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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season


sarbian

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Hello, someone commented in my thread I shouldn't leave a copy of module manager in my mod folder but instead place it in the gamedata folder. I liked it my way, nice and simple, saves me from having to write install instructions for CKAN.

In first post says multiple copies are "okay", but does it really matter in the intermediate size scheme of things?

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@PrivateFlip, if you really need ModuleManager (and nearly everyone does :) ), the have just a "depends" section in your .ckan file. That way, CKAN would take care of the correct installation location for you (without having to "write install instructions" :) )

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I accidentally installed the Module Manager with CKAN since its a depenency of Trajectories. Now I have the problem that whenever I start KSP manually (not over CKAN), all the mods are simply disabled or not loaded. And because Alt + F11 obviously can not work under Linux I have no way to access the Module Manager from within the game. So: how do I reenable my mods?

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both george carlin and felines are cool but to digress from cool things... is 2.5.8 ready for download or is it still 2.5.6 and you're just teasing?

edit : sorry, sorry, spoke before i started thinking : module manager is cool cos without it a modded ksp would not work, like at all.

Edited by Maars
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Ok, is 2.5.8 ready and able for download?

From the OP, tried to feed the cat but only got 2.5.6

am i missing somethig, or, am i in too much of a hurry?????

either way, ok... Time for a Bacon and peanut butter snackwich....

I suppose sarbian hasn't updated download links yet. Until then, you may use this link to download 2.5.8.

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I accidentally installed the Module Manager with CKAN since its a depenency of Trajectories. Now I have the problem that whenever I start KSP manually (not over CKAN), all the mods are simply disabled or not loaded. And because Alt + F11 obviously can not work under Linux I have no way to access the Module Manager from within the game. So: how do I reenable my mods?

In Linux, ALT + F11 can be accessed via R-Shift + F11. I've not had any problems running KSP in Linux (I actually run KSP_64 "by hand", because... well, I'm too lazy to fix the Launch KSP setting in CKAN).

Do the mods load when you launch via CKAN? If so, what's the command CKAN is running? Is CKAN pointing to the same install of KSP that you're running by hand?

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