KvickFlygarn87 Posted October 16, 2013 Share Posted October 16, 2013 Dat fast update, NICE! Link to comment Share on other sites More sharing options...
Cooly568 Posted October 16, 2013 Share Posted October 16, 2013 Wow, already?Your the first 0.22 mod, congrats. Link to comment Share on other sites More sharing options...
Ghost13 Posted October 17, 2013 Share Posted October 17, 2013 1. Community made achievements I like the general idea of this plug-in but it still have long way to go before it will look as the part of the stock game. First of all rather doing all the achievements yourself you should provide the way for community to do it. You can make another folder called "data" or "awards" or whatever inside your achievements plug-in folder. In this folder there should be an ini files with the simple set of prerequisite for each achievement and the graphic file that will appear in the achievements menu. The rules may involve reaching some particular orbit, landing on some celestial body, reaching specific coordinates on specific celestial body, panting a flag, doing the EVA, loosing a kerbal, loosing a kerbal with name %, installing specific the part in the ship, getting specific part destroyed, bringing specific part to the specific celestial body\orbit e.t.c. The plug-in it will then check the parameters in the ini files and if the player actions are fit the prerequisites the achievement will be awarded. By combining these sets of rules hundreds if not thousand achievements can be made by community and more importantly tested. It is fairly easy to create and test one or two achievements of your own, but create few hundreds and test all of them in game that would be serius effort. Let’s not forget about the mods, maybe people would like to have some mod related achievements, you obviously have no manpower to sustain all of this alone so just let other to help you, providing community with achievement tools. Then you can choose the best fan made achievements and as part of the "official" achievements set during the next plug-in release. 2. More stock style interfaceInterface right now is really off the game aesthetic and it would be a pain to draw the icons for every single achievement yourself, and without icons it is plain and dull, so just add the ability for users to create their own graphics for achievements. I think that here are enough people skilled and willing to do the icon sets to represent the achievements. Just define the size of the icon\button.3. Achievements gradingIt is also nice idea to grade the achievements by difficulty getting satellite to the orbit is fairly easy doing a return mission from Eve, getting Kerbit SSTO done or reaching Eelloo is on the other hand is quite a difficult task. So it would be nice if you can assign difficulty rating such as Bronze, Silver and Gold achievements. 4. Export the achievementsAdd the ability to export the achievements to the external file so people can post their hall of fame online, the best way to do it, would be to have a separate server to handle this achievements but it is probably too much of work. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted October 17, 2013 Share Posted October 17, 2013 Thanks for updating this to 0.22 so fast! It seems a natural fit for career mode, where one's accomplishments really become meaningful. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 17, 2013 Author Share Posted October 17, 2013 By combining these sets of rules hundreds if not thousand achievements can be made by communityThis part I don't agree with. You mentioned some possible requirements that can be combined to form an achievement. Those requirements will only get you so far, meaning that the potential number of achievements is actually quite limited. For example, in the plugin there are already achievements for getting into a stable orbit around all bodies. I still need to add some more achievements of that type - in particular, getting into an eccentric orbit from a circular one (not sure about this one), and getting into a synchronous orbit. Those two don't really make sense having them for each and every body, so I will be leaving the "body" requirement out of them, resulting in only 2 achievements instead of like 30.The same goes for most of the requirements you mentioned where I just don't see multiple of them being in combination to form many achievements. I feel that would be overkill.More stock style interfaceAs it is, I'm not an artist at all. I'm just glad I can do these gold plates in the size I want them to be I agree that there should be icons on the achievements. Ideally each single achievements would have an icon of its own, with similar looking icons for similar achievements (for example, the "get into orbit" ones.) But they are not a priority for now.(There's also a practical problem with icons: If you have a number of achievements with icons having some sort of certain feel or look to them, you're practically stuck. If the artist who did the icons is no longer available, you're getting into problems, because new icons from a different artist would look and feel different. Since in this particular case the icons would be a community effort, the artist could step down from doing them at any time.)As for the stock-style look, I'm not sure what can be done here. What exactly would an achievement look like if it were to be displayed stock-style, yet still look like the player is getting awarded something? Perhaps someone having a more artistic feel than me can chime in here.It is also nice idea to grade the achievements by difficulty getting satellite to the orbit is fairly easy doing a return mission from Eve, getting Kerbit SSTO done or reaching Eelloo is on the other hand is quite a difficult task. So it would be nice if you can assign difficulty rating such as Bronze, Silver and Gold achievements.The problem with this one is where do you set the bar? For example, I personally don't have any difficulty doing orbital rendezvous or docking maneuvers. Heck, I even wrote in-game tutorial plugins that teach it (see signature.) But there are many players that can't do it. I have now way of knowing the percentage of players who find it easy or hard to do. So the easiest way out is to treat all achievements the same.Export the achievementsI don't think that would be a problem to do, but I don't have plans to do it right now. I'm not saying never, though. Link to comment Share on other sites More sharing options...
