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[1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)


sumghai

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Just to let you know (if you don't know yet, also I don't know if this is related to your mod or Realism Overhaul):

When I install you mod on my Realism Overhaul install the Mark1-2 Pod scales as supposed but the upper connection node doesn't. So the pod becomes bigger but the node now is in the middle of the pod on the inside. I also posted this in the Realism Overhaul thread.

Thank you for these great parts!

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Just to let you know (if you don't know yet, also I don't know if this is related to your mod or Realism Overhaul):

When I install you mod on my Realism Overhaul install the Mark1-2 Pod scales as supposed but the upper connection node doesn't. So the pod becomes bigger but the node now is in the middle of the pod on the inside. I also posted this in the Realism Overhaul thread.

Thank you for these great parts!

I have no knowledge or involvement in Realism Overhaul variations on my original add-on, so I can't help you. Sorry!


V2.1 released - see first post for download link

2.1          7 August 2014
---------------------------

Changes / Fixes:
- Compatibility Patch for KSP 0.24.2
- Native TAC Life Support compatibility
- Increased Mk1-2 Pod Food and Waste storage capacities
- Added Water, Oxygen, WasteWater and CarbonDioxide storage to Service Module
- Added Carbon Extractors and Water Filters to both Service Module and Avionics Ring
- A combined Command Pod / Service Module would thus contain up to eight Kerbin days' worth of provisions for its three crew
- Fixed HotRockets! patch dependency checking
- If HotRockets! is not installed, LV-909 Liquid Fuel Engine (Fairingless) will revert gracefully to stock effects
- RealChutes 1.2.4 compatibility fix
- SDHI TextureLibrary and ProceduralChute removed from parachute-equipped docking ports as they are no longer required
- Fixed missing drogue canopy texture
- WARNING: This is a craft and save-breaking change; it is recommended you abort / recover existing SDHI craft before installing this update

Once again, I bring you another update from the future! :D

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Here's a more in-depth bug report, with images of the bug in progress, despite having wiped out my SDHI folder and re-installing it.

http://i.imgur.com/5zgc7Yt.png?1

and output_log (from unrelated CTD due to lack of RAM)

https://www.dropbox.com/s/5rfmoht3tso8eak/output_log.txt

Can't see anything out of place in the logs related to SDHI.

Can you please set up a separate installation of KSP, with only SDHI and its dependencies, and see if the issue persists?

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Great mod! been using it since .22

For some reason I am unable to get the service module or the avionics ring to appear in-game. The parachute docking port shows up but still looks like the regular clamp-o-tron. The other parts show up and work fine. I removed all my other mods to see if that would help, but the issue persists.

I'm running .24.2 - 32bit and these are the mods installed:

AnimatedDecouplers

Firespitter

Klockheed_Martain

Klockheed_Martain_Special

RealChute

Service Module System

TweakScale

ModualManager.2.2.0.

What could I be doing wrong?

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For some reason I am unable to get the service module or the avionics ring to appear in-game. The parachute docking port shows up but still looks like the regular clamp-o-tron. The other parts show up and work fine. I removed all my other mods to see if that would help, but the issue persists.

Are you in career, science or sandbox mode?

When installing, did you remember to delete any old versions of the add-on completely before installing the latest one?

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When I first encountered the problem I was in Career. Now that I have only SDHI and its dependencies installed it is in a new save in Sandbox mode.

Yes, There was no previous version of SDHI in my GameData folder when I installed the latest version (V2.1 7 Aug)

There is a notification upon loading up KSP that Firespitter is not compatible with .24.2 but seemed to work fine with SpacePlane+

Edit: Just updated Firespitter dll didn't seem to effect any of the issues I mentioned. This one has me stumped...

Edited by Skipants
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...

AnimatedDecouplers

Firespitter

Klockheed_Martain

Klockheed_Martain_Special

RealChute

Service Module System

TweakScale

ModualManager.2.2.0.

...

If it is an list of your GameData folder, isn't that the wrong folder structure for the mod?

I would suggest you put the "Service Module System" folder in an folder called "SDHI" and try again.

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I'm running .24.2 - 32bit and these are the mods installed:

AnimatedDecouplers

Firespitter

Klockheed_Martain

Klockheed_Martain_Special

RealChute

Service Module System

TweakScale

ModualManager.2.2.0.

What could I be doing wrong?

If it is an list of your GameData folder, isn't that the wrong folder structure for the mod?

I would suggest you put the "Service Module System" folder in an folder called "SDHI" and try again.

Good catch, johnwayne!

Skipants, the correct folder structure is GameData/SDHI/Service Module System. Anything else will break the MODEL{} node paths very badly.

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I have very weird issue=( Even with all dependencies installed cockpit falls through service module on the loading.

screenshot11.png

It works fine with avionic ring at the same time.

