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Bigger Explosions!


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Explosions are the silver lining to the dark cloud of failure in KSP... I'd like to see the explosions be proportional to the amount of fuel in the tank, and of course the explosion force would detonate any tanks near enough. Would be a magnificent sight!

That being said, are there any mods currently available that do this?

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I have to admit, I kinda miss the old explosions in earlier versions of KSP i.e the flaming, tumbling dreadlocks of doom. IMHO, they seemed to have more oomph and more realism than the current (and less potent) brief flashes and puffs of gas.

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I'd like to see the explosions be proportional to the amount of fuel in the tank

I think this is currently the case. Different sizes of explosion are chosen based on the explosionPotential of the part, and how many other explosions are due to happen in the area. Multiple explosions are combined to cut down on the several-second slowdown when crashing a large rocket in older versions.

That being said, are there any mods currently available that do this?

As far as I'm aware, particle effects aren't moddable at the moment. That was due to be changed within the past few updates, but there hasn't been any word on it since that I've heard.

I have to admit, I kinda miss the old explosions in earlier versions of KSP i.e the flaming, tumbling dreadlocks of doom. IMHO, they seemed to have more oomph and more realism than the current (and less potent) brief flashes and puffs of gas.

The tarantula-leg explosions were actually one of the things that made the game stand out in my mind when I first came across it. It looked vaguely realistic compared to the standard FPS explosions you see. It made no sense in a vacuum though, but then neither do the current particle effects.

How powerful is your computer? I'm wondering, just for "statistics"

Scaling a particle sprite to make it larger has no effect on the time taken to process it.

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I'd personally like to see explosions which also physically damage and throw things.

Explosions would accelerate things quickly, if they accelerated them too quickly, the things would break.

Explosions in thick atmosphere would heat things less, and throw things more.

explosions in space would have velocities of thousands of m/s and therefore would not push very hard, but would still melt your spacecraft.

Any non-fuel explosion does not generate heat. I am aware that this isn't accurate in real life, but I think it is fleetingly unlikely that any object will collide within a few hundred meters of another at a speed large enough (10+ km/s.) to make a fireball of noticeable damage.

So in other words, de-orbitting a missile 50 feet from something will still blast it to bits... de-orbitting anything into an orange tank will not only blow it up, but turn it into an explosion comparable to 135 tonnes of TNT, blowing up anything within several hundred meters (recall that an orange tank has 11.52 tonnes of fuel, comparable to gasoline).

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  • 10 months later...
I have to admit, I kinda miss the old explosions in earlier versions of KSP i.e the flaming, tumbling dreadlocks of doom. IMHO, they seemed to have more oomph and more realism than the current (and less potent) brief flashes and puffs of gas.

I agree with sumghai on this -- I was watching Robbaz's old KSP videos this morning and I loved the black clouds of smoke that appeared.

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  • 3 weeks later...
  • 1 month later...
I agree with sumghai on this -- I was watching Robbaz's old KSP videos this morning and I loved the black clouds of smoke that appeared.

I also love the black smoke and a perfect amount of orange and yellow inside of the explosion.

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