Starwaster Posted October 17, 2013 Share Posted October 17, 2013 Is there an achievement for 'X Amount of Debris Generated on a Single Launch Failure.' achievement? Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 17, 2013 Share Posted October 17, 2013 "Rapid Unplanned Disassembly!" achievement for exploding on the launchpad?"Any landing you can walk away from..." for a crash which has at least one surviving crewed command pod, and then EVA from that surviving pod. Link to comment Share on other sites More sharing options...
anarkhon Posted October 17, 2013 Share Posted October 17, 2013 after the planets and the EVA,nothing really new in KSP eons ago (yes Squad,modders and players get bored),you really save the game for me sir! Link to comment Share on other sites More sharing options...
blizzy78 Posted October 17, 2013 Author Share Posted October 17, 2013 (edited) Achievements Plugin 1.2.1 is now available for download, with a bunch of new achievements in the Research and Development category.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Edited October 17, 2013 by blizzy78 Link to comment Share on other sites More sharing options...
blizzy78 Posted October 17, 2013 Author Share Posted October 17, 2013 Is there an achievement for 'X Amount of Debris Generated on a Single Launch Failure.' achievement?Not yet. Perhaps give an example of "X amount of debris"?... suggestions ...Thanks! Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 17, 2013 Share Posted October 17, 2013 Any way you could make the achievements give a small science amount when achieved? Maybe large amounts depending on difficulty?Would be neat. Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 17, 2013 Share Posted October 17, 2013 "Solid Rocket King" - Achieve orbit using only solid rocket boosters Link to comment Share on other sites More sharing options...
Lifeforce87 Posted October 17, 2013 Share Posted October 17, 2013 (edited) Any way you could make the achievements give a small science amount when achieved? Maybe large amounts depending on difficulty?Would be neat.That would be cool.And let it be optional, maybe there are people who dont want the additional sience points. Edited October 17, 2013 by Lifeforce87 Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 17, 2013 Share Posted October 17, 2013 That would be cool.And let it be optional, maybe there are people who dont want the additional sience points.Yeah, optional would be good. But even so I'm not talking a lot, maybe 3-5 points for easy stuff and up to 10 for hard. Whatever you feel is appropriate. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 17, 2013 Author Share Posted October 17, 2013 Good idea, I've just implemented it. Starting with the next version, every achievement earned will award 5 science. Link to comment Share on other sites More sharing options...
bitbucket Posted October 18, 2013 Share Posted October 18, 2013 Some suggestions for the landing achievement names:Hot Foot: Land on the surface of MohoGood Luck Getting Back: Land on the surface of EveLightfoot: Land on the surface of GillySafe And Sound: Land on the surface of KerbinOne Small Step: Land on the surface of MunLittle Green Moon: Land on the surface of MinmusOne Giant Leap: Land on the surface of DunaWe Like Ike: Land on the surface of IkeAsteroid Miner: Land on the surface of DresNowhere To Stand: Reach 0 altitude on JoolAlmost Feels Like Home: Land on the surface of LaytheCold Stop: Land on the surface of VallWho Needs Aerobraking?: Land on the surface of TyloKraken Hunter: Land on the surface of BopAllergy Season: Land on the surface of PolFar Out: Land on the surface of EelooAnd a few ideas for new ones:Sunburn: Get within 1000km of the SunOne Way Trip: Reach solar escape trajectoryKessler Syndrome: 100 debris objects in orbit of KerbinEmissary To The Stars: Reach 250 million km out on solar escape Link to comment Share on other sites More sharing options...
blizzy78 Posted October 18, 2013 Author Share Posted October 18, 2013 Some suggestions for the landing achievement names:Thanks, I really love those! Although I'd rather leave Jool out. I'd like for all achievements to be actually... achievable Without cheating, of course.And a few ideas for new ones:Great, thanks again! How far out is 250 Mkm from the Sun? I've never tried it, so I can't tell myself. How long on maximum timewarp would that be? Hmm, on the other hand, it wouldn't really matter, like I described on a previous page. You can always do other things while that thing is getting out of the system. Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 18, 2013 Share Posted October 18, 2013 The jool one could be achieved by launching a probe into the planet. Link to comment Share on other sites More sharing options...
bitbucket Posted October 18, 2013 Share Posted October 18, 2013 (edited) How far out is 250 Mkm from the Sun? I've never tried it, so I can't tell myself. How long on maximum timewarp would that be? Hmm, on the other hand, it wouldn't really matter, like I described on a previous page. You can always do other things while that thing is getting out of the system.250 million km is well beyond Eeloo's orbit, but not so far that you can't get there in about 15-20 minutes at max warp. The idea here is that something has left the solar system and isn't coming back.It's certainly possible to reach solar escape velocity, but you'll never actually escape: when you mouse over the hyperbolic orbit's "escape" endpoint it will tell you that it's 68 years, 18 days, 15 hours, 58 minutes (2^31 seconds) away, and this time won't ever decrease. Edited October 18, 2013 by bitbucket Link to comment Share on other sites More sharing options...
Mekan1k Posted October 18, 2013 Share Posted October 18, 2013 Can you make it so that each achivable provides us with bonus science? Link to comment Share on other sites More sharing options...
Firenexus13 Posted October 18, 2013 Share Posted October 18, 2013 Looks Fun! i might try this out. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 18, 2013 Author Share Posted October 18, 2013 Achievements Plugin 1.3.0 is now available for download, with all achievements earned now awarding 5 science in career mode.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Link to comment Share on other sites More sharing options...
Blinkin Posted October 18, 2013 Share Posted October 18, 2013 I've tried this addon since the launch of 0.22 and I love it. I was thinking about getting a few science points for each achievement... you just added it. Awesome! Link to comment Share on other sites More sharing options...
Themorris Posted October 19, 2013 Share Posted October 19, 2013 I love this addon. I've also some ideas:-"That was close" : Hit the abort button and land savely without killing kerbals.-"Tried it at least": Hit the abort button, all kerbals anyhow.-"I Too Like to Live Dangerously" : Enter kerbins atmosphere with 6000m/sI would also love to see it, if somehow the ribbons could be integrated.greetings,Themorris Link to comment Share on other sites More sharing options...
blizzy78 Posted October 19, 2013 Author Share Posted October 19, 2013 Achievements Plugin 1.3.1 is now available for download, which fixes a NullReferenceException.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Link to comment Share on other sites More sharing options...
Recommended Posts