SpaceFace545 Posted May 12, 2021 Share Posted May 12, 2021 Hey @Nertea buy integral storage do you mean more stock inventory system or cargo to hold recourses such as life support supplies or a bit of both? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 13, 2021 Share Posted May 13, 2021 3 hours ago, Starhelperdude said: ''The cargo bags provide radiation shielding and integral storage'' That doesn't mean it *actually* stores anything ingame. It could just mean that's what they're meant to be visually, or maybe are inventory containers rather than resource containers Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted May 13, 2021 Share Posted May 13, 2021 Just now, WarriorSabe said: That doesn't mean it *actually* stores anything ingame. It could just mean that's what they're meant to be visually, or maybe are inventory containers rather than resource containers radiation shielding could be for kerbalism users, like with the 3.75m part that does it (forgot the name of it) and the 3.75m part I mean also has storage, even for water though the 5m part could have storage like the SSPXr containers (ore, material kits,...) idk Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 13, 2021 Share Posted May 13, 2021 Just now, Starhelperdude said: radiation shielding could be for kerbalism users, like with the 3.75m part that does it (forgot the name of it) and the 3.75m part I mean also has storage, even for water though the 5m part could have storage like the SSPXr containers (ore, material kits,...) idk Nertea does not do Kerbalism compatibility though - all the compatibility you see is on Kerbalism's end. And the latter thing is what I was asking; if it functioned akin to the actual SSPXr container parts Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted May 13, 2021 Share Posted May 13, 2021 Just now, WarriorSabe said: Nertea does not do Kerbalism compatibility though - all the compatibility you see is on Kerbalism's end. And the latter thing is what I was asking; if it functioned akin to the actual SSPXr container parts I would personally like though that it stores fuel and also an option for water but I wouldn't dislike your opinion too Quote Link to comment Share on other sites More sharing options...
CDSlice Posted May 13, 2021 Share Posted May 13, 2021 1 hour ago, Starhelperdude said: I would personally like though that it stores fuel and also an option for water but I wouldn't dislike your opinion too Would you store fuel in bags like that? I think if the bags being storage is going to be modelled in game it would be best as extra inventory slots and space. Life support would probably be the best option but since that isn't part of stock it will be up to users/life support mod authors to patch in the resource storage. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted May 13, 2021 Share Posted May 13, 2021 1 minute ago, CDSlice said: Would you store fuel in bags like that? I think if the bags being storage is going to be modelled in game it would be best as extra inventory slots and space. Life support would probably be the best option but since that isn't part of stock it will be up to users/life support mod authors to patch in the resource storage. life support in mods like TAC LS and kerbalism contains water, I said water because I think it's a good radiation shield or smth. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 13, 2021 Author Share Posted May 13, 2021 (edited) 18 hours ago, WarriorSabe said: Does it actually function like one of the container parts? I haven't decided yet. it'll probably have a decent bit of inventory storage. If it gets actual switchable storage it'll be like the containers and limited to storagey resources, not fuel. Edited May 13, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
NiL Posted May 13, 2021 Share Posted May 13, 2021 13 minutes ago, Nertea said: decent bit of inventory storage Stock inventory system clutters PAW so much, won't an appropriate sized inventory turn PAW into an endless scroll of inventory slots? Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 13, 2021 Author Share Posted May 13, 2021 23 minutes ago, NiL said: Stock inventory system clutters PAW so much, won't an appropriate sized inventory turn PAW into an endless scroll of inventory slots? 'decent 'bit' probably means similar to the hitchiker. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 13, 2021 Share Posted May 13, 2021 7 hours ago, Nertea said: If it gets actual switchable storage it'll be like the containers and limited to storagey resources, not fuel. Oh, yeah, I was thinking just like the other containers in SSPXr. Fuel would be weird to store in that kind of container Quote Link to comment Share on other sites More sharing options...
Starseeker Posted May 14, 2021 Share Posted May 14, 2021 (edited) Incredible work on these new parts as always! Loving all the detail on all the parts, and excited to be able to make proper Salyut/Mir-style multi-diameter station modules! Two questions I have though: Would it take more than minimal tweaks to create sloped diameter adapters with integrated fairings? It would make Proton-style station launches (where the widest station diameter is outside the fairing) possible without clipping a (rather thick) fairing base into an adapter piece, but it feels like this might be outside your intended scope. I'd love to see some more color variations for station parts, and I feel fairly confident I have the skills needed to look at how the current metal parts patch works and apply that to other variant texture sets. However, the easiest way for me to make those variant texture sets would be to make edited versions of your textures, and that presents a problem: I couldn't distribute those edited textures myself, since they'd be directly derived from yours. If, after the next SSPXr release, I make such a patch & texture set, would you be interested in having it be an "extra" patch in the same manner as the current metal-textures patch? Edited May 14, 2021 by Starseeker Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 14, 2021 Author Share Posted May 14, 2021 11 hours ago, Starseeker said: Would it take more than minimal tweaks to create sloped diameter adapters with integrated fairings? It would make Proton-style station launches (where the widest station diameter is outside the fairing) possible without clipping a (rather thick) fairing base into an adapter piece, but it feels like this might be outside your intended scope. I won't be doing it but you can add a stock procedural fairing with 10-20 lines of config. 11 hours ago, Starseeker said: I'd love to see some more color variations for station parts, and I feel fairly confident I have the skills needed to look at how the current metal parts patch works and apply that to other variant texture sets. However, the easiest way for me to make those variant texture sets would be to make edited versions of your textures, and that presents a problem: I couldn't distribute those edited textures myself, since they'd be directly derived from yours. If, after the next SSPXr release, I make such a patch & texture set, would you be interested in having it be an "extra" patch in the same manner as the current metal-textures patch? Well the first thing to do is to wait until the 2.0 update is out because it will move all the part patches into mainline. Redistributing my stuff is tricky though. I'll think about it, please touch base after 2.0 release. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 14, 2021 Share Posted May 14, 2021 11 hours ago, Starseeker said: other variant texture sets Would that be colored thermal blankets or different metal tones? What would it entail? Quote Link to comment Share on other sites More sharing options...
