Fizwalker Posted June 21, 2015 Share Posted June 21, 2015 I generally don't like doing this... But....http://forum.kerbalspaceprogram.com/threads/55145-1-0-x-Real-Solar-System-v10-0-1-Jun-16/page573I updated the post and I want to make sure it is seen. All the relevant information should be there, please let me know if there is something else I can add, Link to comment Share on other sites More sharing options...
Jeremy Clarkson03 Posted June 21, 2015 Share Posted June 21, 2015 I do remember in an earlier version of RSS, you could change the KSC location and have it be something other than Florida. Is this still possible, or is this feature no longer exist? Link to comment Share on other sites More sharing options...
NathanKell Posted June 21, 2015 Author Share Posted June 21, 2015 Yes, it's possible, get regex's KSCSwitcher. However, that mod has some issues with RSS (the launch site icons don't show, and some sites are underground) so I have not yet linked it in the OP; regex said he'd look into it.RSS DOES NOT INCLUDE LAUNCH SITE SWITCHING ITSELF. I will add this to the OP for clarity since people ask every few posts. Link to comment Share on other sites More sharing options...
Fizwalker Posted June 21, 2015 Share Posted June 21, 2015 Ahhhh Ok. I apologize for cluttering up the thread Incidentally I thought it was still a part of the mod because the LaunchSites.cfg file is still in the RSS mod and I'd seen it there in previous versions (I updated it with an approximation of the Musudan Ri launch site in the DPRK (N. Korea). Well, that's one snake clubbed... On to the next! Link to comment Share on other sites More sharing options...
guitarxe Posted June 21, 2015 Share Posted June 21, 2015 Does anyone have an issue where after installing RO then RSS stops working? I mean that with no RO, I have real solar system. Then I install RO and instead of real solar system, it's back to Kerbol system. If I delete RO folder, then back to real solar system again. Are these two mods incompatible? Link to comment Share on other sites More sharing options...
Avedis Posted June 21, 2015 Share Posted June 21, 2015 I have a question relating to real solar system. Why do my engines keep over heating and blowing up on the launch pad? I am using kerbal difficulty scaler. Do I need to use real fuels and RO (realism Overhaul) with it, or is there some sort of problem that needs to be fixed? Link to comment Share on other sites More sharing options...
NathanKell Posted June 21, 2015 Author Share Posted June 21, 2015 KIDS isn't updated for KSP 1.0. The thread says [0.90], right? guitarxe: Post logs? Link to comment Share on other sites More sharing options...
Alexoff Posted June 22, 2015 Share Posted June 22, 2015 Something is wrong with Uranus and Saturn atmosphere Link to comment Share on other sites More sharing options...
Avedis Posted June 22, 2015 Share Posted June 22, 2015 I am using the new dll for KIDS, It's version is 1.0x.Here is the link to the forum thread. Link to comment Share on other sites More sharing options...
pditty8811 Posted June 22, 2015 Share Posted June 22, 2015 http://funkyimg.com/i/Yuh2.pnghttp://funkyimg.com/i/Yuh3.pngSomething is wrong with Uranus and Saturn atmosphereAlexoff, I experienced this issue with your mod too. KSP x64 1.02 Link to comment Share on other sites More sharing options...
NathanKell Posted June 22, 2015 Author Share Posted June 22, 2015 Avedis: the thread is titled [0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14Someone made an unofficial recompile for 1.0. That doesn't mean it works. Link to comment Share on other sites More sharing options...
hypervelocity Posted June 23, 2015 Share Posted June 23, 2015 hi guys!!! just trying out the new RO + RSS @ 1.02 and I'm having trouble with KSC Switcher - I installed the mod separately but somehow can't figure out how to change launch locations. Tried clicking on the red dots on Earth while on the Tracking Station but nothing happens any ideas???EDIT: ah, just red that the mod is having issues with RSS, my bad - will await further developments Link to comment Share on other sites More sharing options...
