BudgetHedgehog Posted May 9, 2014 Share Posted May 9, 2014 Astronomer's Visual Pack V3 is finally out!http://imgur.com/a/g67JhTest it out yourself now:Curse: http://kerbal.curseforge.com/plugins/220335-astronomers-visual-pack-v3-betaSpacePort: http://kerbalspaceprogram.com/hdcloudtextures/Oh sweet jeebus, I want this... what's the performance hit with it? Night-time at Laythe is amazing... Very well done and I'll probably be installing it in the near future (once I get too fed up with the FPS drop caused by KSPRC ) Link to comment Share on other sites More sharing options...
Boamere Posted May 9, 2014 Share Posted May 9, 2014 TY astronomer!TESTING AWAYYYYYYYYYYYY Link to comment Share on other sites More sharing options...
rbray89 Posted May 9, 2014 Author Share Posted May 9, 2014 That looks amazing! Same thing I ask for all the cloud packs, any chance for altitude values to match the various RSS configs? (10x & 6.4x atm) It sucks having to choose between having a big planet or a pretty one. RSS will work well with EVE eventually. Right now the dev version seems to compliment it well. Link to comment Share on other sites More sharing options...
NathanKell Posted May 9, 2014 Share Posted May 9, 2014 Exactly. I figured it would be easier to make texture maps using those. I'm also planning on using alpha for cities, and R,G&B for the other texture mappings (grass, sand, snow).EDIT:Another thing I was considering was to use Alpha in the city texture for use with lights instead of a dedicated texture. The issue there would be less color variation. Thoughts?Alpha for cities and RGB for, dare I say it, landclass? (Or just straight up RGB with no alpha, and city = a landclass.)I would definitely suggest keeping two city textures; you want multicolored lights for citylights, and that may not align with the city's color during the day. Link to comment Share on other sites More sharing options...
ahappydude Posted May 9, 2014 Share Posted May 9, 2014 Started up ksp beacuse of astronomers new pack, wow... I actually went to the moon instead i hope its okey to post some pics here: Link to comment Share on other sites More sharing options...
Sauron Posted May 10, 2014 Share Posted May 10, 2014 I've followed the install directions for Astronomer's pack exactly, but it seems like something didn't install correctly. Those black clouds move but never dissapear. Halp? Link to comment Share on other sites More sharing options...
Astronomer Posted May 10, 2014 Share Posted May 10, 2014 Thank you everyone for your feedback! I really appreciate it!Started up ksp beacuse of astronomers new pack, wow... I actually went to the moon instead i hope its okey to post some pics here:http://i.imgur.com/ytddxRU.pnghttp://i.imgur.com/akphwLv.pnghttp://i.imgur.com/SwgKdx5.pnghttp://i.imgur.com/r70YaVd.pnghttp://i882.photobucket.com/albums/ac29/TalkingHat/AFDSADSFSADFFSD.jpgI've followed the install directions for Astronomer's pack exactly, but it seems like something didn't install correctly. Those black clouds move but never dissapear. Halp? They should be occasional, not constant. Maybe the texture didn't load properly? This could be caused by a lack of memory but I doubt it. Does anyone else have this issue? Link to comment Share on other sites More sharing options...
Sauron Posted May 10, 2014 Share Posted May 10, 2014 To clarify: I ran at full timewarp for several game-weeks with the black clouds persisting throughout.On a constructive and slightly related note, it'd be nice to have slightly 'puffier' stormclouds that look a lot more solid. Is this doable? Link to comment Share on other sites More sharing options...
federally Posted May 10, 2014 Share Posted May 10, 2014 What is the weird circle of clear skies that shows around your ship as you pass through the clouds? It seems to only be in one layer Link to comment Share on other sites More sharing options...
ahappydude Posted May 10, 2014 Share Posted May 10, 2014 Thank you everyone for your feedback! I really appreciate it!http://i.imgur.com/r70YaVd.pngThey should be occasional, not constant. Maybe the texture didn't load properly? This could be caused by a lack of memory but I doubt it. Does anyone else have this issue? Haha nicelydone, he is safe at the moon now but he has been awake solong he need rescue asap, going to play around with ytour pack more later this weekend Hope you contiue to work with ops plugins! Cheers from sweden Link to comment Share on other sites More sharing options...
problemecium Posted May 10, 2014 Share Posted May 10, 2014 Has anyone released / will anyone release a pack wherein Eve's atmosphere isn't opaque? This is Kerbal Space Program after all, where I find being able to see where I can land more valuable than replicating the very not-Kerbal planet Venus. I'm all for thick, smoggy clouds, but it'd be better if they didn't cover the whole surface or were more transparent. Link to comment Share on other sites More sharing options...
