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What are your limits?


hobbsyoyo

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Part count :c Just developed a whole new technology on SSTO construction and balance(got that shipt down), docked a couple of planes to this space station. Space station itself was 4 dockings. Part count was about 300 to 350 when she froze up, now this station and all that inhabit it are an unapproachable kraken of game destroying lag. Every time I try to load this station up it instantly freezes at the exact same screen with the fuzzy IVA pics and the warped "not quite loaded" fuel bars. I got a few screenshots before it froze so thats okay.

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I have a degree in aerospace engineering and I cannot build airplanes in this game. At all. Period. Ordinary sized rockets? Sure. Space stations? No prob. But I just can't build a plane that flies worth a crap.

I also tend to "think small" too much and fail when I build anything very large. I can build a lifter big enough to get a full orange tank into a stable 100 km orbit, with a large probe core and sufficient fuel/electricity to deorbit itself, plus a full RCS system for docking and monoprop sufficient to refuel another orbiting craft. Bigger than that I have a hard time designing it all in my head well enough to build it. So interplanetary missions tend to require multiple dockings and a lot of time to wrangle everything and get it all ready to go.

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precision landing.

I can land pretty good... but not generally too close to where I intended. I can get within 3Km usually on an airless body like the Mun. But I want to get withing 200m and I want to be able to do that on planets with atmosphere too.

I haven't messed with planes much at all due to... my early efforts being completely uncontrollable and more recently... it taking too long to get anywhere and do anything. It wouldn't be as bad if I didn't have to baby sit the thing for the 2-3 hours it takes to fly anywhere interesting... and or if I could save mid light... but...

I build big things... but I don't have the patience for epically big things. Getting full orange tanks up has been somewhat difficult for me in the past. Weirdly I could get them up there as part of something else just fine but when I was trying to get them up to use to refuel things everything fell apart. I think I've got the hang of it now though.

Docking is always somewhat nerve-racking. I haven't had any explosions or unfortunate solar panel meetings in like 20 dockings but it's just not something I can get complacent about.

Oh! Aerobraking. My attempts never go as planed. I'm either too high and need to fire the engine... or too low... My Jool aerobraking attempts have all ended poorly...

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I wouldn't call it a "hard" limit, but I have yet to get good enough at docking to put together the massive space stations I envision (I do however have several station parts, which need to be assembled, floating around in orbit). My solution to this problem has been to try and build a space tug, but all my designs have failed so far. XD

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Only one thing worse than an SSTO rocket jet plane; an SSTO rocket plane without jets (which takes off horizontally on the runway). I recently managed to do just that. A few days ago that one would have been my worst KSP challenge. I also did "self flying planes", which take off, fly until out of fuel, and land or ditch with the passenger surviving (most of the time); with no SAS or autopilot or manual piloting. For me, those are almost as bad as SSTOs. I even did a few "self orbiting rockets", which means they entered orbit instead of either crashing or reaching escape V, just using SAS.

My biggest challenges in KSP remain those that I've not attempted to do: read ... landing on other planets or moons, and building real space stations. While that may be easy for a lot of people here, it will be really challenging for me I'm sure. I'm also poor at docking and landing from orbit. As to why I've not done those things yet, I've been busy doing the other things instead. I hope I've learned things that I can use later on.

Edit: I forgot; I had to knock the dust off of Blender and Gimp and wade through the forums but I made some mod parts for use in KSP. It was a challenge for me to get them in the game. I have great respect for mod makers.

Edited by Dispatcher
I forgot.
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My biggest limit? Time to experiment and find out what works. That and the time it takes for the game to go completely nuts and not accept keyboard input - usually happens after about 1/2 an hour to 45minutes of running non-stop. Memory leak maybe?

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I can now pretty much do anything (even SSTO's, winged and non-winged) and I live for docking procedures and find it truly enjoyable. But the following are things I utterly fail in:

1) Manned escape from surface of Eve

2) Manned escape from surface of Laythe

3) I seem to have trouble reaching Eeloo, it's the only planet I've never been to.

Edited by rodion_herrera
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Motivation is a big set-back for me. I love playing this game, honestly, but I don't want to put the effort into trying to plan a whole interplanetary mission step-by-step. I can dock, I can get to the Mun (good thing, too), and I can build planes, but I can't build SSTO crafts, though.

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I think I am limited by my imagination and assumptions of what is not possible. If I think something is possible or I have seen others do it, then I have been able to do it myself with enough persistence.

It's one of the really amazing aspects of the game. Dare mighty things people!

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There was a reddit challenge called "two orange tanks to orbit... to orbit".

The idea was to build a rocket that could lift two full jumbos into orbit, and then build another rocket that could lift that whole first rocket (with all of its fuel) into orbit.

Well, I knew I could do that. I've lifted 20 full jumbos into orbit, and it doesn't take 18 jumbos to lift 2 jumbos.

I decided to see about two orange tanks to orbit... to orbit... to orbit

I figured that would take about 30. I was working on a design for about a week, but then 0.22 came out, so I guess I'll never know. Perhaps I will get back to trying it after I max out the tech tree.

Edited by allmhuran
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