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KMP v0.1.5.1 [0.23] [alpha] [inactive]


TehGimp666

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When I launch the game no KMP menu opens for me. Everything looks like there is no mod (KMP) installed. I do not use any other mods and copied the 2 folders to the game folder. Is there any hotkey to bring up the menu and connect to a server? Hope someone can help me.

This sounds like you may have copied the files to the wrong place or something similar. Here's a video tutorial that might help.

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Thanks again TehGimp666 and crew! Great code too btw, well structured ;)

So, with that, new server hosted!

Europe In Ruins Server (Located in US) 24/7 (Crashes are the exception!)

version: 0.1.3.1

server: europeinruins.com

port: 2076

max players: 20

bubble radius: 2000

Ventrilo server, also 24/7

host: europeinruins.instantvent.com

port: 6861

No password

Join the vent if you need help!

Modded server, go here for installation instructions:

http://forums.europeinruins.com/index.php?topic=27508.0

These mods are REQUIRED, as is a slight tweak (overwrite) of bobcatinds Home2 part names

B9 Aerospace

http://kerbalspaceprogram.com/0-20-2-b9-aerospace-pack-r3-1/

Procedural Dynamics (Customisable wings)

http://forum.kerbalspaceprogram.com/threads/29862-0-22-Procedural-Dynamics-Procedural-Wing-0-5

Mechjeb 2

http://forum.kerbalspaceprogram.com/threads/47317-MechJeb-2-Patch-test-bed-release-%28October-10%29

KWRocketry

http://forum.kerbalspaceprogram.com/threads/51037-0-22-KW-Rocketry-v2-5-4-Avaliable-R-D-Tech-Tree-17-10-2013

Procedural Fairings

http://forum.kerbalspaceprogram.com/threads/39512-0-22-Procedural-Fairings-2-4-2-tech-tree-and-minor-improvements-%28Oct-19%29

Near Future

http://forum.kerbalspaceprogram.com/threads/52042-0-22-Near-Future-Propulsion-Pack-%28v0-24-new-engine-bugfixes%29

KAS

http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-4-Struts-pipes-part-containers-and-more-%280-22%29

Novapunch

http://forum.kerbalspaceprogram.com/threads/3870-0-22-NovaPunch-2-03-Oct-16th-2013-Career-Mode-Integration-Inline-NERVAS!

Aviation Lights

http://forum.kerbalspaceprogram.com/threads/16925-0-22-Aviation-Lights-v3-5-%2818OCT13%29

AIES

http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2

TT Modular Wheels

http://kerbalspaceprogram.com/modular-multiwheels-and-omniwheels-v0-6-tt-plugin-for-ksp-0-20-and-0-19/

H.O.M.E - NOTE: Requires Gamedata Overritten.

http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/

Magic Smoke Industries (Hinges etc)

http://forum.kerbalspaceprogram.com/threads/37707-0-21-0-22-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-8b-%2810-7-2013%29

-- Optional, but highly recommended --

Mission Controler

http://forum.kerbalspaceprogram.com/threads/43645-%28KSP-22%29-Mission-Controller-Extended-%28Updated-Nov-6%29-%28BETA-36%29

FAR flight model

http://forum.kerbalspaceprogram.com/threads/20451-0-22-Ferram-Aerospace-Research-v0-10-Aerodynamics-Fixes-For-Planes-Rockets

No screenshots please, as there are issues with it.

Have fun, play nice! ;)

Edited by LuciferNZ
Added vent details
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The newest version doesn't works for me, I can't connect to any server because the loading stops when "handshaking" and the loading never ends :(

It sounds like you need to re-copy the "saves" folder that comes with KMP, and if that doesn't help please feel free to report the problem on GitHub for more assistance.

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I actually haven't opened KSP, let alone KMP, for the past few weeks. However, going through the ChangeLog, I did not see any changes in handling mods. Which is great, so all my hard work isn't a complete waste of time. Therefore, I present you (previously known as KMP Mod Builder v1.0):

MultiPlayer Part Manager v2.0

Schermafbeelding-2013-11-13-om-18.47.272-293x261.png

Instead of reading the KSP.log the program scans your GameData and gives you the control to choose the mods you want to use in your server.

Address problems in my forum please, as this is not supported by KMP itself.

Forum Here

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Hello, I'm wondering if there's a reason for the new chat? The words cover up the parts in the VAB, it can't be moved and "`" has to be pressed for every sentence. Sometimes, when BackQuote is pressed to chat, typing doesn't work and the text box has to be clicked. This has led to some minor and major heart attacks for me as sometimes it won't register my keystrokes for ships and other times it will, causing me to stage multiple times or accidentally turn on my throttle. Also, the !help and !getcraft commands no longer seem to work with this new chat and were very useful for me and the people I've played with.

