HeadHunter67 Posted May 7, 2014 Share Posted May 7, 2014 The baked in city lights looked fantastic to me especially with my new detail texture That looks so nice - and I'd sure prefer that to the blobby city lights I have at the moment (some of which are underwater near certain coasts). Is that texture released yet? I'd love to use it. Link to comment Share on other sites More sharing options...
Superfluous J Posted May 7, 2014 Share Posted May 7, 2014 Love the city lights stuck to the terrain! Here's a quick video I made of it. I notice you can still see the lights underwater. No luck there? One thing I noticed is a weird psycho hexagon thingy in the city as I flew upward. Also, at the end of the video there's a bit of a surprise that I won't spoil for you Link to comment Share on other sites More sharing options...
rbray89 Posted May 7, 2014 Author Share Posted May 7, 2014 Love the city lights stuck to the terrain! Here's a quick video I made of it. I notice you can still see the lights underwater. No luck there?http://youtu.be/GeDPsCN_AIgOne thing I noticed is a weird psycho hexagon thingy in the city as I flew upward. Also, at the end of the video there's a bit of a surprise that I won't spoil for you I don't see the "weird hexagon thingy" you mention... Yeah, there is no scaled space component just yet. Re-tooling everything. Link to comment Share on other sites More sharing options...
Boamere Posted May 7, 2014 Share Posted May 7, 2014 http://i.imgur.com/lVb9KK2.pnghttp://i.imgur.com/TfIwOCT.png[bioluminescence intensifies]HUUUUUUUUUUUUUUGNNNNNNNNNNNNNN SO COOOL, I hope it's out before my exams really kick in XD("bioluminescence intensifies" - we need that as a meme) Link to comment Share on other sites More sharing options...
Superfluous J Posted May 7, 2014 Share Posted May 7, 2014 I don't see the "weird hexagon thingy" you mention...You may have to watch it at 1080p to see it, here's a quick crop of a screen grab. It pulsates as I move away from it. If you look closely there are others as well. They keep their location on the terrain as you move.There's also one as I'm doing the accidental backflip with my rocket, behind the rocket and a bit to the left. Link to comment Share on other sites More sharing options...
NathanKell Posted May 7, 2014 Share Posted May 7, 2014 rbray: Hmm, fair point. Maybe Screen blending? Link to comment Share on other sites More sharing options...
maybach123 Posted May 7, 2014 Share Posted May 7, 2014 ya i cant figure out how to unpack this mod just for added info im using a mac and i do not have it on steam can some one help me Link to comment Share on other sites More sharing options...
erona Posted May 7, 2014 Share Posted May 7, 2014 A blending option like screen would be killer! No more blotting out the sun with stuff you don't want to. Here's a really really rough concept of what I'm working on. The colors are way way off right now. Sorry for the crap video quality too... Does anyone have any suggestions on how to fix the hard edged line on the horizon when above the layer? I have yet to figure out how to deal with that Link to comment Share on other sites More sharing options...
somnambulist Posted May 8, 2014 Share Posted May 8, 2014 ya i cant figure out how to unpack this mod just for added info im using a mac and i do not have it on steam can some one help me1) Be sure you download the low-res version of the mod. KSP under Mac OS X has issues with the hires textures. 2) Navigate to your KSP folder. An install from Steam installs to ~/Library/Application Support/Steam/common/Kerbal Space Program3) Unzip the mod. Move the contents of the GameData folder to the game's GameData folder. DO NOT overwrite files. If prompted to overwrite files, merge the folders manually. OR option-drag the mod's GameData folder into your KSP folder. The Finder will then ask you if you want to merge folders. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 8, 2014 Share Posted May 8, 2014 Wanted to make note that in the new dev version, at high speeds it's really easy to fall through the ground. Link to comment Share on other sites More sharing options...
rbray89 Posted May 8, 2014 Author Share Posted May 8, 2014 Wanted to make note that in the new dev version, at high speeds it's really easy to fall through the ground.http://gifmaker.me/files/download/home/20140507/11/SRTDT1vGp0l2Bi1BELlbQi/output_k9NGWE.gifHmmm.... Not entirely sure why this might be. Link to comment Share on other sites More sharing options...
