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Eve Interplanetary ship (one piece)


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How can I build an Eve ship without docking?I'm a newbie and I still haven't mastered docking.Can you build a one piece ship with that much delta V? And when should I burn for Eve so I don't have to orbit Kerbin First?

Thanks:confused:

I use this brilliant tool for launch windows http://ksp.olex.biz/ :)

But yeah, Majorjim is totally right, don't be afraid to learn to rendezvous and dock. I was terrified of it but forcing myself to try one evening made me realise it was a cinch. Its mostly just timing and matching orbits. Practice in Kerbin orbit with a space station or something, and lots of RCS fuel :)

It opens up so much of the game and really increases the scope of your space program. It wont take you long to learn.

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you could make a one way trip with a probe size craft BUT you're going to have to do a rendezvous with Eve anyway, so you may as well just research the rendezvous/docking process and build the big complicated manned ship you want to build.

I know that's probably not the answer you wanted. sorry.

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Hey, just remember- there's no shame in taking time to learn to rendezvous and dock.

The US's Gemini program was basically just that- an interim space ship between Mercury (learning to fly) and Apollo (getting to the Moon) that tested out all sorts of things. Learning to dock successfully was one of the most important requirements to get to the moon, and the Gemini program taught us how to do it in the (relative) safety of low Earth orbit.

If history's not your bag, think of it this way: short of cheating/hyper editing or melting your computer with a massive part count, docking is pretty much the only way to get the really cool space ships built and onto fun missions. If you can master that, you can do some really neat stuff in KSP.

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It is hard enough to build an Eve-lander that's capable of returning a single kerbal to orbit, launching from high altitude.

Packing interplanetary capability onto the launching payload of such a lander is just self-inflicted cruelty in terms of difficulty and complexity. As much as one may hate rendezvous or the downsides to docked spacecraft, it is almost unavoidably necessary due to the inordinate difficulty of trying to work around it.

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