NathanKell Posted May 10, 2014 Share Posted May 10, 2014 rbray: finally got my citylights main texture working: I forgot that you make an exception for Clouds/* in ATM but *not* CityLights. So the 8192x4096 Earth cities map was being crunched to 512.Anyway, here's my album. I think they're good enough to release now.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
ahappydude Posted May 10, 2014 Share Posted May 10, 2014 Cool progress nathan! I dont know if you remeber this, but a while back a user started making a procerdualcity/structures plugin, i cant find the link now but it would be a good match with those you made Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 10, 2014 Share Posted May 10, 2014 Cool progress nathan! I dont know if you remeber this, but a while back a user started making a procerdualcity/structures plugin, i cant find the link now but it would be a good match with those you madeisn't that the same mod Rbray made? Link to comment Share on other sites More sharing options...
rbray89 Posted May 10, 2014 Author Share Posted May 10, 2014 rbray: finally got my citylights main texture working: I forgot that you make an exception for Clouds/* in ATM but *not* CityLights. So the 8192x4096 Earth cities map was being crunched to 512.Anyway, here's my album. I think they're good enough to release now.http://imgur.com/a/8rGa0Wow. Very nice! Link to comment Share on other sites More sharing options...
NathanKell Posted May 10, 2014 Share Posted May 10, 2014 (edited) Thanks!rbray: you're welcome to use them if you like.https://github.com/NathanKell/RealSolarSystem/tree/master/BoulderCo/CityLights/TexturesEDIT: oh, rbray, there is one awesome thing you could do: check vertex height and if < sea level, set City/CityLights alpha to 0. Edited May 10, 2014 by NathanKell Link to comment Share on other sites More sharing options...
Superfluous J Posted May 10, 2014 Share Posted May 10, 2014 Thanks!rbray: you're welcome to use them if you like.https://github.com/NathanKell/RealSolarSystem/tree/master/BoulderCo/CityLights/TexturesEDIT: oh, rbray, there is one awesome thing you could do: check vertex height and if < sea level, set City/CityLights alpha to 0.Yes please please please I want to make a new global lights texture so bad but it relies on this functionality. Link to comment Share on other sites More sharing options...
sebi.zzr Posted May 10, 2014 Share Posted May 10, 2014 They should be occasional, not constant. Maybe the texture didn't load properly? This could be caused by a lack of memory but I doubt it. Does anyone else have this issue?Same here,clouds over KSC never disappear. Link to comment Share on other sites More sharing options...
Astronomer Posted May 10, 2014 Share Posted May 10, 2014 Same here,clouds over KSC never disappear.Do Duna/Laythe have clouds? If they do, that means the texture is loaded properly. Link to comment Share on other sites More sharing options...
problemecium Posted May 10, 2014 Share Posted May 10, 2014 Okay so I just searched all over the place and didn't see any mention of this: I'm having a serious problem with the Save/Load feature. Namely, the plugin doesn't seem to be able to save, and if I happen to click "reset to default" I can never go back to the way it was before. Has a solution been found for this kind of issue? Link to comment Share on other sites More sharing options...
rbray89 Posted May 10, 2014 Author Share Posted May 10, 2014 Yes please please please I want to make a new global lights texture so bad but it relies on this functionality.You just HAVE to complicate things Lets see how fast I can do this. Link to comment Share on other sites More sharing options...
Pingonaut Posted May 10, 2014 Share Posted May 10, 2014 Link to comment Share on other sites More sharing options...
Lei07 Posted May 10, 2014 Share Posted May 10, 2014 (edited) Looking forward to the new version! Keep up the great work guys, EVE adds so much to the look of KSP. The changes seen so far are awesome! Edited May 10, 2014 by Lei07 Link to comment Share on other sites More sharing options...
pingopete Posted May 10, 2014 Share Posted May 10, 2014 (edited) I can't believe how far this game has come in terms of graphics enhancements, I remember just a year ago, no eye candy mods, not even texture replacers, and there I was sat wishing for something anything, now literally to much choice! It's a shame the game can only handle so much at the mo, maybe one day we'll get x64 and some better gpu utilisation. I have my GTX560 just sat there, bored, waiting for something to do, while 1 of my 4 cpu cores is having cardiac arrest trying to keep up Edited May 10, 2014 by pingopete Link to comment Share on other sites More sharing options...
vanlock Posted May 10, 2014 Share Posted May 10, 2014 So much awesome, all over the place ! :love: Link to comment Share on other sites More sharing options...
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