SorensonPA Posted June 23, 2015 Share Posted June 23, 2015 hi guys!!! just trying out the new RO + RSS @ 1.02 and I'm having trouble with KSC Switcher - I installed the mod separately but somehow can't figure out how to change launch locations. Tried clicking on the red dots on Earth while on the Tracking Station but nothing happens any ideas???EDIT: ah, just red that the mod is having issues with RSS, my bad - will await further developmentsClick the launch center icon in the upper-right corner, then click a magnifying glass next to a center to move the camera to it and the center name itself to designate it. On-globe site icons don't show up and one or two are underground, but most of them seem to be more or less functional (Australia, Cape Canaveral, that equatorial ESA site mostly run by the French, Vostok, Yukon seem OK from my usage). Link to comment Share on other sites More sharing options...
hypervelocity Posted June 23, 2015 Share Posted June 23, 2015 Click the launch center icon in the upper-right corner, then click a magnifying glass next to a center to move the camera to it and the center name itself to designate it. On-globe site icons don't show up and one or two are underground, but most of them seem to be more or less functional (Australia, Cape Canaveral, that equatorial ESA site mostly run by the French, Vostok, Yukon seem OK from my usage).awesome mate, many thanks for the prompt reply!!!!!! very much appreciated- - - Updated - - -[off-topic day-dreaming]ah, how I wish the guys responsible for RSS, RO and the realism mods would be approached by the folks at Squad - your work should definitely be included in the original game[/off-topic day-dreaming] Link to comment Share on other sites More sharing options...
guitarxe Posted June 24, 2015 Share Posted June 24, 2015 guitarxe: Post logs?The log is 3.5mb in size, can't find a place to host it, do you know of any?I've realized that I think this bug seems to only occur during the first install. I.E - Install RSS + Dependencies. Then install RO and play - everything is fine. Quit the game and play again - RSS seems to disappear. Quit the game and play again - RSS reappears and stays. So it's pretty weird. Link to comment Share on other sites More sharing options...
Temeter Posted June 24, 2015 Share Posted June 24, 2015 (edited) So, i'm trying to fix a bunch of major issues in my KSP install right now. Atm i'm getting a crash every single time i'm going from a craft on earth back to VAB or Spaceport. More specifically the RAM usage (using 8k textures and Open GL) remain below 2.5GB from main menu to flight, and then, when I switch from craft to spaceport, the game jumps up to 3.4GB in ~2 seconds and crashs.I've looked at the log and there is a bunch of kopernicus/planet stuff just before the mem-crash. Is it possibly an issue with RSS?saved(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Saving FAR Data(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)FAR: save AG actionGroupSpoiler as Brakes(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)FAR: save AG actionGroupIncreaseFlapDeflection as None(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)FAR: save AG actionGroupDecreaseFlapDeflection as None(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Game State Saved to saves/default/persistent(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[DestructibleBuilding]: ID for this building is not defined correctly. Cannot unregister.(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[B][HighLogic]: =========================== Scene Change : From FLIGHT to SPACECENTER (Async) =====================[/B](Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Pluto'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map PlutoHeight (G) for Pluto, and Pluto of path RSS-Textures/PluginData/PlutoHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map PlutoHeight (G) for Pluto, and Pluto enabling self, time was 0. Path = RSS-Textures/PluginData/PlutoHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Triton'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Iapetus'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Titan'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map TitanHeight (G) for Titan, and Titan of path RSS-Textures/PluginData/TitanHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map TitanHeight (G) for Titan, and Titan enabling self, time was 0. Path = RSS-Textures/PluginData/TitanHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Rhea'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Dione'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Tethys'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Enceladus'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Mimas'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Callisto'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map CallistoHeight (G) for Callisto of path RSS-Textures/PluginData/CallistoHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map CallistoHeight (G) for Callisto enabling self, time was 0. Path = RSS-Textures/PluginData/CallistoHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Ganymede'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map GanymedeHeight (G) for Ganymede, and Ganymede of path RSS-Textures/PluginData/GanymedeHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map GanymedeHeight (G) for Ganymede, and Ganymede enabling self, time