I understand making the chat moveable is a goal for 0.1.4, but having to hit a key every time a message is sent to send another is kind of a pain. I don't really see what was wrong with the old chat to warrant this change other than it was opaque which could be hidden anyway if moving it wouldn't work in the first place.

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Is there any way that an extra launchpad could be added, so that we can launch simultaneously and see each other on the way up? That would be really awesome.

I second that, it would be awsome to see/participate in a double launch (serversetup for 2 to 3,4,5,6,.... no. of extra pads) and you choose which pad to launch from in the VAB (or on the way out... eitherone beeing marked as occupied if in use atm. so you can't double the setup on one pad by 'accident'). Also as someone wished for a launchqueue(cant find the name now), sounds like a good idea as long as there is a launchtimer say 30-60seconds long (length setup for taking client sync/lag into account by modder) for reconfiguring outof place stages and so any trolls can't go AFK on the launchpad and block it completely for others. After which time if you have failed to go, you go to the back of the line.

-Possibillity of 3'rd party wieving of the launching vehicle from angles?

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When I launch the game no KMP menu opens for me. Everything looks like there is no mod (KMP) installed. I do not use any other mods and copied the 2 folders to the game folder. Is there any hotkey to bring up the menu and connect to a server? Hope someone can help me.
This sounds like you may have copied the files to the wrong place or something similar.

Actually it sounds just like what I did on my first 2 launchtries (while swearing furously I might add). I launched the wrong application... I switched the KSP.exe and the Launcher.exe. Didn't notice there was two separate exe's in my haste to get going. That caused me to just see a singleplayer game and....well be stumped for a bit. Maybe that can be fixed so the correct file "jumps out and hits you in the eye" even for fileblind folks like me :D

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Hello, thanks for making such an awesome mod!

I was wondering if anyone else was having the same problems me and my friend were. We decided to download a bunch of mods and for some reason the parts list just doesn't want to work with us. For example we can only load the Kethane drills and the 1.25 M drives (or usually just anything 1.25 M)from the interstellar mod. Is there any idea on how to fix this (we noticed that the parts names would sometimes have their _ replaced with a period but we managed to fix all these but it still doesn't work. Any ideas?

How did you get around the fact the kethane maps reset each time you connect? or is it only me that gets that issue.

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I can't save or launch vehicles from the spaceplane hanger: when I move the mouse up there, it greys out all the buttons. What have I messed up?

I had chat open, mystery solved. Leaving my shame here for others to learn from.

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are there any plans to allow users to sync while throttled up? been testing the newest build (excellent as with the previous versions) however its obvious that plane/rover/rocket racing is currently impossible and would love to be able to crash.. erm I mean watch others fly by :D

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can someone explain how registering on server works? Why I try /register maximus xxxx-xxx-xxx-xxx I Get error..

/register Maximus xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx (where xxx is my token)

[14:36:04] [info] : Could not parse register command. Format is "/register <user

name> <token>"

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what I meant was, when another player takes off/starts moving they disappear off my screen and dont reappear until the other players craft is completely still (or in orbit), this means that while I can see and interact with another player while still, I wanna be able to race and dogfight which seems impossible to do unless sync happens pretty much all the time

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How did you get around the fact the kethane maps reset each time you connect? or is it only me that gets that issue.

I'm not quite sure if we even get that issue. We can't even get the scanner parts to work. It's kinda weird because we assumed it was the underscores that were being messed up but apparently parts without underscored can't be loaded either so we can't even use the parts. What we did though was changed our parts list and the servers. Not sure how to get them working though.

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I second that, it would be awsome to see/participate in a double launch (serversetup for 2 to 3,4,5,6,.... no. of extra pads) and you choose which pad to launch from in the VAB (or on the way out... eitherone beeing marked as occupied if in use atm. so you can't double the setup on one pad by 'accident'). Also as someone wished for a launchqueue(cant find the name now), sounds like a good idea as long as there is a launchtimer say 30-60seconds long (length setup for taking client sync/lag into account by modder) for reconfiguring outof place stages and so any trolls can't go AFK on the launchpad and block it completely for others. After which time if you have failed to go, you go to the back of the line.

-Possibillity of 3'rd party wieving of the launching vehicle from angles?

Ill test out the 'extraplanetary' mod for you on my server and report back

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