RocketBlam Posted June 26, 2015 Share Posted June 26, 2015 I'm having a problem. I don't know if it's RSS or FASA, but I have a Mk. 1 command pod with a heat shield on the bottom. The heat shield burns off before the capsule even starts to exhibit any reentry effects (the orange glow). Before I get down to 70,000 meters, the craft explodes because the heat shield is completely gone. Link to comment Share on other sites More sharing options...
stratochief66 Posted June 26, 2015 Share Posted June 26, 2015 There is an update to 10.0.2https://github.com/KSP-RO/RealSolarSystem/releasesv10.0.2Recompile for KSP 1.0.4Default to not load if missing and to not log if missing (needs latest Kopernicus). Link to comment Share on other sites More sharing options...
srbgaming Posted June 26, 2015 Share Posted June 26, 2015 I watched the video and it's something that I will consider, once I ever go that far out. What I like is that it adds new things like the unexpected orbits of Neptunian moons.What about Ceres, Vesta etc? I personally find the asteroid belt at least as important as a whole bunch of moons on Neptune. Also because there is still new research going on in our lifetimes, Uranus/Neptune is what we got from Voyager and that's that.Ceres and Vesta are planned for the future. I wanted to add Neptune's moons because 1) it is the only gas giant which has a number of moons small enough that I can add them all 2) It offers a new challenge and reason to go there and 3) these moons are so obscure that nobody would know what they are otherwise. I learned a lot making them, so others probably will sending missions to them. Link to comment Share on other sites More sharing options...
mid0r Posted June 26, 2015 Share Posted June 26, 2015 This mod is pretty much impossible to play without a update of the Realism overhaul mod. Link to comment Share on other sites More sharing options...
frencrs Posted June 26, 2015 Share Posted June 26, 2015 This mod is pretty much impossible to play without a update of the Realism overhaul mod.With the Sol system version or the 10x Kerbol system version it is extremely difficult without Realism overhaul.I recommend looking into the 6.4x version of the Kerbol system. It increases the difficulty in a similar manner but you don't have to increase the size of anything. You can also use the ISP difficulty scaler. Link to comment Share on other sites More sharing options...
Starwaster Posted June 26, 2015 Share Posted June 26, 2015 I can get by with just Real Fuels and KWRocketry Link to comment Share on other sites More sharing options...
guitarxe Posted June 27, 2015 Share Posted June 27, 2015 Well I don't suppose there is any mod that adds a customizable engine part? That way you can tweak the engine part to exactly whatever thrust and ISP is required. Link to comment Share on other sites More sharing options...
cipherpunks Posted June 27, 2015 Share Posted June 27, 2015 (edited) It is called ModuleManager I guess :-DSo I grok that SCANsat isn't working with RSS yet? Mine can't find any resources, and maps are all grey. Edited June 27, 2015 by cipherpunks Link to comment Share on other sites More sharing options...
winged Posted June 27, 2015 Share Posted June 27, 2015 This mod is pretty much impossible to play without a update of the Realism overhaul mod.You really should check out this guy: Link to comment Share on other sites More sharing options...
mikegarrison Posted June 27, 2015 Share Posted June 27, 2015 This mod is pretty much impossible to play without a update of the Realism overhaul mod.I was just thinking that.Is there a FAQ or something on how to survive re-entry with the stock heat shields? Or is that basically just impossible? Link to comment Share on other sites More sharing options...
Avedis Posted June 27, 2015 Share Posted June 27, 2015 Unfortunately for now, ISP difficulty scaler is not updated for version 1x. It looks like you, me and everyone else will have to wait for now. Link to comment Share on other sites More sharing options...
cipherpunks Posted June 28, 2015 Share Posted June 28, 2015 (edited) You really should check out this guy: Oh, that's with TAC Life Support! Overlooked that blizzy toolbar icon at first. NOW I'm impressed.Music is good, too. Edited June 28, 2015 by cipherpunks overlooked Link to comment Share on other sites More sharing options...
maccollo Posted June 28, 2015 Share Posted June 28, 2015 Three words:No Life Support.Music is good, though.Then what are those tac life support parts doing in the video? Link to comment Share on other sites More sharing options...
cipherpunks Posted June 28, 2015 Share Posted June 28, 2015 TBH I'm not familiar with "stock" TAC LS parts; I only know how Kingtiger's Universal Storage parts look. Link to comment Share on other sites More sharing options...
guitarxe Posted June 28, 2015 Share Posted June 28, 2015 That thing would probably kill my pc on launch... Link to comment Share on other sites More sharing options...
