thunderstar Posted January 5, 2014 Share Posted January 5, 2014 well sadly only 3 kerbals on a LKO station will remain, they have a lot of modules but i doubt they'll last long Link to comment Share on other sites More sharing options...
Jacob01 Posted January 5, 2014 Share Posted January 5, 2014 If my LKO space station was to survive the impact, I could get about 40-50 up there. Then there is the Mun station, I could get 10-15 in there. And Jeb and Bill are currently orbiting Duna ready to dock back to their mothership, so them two would survive as well. In total, around 67 kerbals at max could survive. That's if my space station survived... Link to comment Share on other sites More sharing options...
Scaftin Posted January 5, 2014 Share Posted January 5, 2014 I have 5 Kerbals named after my friends in a LKO station with two modules. Don't expect them to last long. Link to comment Share on other sites More sharing options...
Clockwork13 Posted January 6, 2014 Share Posted January 6, 2014 In my career mode save, yep all the kerbals are screwed except for jebediah who somehow got in orbit of the sun by mistake. Link to comment Share on other sites More sharing options...
Dirty Bob Posted January 7, 2014 Share Posted January 7, 2014 My LKO station is made up in the majority by many large landers. If it were to survive a cataclysmic event, they could be undocked and sent to all of the different planets to attempt repopulation. The Committee for Sustainability, a one man panel, chaired by Bill, determined this plan gave the highest chance of success. With little being known of the long term effects of living on the other planets, trying them all seems the best bet. Link to comment Share on other sites More sharing options...
nianor Posted January 15, 2014 Share Posted January 15, 2014 I have 16 kerbals in one cruiser set for re-entry in a few months and two in a cruiser that is in solar orbit. The cruisers are capable of going anywhere in the kerbal solar system. Link to comment Share on other sites More sharing options...
Captain Sierra Posted January 16, 2014 Share Posted January 16, 2014 At this exact moment, Jeb would be stuck in a station core slated for de-orbiting, alone. It's an observation module/RCS tug. he might have enough monopropellant to make it to the Mun, or maybe Minmus. Either way, one kerbal is pretty screwed, though this is Jeb we're talking about. In a few weeks, maybe when I get some frickin downtime!, (school, Y U do dis to me!), many more would live as I'll b departing a Lathe mission at the first transfer window after I complete my orbital shipyard (which is currently waiting on UbioZur to update the welding plugin for .23 compatibility). Link to comment Share on other sites More sharing options...
maryos Posted January 16, 2014 Share Posted January 16, 2014 I have around 7 kerbals in orbit around Kerbin in .19 Link to comment Share on other sites More sharing options...
SkyHook Posted January 16, 2014 Share Posted January 16, 2014 My kerbonauts? Well they, like me, are wondering what happened to Kerbin. Link to comment Share on other sites More sharing options...
thereaverofdarkness Posted January 16, 2014 Share Posted January 16, 2014 I've got more kerbals in orbit in my career save than ever before. This is because my stations include not only a pilot but also 2 scientists in the lab. I've also been making a habit of putting on a storage can to make crew transfers easier, and putting a spare kerbal in there just in case. So my stations each have at least 4 kerbals at a time, and can hold up to 7. I bring a kerbal on the ships that dock at the stations to refuel, because we need those ever-so-important EVA reports and soil samples. So once I finish launching everything, I'll have some 25+ kerbals in space in the Kerbin system alone, not counting all of the kerbals I'm sure to have sitting around on the Mün or Minmus. Link to comment Share on other sites More sharing options...
GamerMitch Posted January 16, 2014 Share Posted January 16, 2014 I think I only have 5 kerbals orbiting Kerbin in a WIP space station. They would survive for about 2 or 3 months. I also have one on Gilly that will probably die, one on Eeloo, and one on Bop. Link to comment Share on other sites More sharing options...
OneRedBlock Posted January 16, 2014 Share Posted January 16, 2014 I hope the Kerbals can clone, because my only survivor is Jerbles Kerman on the Mun. Link to comment Share on other sites More sharing options...
michaelhester07 Posted January 16, 2014 Share Posted January 16, 2014 Every kerbal I've launched so far across like 8 careers is a man so... no chance at reconstruction of the species. Need to be able to throw some girls into orbit at some point. Poor Jeb all alone. Link to comment Share on other sites More sharing options...
Sylandro Posted January 17, 2014 Share Posted January 17, 2014 Looks like Bob Kerman and his crewmate are perpetually stuck in a solar orbit. Link to comment Share on other sites More sharing options...
Doctor Evulz Posted January 17, 2014 Share Posted January 17, 2014 The Kerbal en route to Duna is about to get an unpleasant surprise. Link to comment Share on other sites More sharing options...
Barklight Posted January 17, 2014 Share Posted January 17, 2014 (edited) This gets a lot more challenging with the life support mods I have 7 Kerbals in a Mun Orbit industry station, also known as my "Dusty Drydock", where I assemble my interplanetary ships and top off the tanks before heading out. Bill and Wherner (I think?) are on the Munar surface in the K-Fairy (kethane hauler). There's enough life support to keep that station running for about 14 months assuming there are no resupply flights. After that, unless they resort to kannibalism, they're doomed.Jeb and Bob are both on the RSI Lawndart - an interplanetary colony ship about 1 week out on it's way to Duna. They don't have enough fuel for a return trip unless they deploy their emergency kethane lander and fuel processor for a few days worth of processing to refill. The ship has about 20 years worth of life support and I'm messing around with renewables for all of it, since the colony is actually a lot bigger. They have 16 more kerbals with them (proxies) in cryo-chambers. (anyone remember Eterno-Rest 2000? I remixed them as cryo-tubes for my game. Just up the electric charge draw, then use dark and evil voodoo to add them to the station/base when I shut the unit down).I think Bill and the drydock crew are out of luck unless they get on their way to Duna before my window closes, but if they don't it's not the end. The Duna colony can be fully self sufficient and there is enough space for 26 kerbals on that colony ship, which will have 18 members when they all wake up. Bad side - I don't use any resource mods other than life support / kethane, so no ore mining or extraplanetary launchpads. Edited January 17, 2014 by Barklight Link to comment Share on other sites More sharing options...
Themohawkninja Posted January 17, 2014 Share Posted January 17, 2014 I have 16 on a colony on Laythe. It's got an SSTO with a basic space station (which is actually the orbiting remains of the ship that hauled the colony and it's components to Laythe in the first place) along with a science packed rover. Link to comment Share on other sites More sharing options...
Boomerang Posted January 18, 2014 Share Posted January 18, 2014 I've got nine kerbals in orbit around Duna. Three in a interplanetary ship that's composed of a Duna lander, interplanetary tug/hitchhiker can middle segment, then a return capsule. The other six are in a station that's based around two hitchhiker cans with escape capsules for all six. I could land all of them safely on Duna with ease. With some creative re-docking, I might be able to get the station's hitchhikers free of the station and attached to the interplanetary tug, make it to Laythe. If I had just a bit of warning of Kerbin's demise, I've got two empty stations in orbit there, one a fuel depot that could hold four kerbals and another proof-of-concept station that I haven't had the heart to deorbit, that could hold another eight. Link to comment Share on other sites More sharing options...
O Nerd Posted January 20, 2014 Share Posted January 20, 2014 (edited) 18 Kerbals survive in The IKSS (International Kerbal Space Station) with heat radiators, solar pannels, batteries that could last forever, Carbon Extractors, Water purifiers... Well, i think that the IKSS could survive a lot of stuff..In career mode! Edited January 20, 2014 by O Nerd Link to comment Share on other sites More sharing options...
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