Mecripp Posted January 18, 2015 Share Posted January 18, 2015 (edited) i have installed everything how it says in the instructions but there are no monitors in the IVA view. please help. i have tried on ksp 0.90 and 0.25For .90 did you get the updated JSI .dll http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct?p=1610931&viewfull=1#post1610931 And can you take a screen shot of your KSP/GameData/ASET folder ?EDIT- Install has to look like Edited January 18, 2015 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
Pretender6 Posted January 18, 2015 Share Posted January 18, 2015 I have got ALCOR working for the almost 99% except that the RCS button is missingAny idea to fix this, i think its just a correction in one of the iva prop config files? Quote Link to comment Share on other sites More sharing options...
sedativechunk Posted January 20, 2015 Share Posted January 20, 2015 Hello all,I've been having some problems with the ALCOR lander since 0.9, I am playing in 32 bit on Windows. This keeps happening, I've completely deleted all my mods relating to ALCOR and it is reoccuring. The raster prop monitor IS working in other vehicles, but not the ALCOR pod. Any ideas? I love this mod, but I also love IVA which was kind of the point, and right now the IVA is broken, is there a patch for this coming or what? Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 20, 2015 Share Posted January 20, 2015 You need to delete the ATM config or modify it to exclude the RPM monitors I found it easy just to delete the config Quote Link to comment Share on other sites More sharing options...
Cachorro Podre Posted January 31, 2015 Share Posted January 31, 2015 For better comprehension to the users and easy going installation, i suggest that the file [MechJebRPM.dll] and [RasterPropMonitor.dll] in the archive [RPM-KSP-0.90.zip] could be added to the original files instead of installing everything and notice that the installation is not working and the (many) user is forced to search the forum for the solution (what happened to me).thanks Quote Link to comment Share on other sites More sharing options...
Mecripp Posted January 31, 2015 Share Posted January 31, 2015 For better comprehension to the users and easy going installation, i suggest that the file [MechJebRPM.dll] and [RasterPropMonitor.dll] in the archive [RPM-KSP-0.90.zip] could be added to the original files instead of installing everything and notice that the installation is not working and the (many) user is forced to search the forum for the solution (what happened to me).thanks The way it is now is the best way for the users to get up to date plugins. Quote Link to comment Share on other sites More sharing options...
Helix935 Posted January 31, 2015 Share Posted January 31, 2015 i would still like to see someone make a 2.5 meter flush adapter for this for when i am integrating this into station modules... Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted February 10, 2015 Share Posted February 10, 2015 Wouldn't it be cool if the Reason Alex is gone so long is because he's secretly been hired by Squad to make the IVA's for the Mk 3 cockpits? I can dream, can't I? Quote Link to comment Share on other sites More sharing options...
Coga19000 Posted February 20, 2015 Share Posted February 20, 2015 Is this 0.25, or 0.90? Quote Link to comment Share on other sites More sharing options...
Horus Posted February 20, 2015 Share Posted February 20, 2015 Wouldn't it be cool if the Reason Alex is gone so long is because he's secretly been hired by Squad to make the IVA's for the Mk 3 cockpits? I can dream, can't I?Yes, you can dream. And, no, Alex is not hired by Squad, afaik.The main reason Alex is absent for quite a time is his RL problems. And, from my point of view, Squad's actions are really not that promising for modders... They are spending too much time for what's already done by modders. The game becomes a great disappointment. Quote Link to comment Share on other sites More sharing options...
McPoisoned Posted February 21, 2015 Share Posted February 21, 2015 Hey guys, my RPM is working everywhere but in the Alcor capsul it only renders weird Numbers etc. Im thinking it might be because of Active Texture Management messing with the textures... Any suggestions? Quote Link to comment Share on other sites More sharing options...
Horus Posted February 21, 2015 Share Posted February 21, 2015 ATM does nothing that leads to "really weird numbers" in alcor.Please, check MeCripps post ->here<- and make sure that you have everything installed properly. Quote Link to comment Share on other sites More sharing options...
nicogusuarez Posted February 21, 2015 Share Posted February 21, 2015 Hey guys i'm having a problem...http://forum.kerbalspaceprogram.com/threads/110686-Help-with-ALCOR-and-RPM Quote Link to comment Share on other sites More sharing options...