was 0. Path = RSS-Textures/PluginData/GanymedeHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Europa'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map EuropaHeight (G) for Europa, and Europa of path RSS-Textures/PluginData/EuropaHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map EuropaHeight (G) for Europa, and Europa enabling self, time was 0. Path = RSS-Textures/PluginData/EuropaHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Io'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map IoHeight (G) for Io of path RSS-Textures/PluginData/IoHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map IoHeight (G) for Io enabling self, time was 0. Path = RSS-Textures/PluginData/IoHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Deimos'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map DeimosHeight (G) for Deimos of path RSS-Textures/PluginData/DeimosHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map DeimosHeight (G) for Deimos enabling self, time was 0. Path = RSS-Textures/PluginData/DeimosHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Phobos'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map PhobosHeight (G) for Phobos of path RSS-Textures/PluginData/PhobosHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map PhobosHeight (G) for Phobos enabling self, time was 0. Path = RSS-Textures/PluginData/PhobosHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Mars'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map MarsHeight (G) for Mars, and Mars of path RSS-Textures/PluginData/MarsHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in <filename unknown>:0 at MapSO.CreateGreyscaleFromAlpha (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at MapSO.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.Load () [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.GetPixelFloat (Double x, Double y) [0x00000] in <filename unknown>:0 at PQSMod_VertexHeightMap.OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.Mod_OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.GetSurfaceHeight (Vector3d radialVector) [0x00000] in <filename unknown>:0 at PQS.UpdateVisual () [0x00000] in <filename unknown>:0 at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 at PQS+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Cannot find preset 'High' for pqs 'Moon'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map MoonHeight (G) for Moon, and Moon of path RSS-Textures/PluginData/MoonHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279814B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279814B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B (Filename: Line: 920)[Kopernicus]: failed to load D:/KSP/KSPRSS/KSP_winRSS/KSP_Data/../GameData/RSS-Textures/PluginData/MoonHeight.dds with exception Out of memory(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in <filename unknown>:0 at MapSO.CreateGreyscaleFromAlpha (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at MapSO.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.Load () [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.GetPixelFloat (Double x, Double y) [0x00000] in <filename unknown>:0 at PQSMod_VertexHeightMap.OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.Mod_OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.GetSurfaceHeight (Vector3d radialVector) [0x00000] in <filename unknown>:0 at PQS.UpdateVisual () [0x00000] in <filename unknown>:0 at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 at PQS+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Cannot find preset 'High' for pqs 'Venus'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map VenusHeight (G) for Venus, and Venus of path RSS-Textures/PluginData/VenusHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279886B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279886B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B (Filename: Line: 920)Crash!!!SymInit: Symbol-SearchPath: '.;D:\KSP\KSPRSS\KSP_winRSS;D:\KSP\KSPRSS\KSP_winRSS;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Tem'OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1 Edited June 24, 2015 by Temeter Link to comment Share on other sites More sharing options...
srbgaming Posted June 24, 2015 Share Posted June 24, 2015 Does anyone have color and height maps for the Uranian major moons? I am trying to create my RSS expansion again and I wanted to add them in, however, the Space Engine textures are utterly broken (ingame ones are horribly blurry, and the exported ones are completely wrong). Link to comment Share on other sites More sharing options...
nalfz Posted June 24, 2015 Share Posted June 24, 2015 Does anyone have color and height maps for the Uranian major moons? I am trying to create my RSS expansion again and I wanted to add them in, however, the Space Engine textures are utterly broken (ingame ones are horribly blurry, and the exported ones are completely wrong).How spookyI literally just came here after watching heaps of your videos and thinking how cool real solar system is About the moons of Uranus, I'm reasonably sure that the only maps of reasonable definition that exist are partial (half at most) ones taken by voyager 2These are the best ones I know ofMirandaArielTitaniaOberonI'd speculate that the best you're going to be able to do is try and overlay these onto the space engine ones Link to comment Share on other sites More sharing options...
