scoop. About 2.5m in width right now, will have much more greeblies, structure and pipes on the back. Will have a model variant that shrouds the greeblies, for if you want to make a cloud-skimming fusion spaceplane. There's also some work on the magnetic scoop... less of a draft. It's a compact thing that contains compression machinery, power conditioning and such, with a magnetic structure that extends when deployed to do the actual scooping. The magnetic structure collapses into a small footprint. This is a 3.75m part. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted February 10, 2017 Share Posted February 10, 2017 Looks amazing! Quote Link to comment Share on other sites More sharing options...
Domfluff Posted February 13, 2017 Share Posted February 13, 2017 Magnetic scoop looks amazing. How are you planning on implementing this? If I recall correctly, the Buzzard Ramjet concept has a number of issues, not least of which is that you need to get up to a significant fraction of C before it starts doing anything useful. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted February 13, 2017 Share Posted February 13, 2017 Perhaps it is implemented via suspension of disbelief? Or maybe it's not a Bussard Ramjet, but rather more something that produces trickle amounts of propellant while coasting through interplanetary space. Quote Link to comment Share on other sites More sharing options...
DStaal Posted February 13, 2017 Share Posted February 13, 2017 I was thinking that it was more going to be an exospheric collector than an interplanetary collector: You set it up in low orbit to catch escaping atmosphere. (Vs. the atmospheric scoop, which you use in mid/high atmosphere.) Basically, you mine an area of space that has an extremely high particle density, so you don't need high velocity to collect an appreciable number of particles. (You should in theory still get appropriate drag, but there are some corresponding ways to mitigate that which you can use in planetary orbit, and KSP doesn't model that type of drag anyway.) Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 14, 2017 Author Share Posted February 14, 2017 @DStaal and @Streetwind are correct. It's merely a mining tool. Quote Link to comment Share on other sites More sharing options...
Domfluff Posted February 14, 2017 Share Posted February 14, 2017 Awesome, thank you. Quote Link to comment Share on other sites More sharing options...
ZentroCatson Posted February 15, 2017 Share Posted February 15, 2017 Nertea, those textures and models look amazing This will make a great alternative to Interstellar for people who don't have that much free time or will. It'll definitely go into my mod list for a future Galileo planet pack play through. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) I have completed the mesh for the nuclear smelter. In case ya'll don't remember, it converts the appropriate raw materials (He3, Deuterium, EnrichedUranium, Ore) into NuclearSaltWater, FissionPellets and FusionPellets. It's a reasonably large part, massive enough that unlike an ISRU, you'd be discouraged from putting it on every vessel. This makes 3/4 of the ISRU meshes, only the particle detector remains, then unwrapping begins. Edited February 15, 2017 by Nertea Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2017 Share Posted February 15, 2017 My body is ready. So is my KSP install. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 16, 2017 Author Share Posted February 16, 2017 Based on the BATSE instruments on the Compton Gamma Ray Observatory. I'm not hugely happy with it, but it has some nice spec maps that show up well ingame. I threw the scoop ingame to test its looks, I'm pretty happy with it. Will probably start texturing now. Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted February 17, 2017 Share Posted February 17, 2017 12 hours ago, Nertea said: I threw the scoop ingame to test its looks, I'm pretty happy with it. Will probably start texturing now. ...oh my... Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 19, 2017 Author Share Posted February 19, 2017 Gotta say, I am hugely pleased at how the smelter turned out. Piston moves, emissives glow ingame too! Quote Link to comment Share on other sites More sharing options...
Streetwind Posted February 20, 2017 Share Posted February 20, 2017 Daaang that's one fancy piece of equipment! Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 20, 2017 Author Share Posted February 20, 2017 (edited) Small detail + basic colorization pass. Edited February 20, 2017 by Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 23, 2017 Author Share Posted February 23, 2017 Scoop diffuse is pretty much done! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 23, 2017 Share Posted February 23, 2017 Why does that remind me of the engine installation on the Concorde? Hmmm... could you do an engine in the same style down the line? Quote Link to comment Share on other sites More sharing options...
martinezfg11 Posted February 23, 2017 Share Posted February 23, 2017 Nice texturing, do you Handpaint everything? Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 23, 2017 Author Share Posted February 23, 2017 17 minutes ago, martinezfg11 said: Nice texturing, do you Handpaint everything? Yes I do. 2 hours ago, MaverickSawyer said: Hmmm... could you do an engine in the same style down the line? You can get the required bits in the MarkIV pack, though you'd need some additional scaling to be done. The bottom right intakes here are based directly on the Concorde ones. And the engine itself is the top right one here. 2.5m, so you'd want to resize it to 1.25 so it fits on the intake. Quote Link to comment Share on other sites More sharing options...
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