UTK Aerospace Ind. Posted February 22, 2015 Share Posted February 22, 2015 A Fantastic looking Interior! I wish we had more for the Stock capsules! Quote Link to comment Share on other sites More sharing options...
John290 Posted February 22, 2015 Share Posted February 22, 2015 Is there a way to get the Engine Ignitor EIMFD to display on one of the ALCOR monitors ? Quote Link to comment Share on other sites More sharing options...
G-rom Posted March 10, 2015 Share Posted March 10, 2015 This is really awesome and I hope you keep up the work!But I keep asking myself: Is the Heat and Humidity thing in developement or is it using another mod?Or am I just dumb and dont understand it? Quote Link to comment Share on other sites More sharing options...
Horus Posted March 11, 2015 Share Posted March 11, 2015 Is the Heat and Humidity thing in developement or is it using another mod?They are just placeholders at the moment.Is there a way to get the Engine Ignitor EIMFD to display on one of the ALCOR monitors ?You just need Ignitor RPM & Ignitor mod itself. Here' a quote directly from Ignitor thred:"RasterPropMonitor EIMFD:NOTE: The new version is based on RasterPropMonitor directly instead of Hyomoto's MFD mod.Link:http://beta.kerbalstuff.com/mod/60/Engine_Ignitor_MFD" Quote Link to comment Share on other sites More sharing options...
szwedu Posted March 14, 2015 Share Posted March 14, 2015 Hi i did use ALCOR a year ago and IVA was OK.I run ksp in opengl 32bit on max setings with 60fps but ALCOR IVA drops to 17 fps, is there any cure for this , i start to mod my ksp to do ONLY IVA missions but i dont know if i can in 15-20fps.i would really appreciate it. Quote Link to comment Share on other sites More sharing options...
szwedu Posted March 18, 2015 Share Posted March 18, 2015 (edited) Did force d3d11 and that did the job well ! Thanx anywayNope , dx11 have graphic glich in font and texture... Edited March 20, 2015 by szwedu update Quote Link to comment Share on other sites More sharing options...
Jumpyyoza Posted March 27, 2015 Share Posted March 27, 2015 The IVA doesn't work, instead it gives me the IVA for the Mk1-2 capsule which i am very disappointed about. Please fix!!! Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 27, 2015 Share Posted March 27, 2015 You need to make sure you have the IVA patch or yeah, it uses the stock IVA. Your problem is an installation one, not a mod one. Quote Link to comment Share on other sites More sharing options...
Jumpyyoza Posted March 27, 2015 Share Posted March 27, 2015 Great, thanks! Just checked my folder and noticed that the IVA patch wasn't there. Thanks a lot!- - - Updated - - -Do i need to download the props download or can I just install the patch? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 28, 2015 Share Posted March 28, 2015 Do i need to download the props download or can I just install the patch?Up to you - if you want the IVA to be actually functional with gauges and buttons and stuff, you need the props. If you want just and empty wall in the shape of ALCOR in front of you, don't install them. The props download has all the lights, switches, gauges, buttons, screens, etc.. all those kind of things. Quote Link to comment Share on other sites More sharing options...
Mapoko Posted April 4, 2015 Share Posted April 4, 2015 Hello. I did install this mod (base + the 2 patches) as well as vessel viewer. I have no problems controlling the cameras from the command module, but when I try from any other pod the camera is static. Only the up/down buttons work, but not consistently. Zoom and side do not.I am using JSI for .90Any way to fix this or I should just be forced to use this pod on any vessel I intend flying ? What about Planes ?And what I am doing wrong if there is solution ? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 4, 2015 Share Posted April 4, 2015 I might be wrong but yes the pod has more camera angles then the ExtCam you might check some of the camers in the VDS mod http://forum.kerbalspaceprogram.com/threads/46365-0-23-Hullcam-VDS-Added-new-cameras-by-Rubber-Ducky-Updated-30-Dec Quote Link to comment Share on other sites More sharing options...
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