Carraux Posted June 24, 2015 Share Posted June 24, 2015 So, i'm trying to fix a bunch of major issues in my KSP install right now. Atm i'm getting a crash every single time i'm going from a craft on earth back to VAB or Spaceport. More specifically the RAM usage (using 8k textures and Open GL) remain below 2.5GB from main menu to flight, and then, when I switch from craft to spaceport, the game jumps up to 3.4GB in ~2 seconds and crashs.I've looked at the log and there is a bunch of kopernicus/planet stuff just before the mem-crash. Is it possibly an issue with RSS?saved(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Saving FAR Data(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)FAR: save AG actionGroupSpoiler as Brakes(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)FAR: save AG actionGroupIncreaseFlapDeflection as None(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)FAR: save AG actionGroupDecreaseFlapDeflection as None(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Game State Saved to saves/default/persistent(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[DestructibleBuilding]: ID for this building is not defined correctly. Cannot unregister.(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[B][HighLogic]: =========================== Scene Change : From FLIGHT to SPACECENTER (Async) =====================[/B](Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Pluto'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map PlutoHeight (G) for Pluto, and Pluto of path RSS-Textures/PluginData/PlutoHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map PlutoHeight (G) for Pluto, and Pluto enabling self, time was 0. Path = RSS-Textures/PluginData/PlutoHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Triton'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Iapetus'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Titan'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map TitanHeight (G) for Titan, and Titan of path RSS-Textures/PluginData/TitanHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map TitanHeight (G) for Titan, and Titan enabling self, time was 0. Path = RSS-Textures/PluginData/TitanHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Rhea'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Dione'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Tethys'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Enceladus'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Mimas'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Callisto'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map CallistoHeight (G) for Callisto of path RSS-Textures/PluginData/CallistoHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map CallistoHeight (G) for Callisto enabling self, time was 0. Path = RSS-Textures/PluginData/CallistoHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Ganymede'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map GanymedeHeight (G) for Ganymede, and Ganymede of path RSS-Textures/PluginData/GanymedeHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map GanymedeHeight (G) for Ganymede, and Ganymede enabling self, time was 0. Path = RSS-Textures/PluginData/GanymedeHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Europa'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map EuropaHeight (G) for Europa, and Europa of path RSS-Textures/PluginData/EuropaHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map EuropaHeight (G) for Europa, and Europa enabling self, time was 0. Path = RSS-Textures/PluginData/EuropaHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Io'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map IoHeight (G) for Io of path RSS-Textures/PluginData/IoHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map IoHeight (G) for Io enabling self, time was 0. Path = RSS-Textures/PluginData/IoHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Deimos'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map DeimosHeight (G) for Deimos of path RSS-Textures/PluginData/DeimosHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map DeimosHeight (G) for Deimos enabling self, time was 0. Path = RSS-Textures/PluginData/DeimosHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Phobos'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map PhobosHeight (G) for Phobos of path RSS-Textures/PluginData/PhobosHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: map PhobosHeight (G) for Phobos enabling self, time was 0. Path = RSS-Textures/PluginData/PhobosHeight.dds(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Cannot find preset 'High' for pqs 'Mars'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map MarsHeight (G) for Mars, and Mars of path RSS-Textures/PluginData/MarsHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in <filename unknown>:0 at MapSO.CreateGreyscaleFromAlpha (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at MapSO.