RocketBlam Posted June 28, 2015 Share Posted June 28, 2015 I'm having a problem. I don't know if it's RSS or FASA, but I have a Mk. 1 command pod with a heat shield on the bottom. The heat shield burns off before the capsule even starts to exhibit any reentry effects (the orange glow). Before I get down to 70,000 meters, the craft explodes because the heat shield is completely gone.Nobody else is having this problem? Not being able to return from orbit is a pretty huge problem. Link to comment Share on other sites More sharing options...
MatterBeam Posted June 28, 2015 Share Posted June 28, 2015 Hi.Is the complete 1.0.4 version compatible with a 1.0.2 game? Link to comment Share on other sites More sharing options...
Data Posted June 28, 2015 Share Posted June 28, 2015 Nobody else is having this problem? Not being able to return from orbit is a pretty huge problem.I have the same problem.I'm not able to get anything returned from space. Heat shields are worthless, even a very shallow airbrake at 100km burns out the heat shield.I don't want to trim down the entire heat effect, does someone know how to make the head shield stronger? Link to comment Share on other sites More sharing options...
RocketBlam Posted June 28, 2015 Share Posted June 28, 2015 I'm having a problem. I don't know if it's RSS or FASA, but I have a Mk. 1 command pod with a heat shield on the bottom. The heat shield burns off before the capsule even starts to exhibit any reentry effects (the orange glow). Before I get down to 70,000 meters, the craft explodes because the heat shield is completely gone.It's definitely RSS. It's impossible to reenter. The only other mod I have installed is MechJeb. I can't get below 80,000 meters without the craft exploding. The heat shield is completely gone by 90,000 meters. Link to comment Share on other sites More sharing options...
JeffreyCor Posted June 28, 2015 Share Posted June 28, 2015 Same problem with reentry. even boosted the ablator on the shield 10x stock value with no success. Link to comment Share on other sites More sharing options...
pingopete Posted June 28, 2015 Share Posted June 28, 2015 Congrats on the update to KSP1.0.x Been doing some work on a temporary port of RVE for KSP0.9 to KSP1.0.4 & RSS10.x with a suprising amount of success! Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
mikegarrison Posted June 28, 2015 Share Posted June 28, 2015 Same problem with reentry. even boosted the ablator on the shield 10x stock value with no success.For me, the heat shield over-temps before it entirely runs out of ablator. Then it blows up. When it does blow up, the entire ship also blows up. So when i tried putting multiple heat shields on, it didn't help. the first one blew up and so the ship blew up, even though there were three or so more heat shields behind it, ready to take over. So I tried to detach the heat shield, but of course the air just pinned it to the bottom of the stack. And when it blew up, the ship blew up. Very frustrating.I de-installed RSS. Link to comment Share on other sites More sharing options...
JeffreyCor Posted June 29, 2015 Share Posted June 29, 2015 My first try the abator went to zero then boom, so that's what made me think of trying to up the amount in case that would work as a quick and dirty fix for now. Unfortunately trying that resulted in the same problem you had, boom from overheating before the ablator ran down. Also going without RSS until a fix is figured out to allow reentry. Link to comment Share on other sites More sharing options...
CorvusCorax Posted June 29, 2015 Share Posted June 29, 2015 I have the same problem. RSS, FAR and real fuels installed.I tried a command pod equipped with 12 heatshields. 150kmx80km reentry orbit - the (detached) launch rocket completely desintegrated at 96 km (first parts exploded at 100 km at orbital speed)pod 1st heat shield ablator was half depleted at 88km with still 7440 m/spod 1st heat shield exploded at 82km with 7420 m/spod 2nd heat shield ablator was half depleted at 77 km with 7399 m/spod 2nd heat shield (as well as all other shields + pod) explodes at 73 km with 7358 m/sdeceleration at that point aproximately 1 m/s² Link to comment Share on other sites More sharing options...
JeffreyCor Posted June 29, 2015 Share Posted June 29, 2015 Idea, could turning the heating effect in the game settings to say 50% or 25% compensate for the heat buildup during reentry to balance out the issue with RSS? Link to comment Share on other sites More sharing options...
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