rbray89 Posted May 8, 2014 Author Share Posted May 8, 2014 Wanted to make note that in the new dev version, at high speeds it's really easy to fall through the ground.http://gifmaker.me/files/download/home/20140507/11/SRTDT1vGp0l2Bi1BELlbQi/output_k9NGWE.gifMight it always be like this? Maybe the PQS mesh not updating in time? I can't think of any other reason this might be happening. Aside from the PQS settings being out of whack. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 8, 2014 Share Posted May 8, 2014 Might it always be like this? Maybe the PQS mesh not updating in time? I can't think of any other reason this might be happening. Aside from the PQS settings being out of whack.As long as I'm going below somewhere around 70-80 M/S, I won't fall through. I've also noticed it's alot easier to put the camera through the ground. It's never made me fall through the ground unless I'm going something like 400 M/S on stock. I really don't know what other info to give you. Link to comment Share on other sites More sharing options...
tygoo7 Posted May 8, 2014 Share Posted May 8, 2014 The new dev version literally gave me an extra 10fps! I have not been able to find sonic's bug but I did find weird water squares, kind of like when chunks are loading in minecraft, and they were also very shiny. Link to comment Share on other sites More sharing options...
rbray89 Posted May 8, 2014 Author Share Posted May 8, 2014 The new dev version literally gave me an extra 10fps! I have not been able to find sonic's bug but I did find weird water squares, kind of like when chunks are loading in minecraft, and they were also very shiny.I think that issue is tangent related. Link to comment Share on other sites More sharing options...
rbray89 Posted May 8, 2014 Author Share Posted May 8, 2014 added daylight texture handling to terrain: TEST RELEASE ONLY! https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/OVERHAUL-2 Link to comment Share on other sites More sharing options...
Superfluous J Posted May 8, 2014 Share Posted May 8, 2014 added daylight texture handling to terrain: TEST RELEASE ONLY! https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/OVERHAUL-2How do I make this guy drool?Someone upload a screenshot. I'm tethered to a cell phone so can't download the mod Link to comment Share on other sites More sharing options...
NathanKell Posted May 8, 2014 Share Posted May 8, 2014 Oh heck yes! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 8, 2014 Share Posted May 8, 2014 Delicious. Link to comment Share on other sites More sharing options...
FenrirWolf Posted May 8, 2014 Share Posted May 8, 2014 "They've gone to plaid!" Link to comment Share on other sites More sharing options...
Superfluous J Posted May 8, 2014 Share Posted May 8, 2014 (edited) Is it bad that I'm more excited about this than Contracts?Thanks SonicGalaxy for the screenie. It's even better than I thought it was going to be Now all* we need is to be able to define highways between cities with vectors instead of bitmaps.*ALL [awl] (adj) everything, until I think of more. Edited May 8, 2014 by 5thHorseman Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 8, 2014 Share Posted May 8, 2014 Is it bad that I'm more excited about this than Contracts?Thanks SonicGalaxy for the screenie. It's even better than I thought it was going to be Now all* we need is to be able to define highways between cities with vectors instead of bitmaps.*ALL [awl] (adj) everything, until I think of more.Be warned, that was a CUSTOM TEXTURE. Not the texture that comes with the dev build. Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 8, 2014 Share Posted May 8, 2014 (edited) Looking really nice. However, getting odd boxes in oceans and no city lights in map view (on clean install with just EVE + overhaul 2).Edit: I assume it's down to me doing something wrong though - these things usually are... Javascript is disabled. View full album Edited May 8, 2014 by UnanimousCoward Link to comment Share on other sites More sharing options...
Superfluous J Posted May 8, 2014 Share Posted May 8, 2014 (edited) Be warned, that was a CUSTOM TEXTURE. Not the texture that comes with the dev build.I presume you'll be making that available once we've got a real build?I'm hoping that after this update comes out, I'll be making a pair of day/night textures for the city lights.Looking really nice. However, getting odd boxes in oceans and no city lights in map view (on clean install with just EVE + overhaul 2).Edit: I assume it's down to me doing something wrong though - these things usually are... I think this time it's the mod. I'm seeing that too with the previous test build in a low orbit. I suspect it's related to this tidbit:Yeah, there is no scaled space component just yet. Re-tooling everything. Edited May 8, 2014 by 5thHorseman Link to comment Share on other sites More sharing options...
pingopete Posted May 8, 2014 Share Posted May 8, 2014 (edited) You're kicking some major butt rbray! Thank you so much. The new FadeScale option in this build made a HUGE difference already for the sunsets for BA.The baked in city lights looked fantastic to me especially with my new detail texture So many possibilities right now! Me and Thesonicgalaxy are definitely going to be busy once this is released haha.http://i.imgur.com/Xd6YuqT.png... having minor brain seizure trying to comprehend the beauty of this image.EDIT: Rbray: does the latest test build have the high poly 2d meshes by any chance? Edited May 8, 2014 by pingopete Link to comment Share on other sites More sharing options...
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