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.Load () [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.GetPixelFloat (Double x, Double y) [0x00000] in <filename unknown>:0 at PQSMod_VertexHeightMap.OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.Mod_OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.GetSurfaceHeight (Vector3d radialVector) [0x00000] in <filename unknown>:0 at PQS.UpdateVisual () [0x00000] in <filename unknown>:0 at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 at PQS+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Cannot find preset 'High' for pqs 'Moon'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map MoonHeight (G) for Moon, and Moon of path RSS-Textures/PluginData/MoonHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279814B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279814B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B (Filename: Line: 920)[Kopernicus]: failed to load D:/KSP/KSPRSS/KSP_winRSS/KSP_Data/../GameData/RSS-Textures/PluginData/MoonHeight.dds with exception Out of memory(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in <filename unknown>:0 at MapSO.CreateGreyscaleFromAlpha (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at MapSO.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.Load () [0x00000] in <filename unknown>:0 at Kopernicus.OnDemand.MapSODemand.GetPixelFloat (Double x, Double y) [0x00000] in <filename unknown>:0 at PQSMod_VertexHeightMap.OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.Mod_OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.GetSurfaceHeight (Vector3d radialVector) [0x00000] in <filename unknown>:0 at PQS.UpdateVisual () [0x00000] in <filename unknown>:0 at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 at PQS+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Cannot find preset 'High' for pqs 'Venus'(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OD: ERROR: getting pixelFloatD with unloaded map VenusHeight (G) for Venus, and Venus of path RSS-Textures/PluginData/VenusHeight.dds, autoload = True(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279886B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory!Trying to allocate: 33554433B with 32 alignment. MemoryLabel: TextureAllocation happend at: Line:411 in Memory overview[ ALLOC_DEFAULT ] used: 601279886B | peak: 0B | reserved: 664593135B [ ALLOC_GFX ] used: 456323301B | peak: 0B | reserved: 529771545B [ ALLOC_CACHEOBJECTS ] used: 82340B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 74160B | peak: 0B | reserved: 4194304B (Filename: Line: 920)Crash!!!SymInit: Symbol-SearchPath: '.;D:\KSP\KSPRSS\KSP_winRSS;D:\KSP\KSPRSS\KSP_winRSS;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Tem'OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1I had the very same issue: You have to change a switch in a config file. See here:http://forum.kerbalspaceprogram.com/threads/99966-1-0-2-Realism-Overhaul-v10-0-2015-167?p=2031867&viewfull=1#post2031867 Link to comment Share on other sites More sharing options...
Temeter Posted June 24, 2015 Share Posted June 24, 2015 (edited) I had the very same issue: You have to change a switch in a config file. See here:http://forum.kerbalspaceprogram.com/threads/99966-1-0-2-Realism-Overhaul-v10-0-2015-167?p=2031867&viewfull=1#post2031867Thanks, switching to spaceport works again!edit: Also thanks to Nathan! Edited June 24, 2015 by Temeter Link to comment Share on other sites More sharing options...
Carraux Posted June 24, 2015 Share Posted June 24, 2015 The credit deserves Nathan only Link to comment Share on other sites More sharing options...
VonFrank Posted June 24, 2015 Share Posted June 24, 2015 Does anyone have color and height maps for the Uranian major moons? I am trying to create my RSS expansion again and I wanted to add them in, however, the Space Engine textures are utterly broken (ingame ones are horribly blurry, and the exported ones are completely wrong).I have 1024x512 .PNG maps for Miranda, Ariel, Umbriel, Titania, and Oberon all with no gaps. But I only have the COLOR maps, not HEIGHT. As far as I am aware, there are no height maps available anywhere for those moons. Link to comment Share on other sites More sharing options...
JeffreyCor Posted June 26, 2015 Share Posted June 26, 2015 Just tried this and looks great but stock contracts didn't seem to work with it. It's like the contracts aren't recognizing Earth in place of Kerbin. I haven't seen this when doing a search on here, but with over 500 pages it could be missed. This was using KSP 1.0.4. Link to comment Share on other sites More sharing options...
srbgaming Posted June 26, 2015 Share Posted June 26, 2015 I finished the first release of an expansion pack for RSS!So far includes Charon, Styx, and all of Neptune's Outer moons as well as Proteus. Have the download link here because KerbalStuff isn't working http://forum.kerbalspaceprogram.com/threads/126795-1-0-4-Solar-System-Expanded-Real-Solar-System-Expansion-packDoes anyone know how to add Trojan asteroids? Link to comment Share on other sites More sharing options...
Dr. Walther Posted June 26, 2015 Share Posted June 26, 2015 I watched the video and it's something that I will consider, once I ever go that far out. What I like is that it adds new things like the unexpected orbits of Neptunian moons.What about Ceres, Vesta etc? I personally find the asteroid belt at least as important as a whole bunch of moons on Neptune. Also because there is still new research going on in our lifetimes, Uranus/Neptune is what we got from Voyager and that's that. Link to comment Share on other sites More sharing options...
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