Starseeker Posted May 14, 2021 Share Posted May 14, 2021 (edited) 31 minutes ago, Spaceman.Spiff said: Would that be colored thermal blankets or different metal tones? What would it entail? I'm thinking red (the same sort of tone used on the Salyut 7), tan, olive, and perhaps some sort of black or dark grey. As for whether it'd be painted metal or thermal blankets, I'm not sure. It could be both, but that'd end up adding 6-8 extra part variants (rather than 3-4), which would start to make things really cluttered & hard to navigate. 36 minutes ago, Nertea said: I won't be doing it but you can add a stock procedural fairing with 10-20 lines of config. Ah, good to hear it can be done with just configs! Might take a crack at it myself then, see if I can get it working - and then perhaps see if I can add it as another variant switch on adapter parts. 36 minutes ago, Nertea said: Well the first thing to do is to wait until the 2.0 update is out because it will move all the part patches into mainline. Redistributing my stuff is tricky though. I'll think about it, please touch base after 2.0 release. Alrighty, will do! Edited May 14, 2021 by Starseeker Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 14, 2021 Author Share Posted May 14, 2021 The latest version of the 2.0.0 branch now includes the 3.75m surface variants ported over from extras and the first ~2/3 of the surface variants for 2.5m. Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 14, 2021 Share Posted May 14, 2021 @Nertea but i would miss u honestly On 5/5/2021 at 7:24 PM, 610yesnolovely said: Nertea's mods are of the utmost quality and detail that is comparable to the top AAA game artists/designers. The amount of detail and scope is mind boggling, and I have no idea how he does it in his spare time. This guy could easily get a job and do this for a living (I think he really like his day job though), Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 14, 2021 Share Posted May 14, 2021 24 minutes ago, Burning Kan said: @Nertea but i would miss u honestly Yeah as great as that would be: Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 14, 2021 Share Posted May 14, 2021 got it,sorry nertea thx spaceman On 3/6/2021 at 12:54 AM, Nertea said: I fundamentally prefer my day job to any kind of development game design, so nah Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 14, 2021 Author Share Posted May 14, 2021 Well I mean, for the right position... Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 14, 2021 Share Posted May 14, 2021 (edited) Edited May 14, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 14, 2021 Share Posted May 14, 2021 Spoiler On 3/6/2021 at 12:54 AM, Nertea said: Identify gameplay needs and then use independent research and subject matter expert interviews to design plausible parts to fit those needs -CHECK Make sure that every part in the game speaks to real-world design and engineering principles -CHECK Ensure that all parts look cool, both individually and in combination with one another -CHECK Make sure that all parts in the game fit well with one another, aesthetically and physically -CHECK Ensure that part designs can be easily turned into performant assets by the art staff (i.e. keeping polygon and texture limitations in the back of your mind) -CHECK Work closely with design to fulfill gameplay and progression needs -CHECK Provide materials guidance and engineering justification to parts artists to help them make informed decisions while creating finished parts Provide guidance to VFX and SFX staff to ensure excellence in finished part execution Required Skills and Qualifications Portfolio of work demonstrating strong visual design skills -CHECK Industrial design, part modding, or other industry experience demonstrating an ability to create assets that are both scientifically plausible and beautiful -CHECK 2 years game industry experience, Kerbal modding experience, or equivalent school experience -CHECK Proficiency in a 3D program (3D Studio Max, Maya, Blender, or equivalent) Deep knowledge and passion for space exploration technologies, well-represented in your prior work -CHECK Experience playing Kerbal Space Program a bonus -CHECK Strong interpersonal and team skills Ability to work well in a team environment and redo/iterate work until it's right Task driven, self-motivated and proactive Quick learner, able to rapidly pick up new software and workflow pipelines -CHECK -CHECK all i not checked i dont know 4sure bonus: Spoiler special thx to scott manley Quote Link to comment Share on other sites More sharing options...
Starseeker Posted May 14, 2021 Share Posted May 14, 2021 Oh, found a small texture/model issue: there's a tiny gap between the main cylinder and bottom slope of the "Evening" short 1.875m habitation module. Spoiler Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 15, 2021 Share Posted May 15, 2021 3 hours ago, Burning Kan said: Hide contents -CHECK -CHECK all i not checked i dont know 4sure bonus: Reveal hidden contents special thx to scott manley I think you're spot on. 4 hours ago, Nertea said: the right position... I mean, unsurprisingly you are very well qualified, and meet all of their criteria. As for it being the right position..... Parts Designer I mean..... *looks at dev thread and many gorgeous mods* It almost seems tailor made, and they have been clear about being big fans in the past. Honestly even having you on the team as a consultant would be a huge boon to KSP2. Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted May 15, 2021 Share Posted May 15, 2021 I'm all for Restock 2 to be a thing... Quote Link to comment Share on other sites More sharing options...
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