UPD: Hm, for some reason it works fine than Service module is root

Edited by Riverey
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I have very weird issue=( Even with all dependencies installed cockpit falls through service module on the loading.

https://lh4.googleusercontent.com/-JrvhsNrL1MU/U-YmMG28f0I/AAAAAAAABGY/uMZT1i2X8No/w1504-h846-no/screenshot11.png

It works fine with avionic ring at the same time.

UPD: Hm, for some reason it works fine than Service module is root

That is a most unusual situation.

Have you tried setting up a separate installation of KSP, with only SDHI + dependencies? It's possible that one of your *other* add-ons may be causing this.

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Is there any known issues when using this mod with certain other mods?

I have 75+ mods which worked fine until I added this one to the list. I could hunt down the conflict but it'd be a huge task so I thought I'd ask first.

Since I added this mod the game crashes when I either try to open a saved game, or when I try to do anything from the space centre like opening the VAB.

It's also quite possible the crash has nothing to do with this mod and it was just the last straw that pushed my computer over the edge.

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Is there any known issues when using this mod with certain other mods?

I have 75+ mods which worked fine until I added this one to the list. I could hunt down the conflict but it'd be a huge task so I thought I'd ask first.

Since I added this mod the game crashes when I either try to open a saved game, or when I try to do anything from the space centre like opening the VAB.

It's also quite possible the crash has nothing to do with this mod and it was just the last straw that pushed my computer over the edge.

I am not aware of any direct incompatibility issues with any other add-ons.

Your best bet is to set up a separate, stock only installation, and then gradually add each of your add-ons back in until you've determined the cause of the incompatibility/crash. You can speed up this process by doing a binary search:

- Take out half of your add-ons and put them aside (call that group A)

- Test the game with the remaining half (group B)

- If group B causes a crash, take half of it out (group B1) and test the rest (group B2), and so on

- If group B doesn't cause a crash, add half of group A back in (group A1), test, and so on

If you find that any combination of all your add-ons don't cause the crash (but having all 75 does), and you're using the 32-bit version of the game, then chances are you've hit the 3.5GB RAM ceiling for 32-bit Unity games. Consider:

- Forcing the game to run on OpenGL to save RAM

- Deleting add-ons (or parts of it) you won't be using

- Installing Active Texture Management (textures in big part packs take up the most RAM)

- Switch to KSP 64-bit, which can use more than 3.5GB of RAM (NOTE: the x64 release is considered highly experimental and may have some serious bugs)

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Thanks for the tip. This seemed to do it. :)

But I seem to have found a bug with the parachutes from this mod. They work perfectly but are invisible.

I tried it with stock and realchutes and they are visible. It's just the ones from this mod.

tatUP7n.jpg

If you can see it in the pic, the this mods 'chutes are deployed but you can't see the lines and if I was to zoom out, you wouldn't see the 'chute.

Known issue??

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Thanks for the tip. This seemed to do it. :)

But I seem to have found a bug with the parachutes from this mod. They work perfectly but are invisible.

I tried it with stock and realchutes and they are visible. It's just the ones from this mod.

http://i.imgur.com/tatUP7n.jpg

If you can see it in the pic, the this mods 'chutes are deployed but you can't see the lines and if I was to zoom out, you wouldn't see the 'chute.

Known issue??

Had something similar, I think an old version of RealChutes caused this, try to update RC to v1.2.4.

Known issue - the solution is to update to the latest version of RealChutes.

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That is a most unusual situation.

Have you tried setting up a separate installation of KSP, with only SDHI + dependencies? It's possible that one of your *other* add-ons may be causing this.

I've faced with the similar issue & found our that falling through some objects was cause by different versions of KSPApiExtensions in different mods installed. Once synced to the similar version - the issue solved.


I have the latest SDHI installed along with TAC & MFT.

however, I've got a weird result:

Building a test pod with service module

http://imgur.com/a/TljmY#0

"Launching" it. What the... with resources?

http://imgur.com/a/TljmY#1

Reverted to VAB from launchpad. Wait... wtf still with resources?

http://imgur.com/a/TljmY#2

The issue solved when removing MM patch configs from SDHI directory. So, I don't know for now what really causes the issue, for the configs seem OK.

Edited by sumghai
Consolidated consecutive replies by the same poster
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I have the latest SDHI installed along with TAC & MFT.

however, I've got a weird result:

Building a test pod with service module

http://imgur.com/a/TljmY#0

"Launching" it. What the... with resources?

http://imgur.com/a/TljmY#1

Reverted to VAB from launchpad. Wait... wtf still with resources?

http://imgur.com/a/TljmY#2

The issue solved when removing MM patch configs from SDHI directory. So, I don't know for now what really causes the issue, for the configs seem OK.

Looks like an issue between TAC life support and tweakables.

IMO.

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Hi, I really want to use this but when I try to load the loading screen is stuck at the docking ports. I took out all of the mods except the SDHI one. I think it is how I installed it, but I'm not quite sure if I did do it correctly or if I didn't.

Anyways, awesome mod you made. I've been trying to search for a Orion like space craft.

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