jsimmons Posted June 28, 2014 Share Posted June 28, 2014 I also tested the purposed solution for OVERHAUL 9-2 on linux and it worked. The dll just needs to be built as EVEManager.dll instead of EveManager.dll. Link to comment Share on other sites More sharing options...
Eleven Posted June 29, 2014 Share Posted June 29, 2014 I also tested the purposed solution for OVERHAUL 9-2 on linux and it worked. The dll just needs to be built as EVEManager.dll instead of EveManager.dll.Although changing the name does get this working in general, clouds do not show up in the menu screen with Kerbin in the background. Link to comment Share on other sites More sharing options...
pingopete Posted June 29, 2014 Share Posted June 29, 2014 The other option here would be to go back to rotation speed instead, but that removes a useful reference frame. Thoughts? Not to sure maybe someway of locking this layer to its cloud counterpart, maybe using the original technique in part? Tbh if you can't be bothered to sort it or don't wanna roll back just for this one thing, I don't blame you. What was the usefulness of the reference frame tho anyway?.. to maintain a global time scale or something? Link to comment Share on other sites More sharing options...
rbray89 Posted June 29, 2014 Author Share Posted June 29, 2014 Not to sure maybe someway of locking this layer to its cloud counterpart, maybe using the original technique in part? Tbh if you can't be bothered to sort it or don't wanna roll back just for this one thing, I don't blame you. What was the usefulness of the reference frame tho anyway?.. to maintain a global time scale or something?figuring out how fast 1m/s will be vs a small rotation coefficient is much easier, and ports between RSS much better. Link to comment Share on other sites More sharing options...
pingopete Posted June 29, 2014 Share Posted June 29, 2014 figuring out how fast 1m/s will be vs a small rotation coefficient is much easier, and ports between RSS much better.Ok well in that case don't worry about, it, I'll figure something out Link to comment Share on other sites More sharing options...
jsimmons Posted June 29, 2014 Share Posted June 29, 2014 Eleven: I noticed clouds missing in the opening menu as well. Also the shore line is distorted when you zoom out from the space center. Link to comment Share on other sites More sharing options...
Einkleinermensch Posted June 30, 2014 Share Posted June 30, 2014 I also tested the purposed solution for OVERHAUL 9-2 on linux and it worked. The dll just needs to be built as EVEManager.dll instead of EveManager.dll.Sorry, I done this too, but only volumetric clouds appeared. The clouds for map view are under the "surface" of mesh and they don't want to change their radius. Clouds above the Duna and Eve don`t work, too. Link to comment Share on other sites More sharing options...
AndreyATGB Posted June 30, 2014 Share Posted June 30, 2014 The overhaul doesn't have clouds configured for anything other than Kerbin. Link to comment Share on other sites More sharing options...
Einkleinermensch Posted June 30, 2014 Share Posted June 30, 2014 The overhaul doesn't have clouds configured for anything other than Kerbin.Oh, then i must sorry for that question.But clouds for generated mesh of Kerbin (I use sort of 10x rescale) still not appear above it's surface, only volumetric clouds are here.My problem:Changing height in manager doesn't make any effect. Link to comment Share on other sites More sharing options...
NathanKell Posted June 30, 2014 Share Posted June 30, 2014 This is what is in the BoulderCo. config:ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = BoulderCo enabled = true OVERRIDES { BoulderCo/Clouds/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } }}Clouds folder has changed name for Overhaul. That would be why. Use this config.ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = BoulderCo enabled = true OVERRIDES { BoulderCo/Atmosphere/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/CityLights/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = true } }} Link to comment Share on other sites More sharing options...
Avalon304 Posted July 1, 2014 Share Posted July 1, 2014 Clouds folder has changed name for Overhaul. That would be why. Use this config.ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = BoulderCo enabled = true OVERRIDES { BoulderCo/Atmosphere/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/CityLights/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = true } }}Thanks alot! Link to comment Share on other sites More sharing options...
pingopete Posted July 1, 2014 Share Posted July 1, 2014 (edited) So I just figured out that negative fallOffPower and Scale values give the effect of specularity/horizon haze:D:D:D:D:D Rbray your mod knows no bounds! Edited July 1, 2014 by pingopete Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 2, 2014 Share Posted July 2, 2014 I think you have the basic idea, but are missing the point. This is WIP. I still have lots to do to get everything working as originally desired. I had to create a basic replacement to make sure other features would work, and same goes for ocean. Same for everything basically. Please be patient, it is a DEV release, hence why it isn't on the first page.So there's no way to use a good-looking Kerbin with RSS or 6.4:1 Kerbin? Link to comment Share on other sites More sharing options...
NathanKell Posted July 2, 2014 Share Posted July 2, 2014 Sounds like somebody has an installation problem. (Also a tone problem, obvs). Link to comment Share on other sites More sharing options...
rbray89 Posted July 2, 2014 Author Share Posted July 2, 2014 So there's no way to use a good-looking Kerbin with RSS or 6.4:1 Kerbin?Just give it time. We'll get there soon. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 3, 2014 Share Posted July 3, 2014 (Also a tone problem, obvs).In text I sometimes end up sounding more angry than I do in real life. After all, text doesn't convey tone or emotion nearly as well as real life. I suppose I should really fix that. Sometimes I forget that other forum members are people. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 3, 2014 Share Posted July 3, 2014 (edited) Am I correct in saying the only incompatibility of current EVE with RSS is that the volumetric clouds are too high? EDIT: Turns out my only problem with EVE is that I'm confusing version numbers. Everything works and looks fine now.EDIT2: Turns out I'm wrong about the above statement. The statement above the above statement seems to be correct after all. Edited July 3, 2014 by GregroxMun Link to comment Share on other sites More sharing options...
NathanKell Posted July 3, 2014 Share Posted July 3, 2014 Ah. Yeah. We are people, yeah. :]The current EVE Overhaul 9-2 appears, so far as I can tell, to work correctly with RSS. However if you are playing on Earth you will want the city lights texture in the RSS OP as otherwise you'll get Kerbin's city placement. Link to comment Share on other sites More sharing options...
Taco_Tony_Jones Posted July 4, 2014 Share Posted July 4, 2014 (edited) Hello All,I am having difficulties installing the mods. I would appreciate some advice. Here is what I did:1. Downloaded and installed each individual prerequisite mod. Used download link found on this thread on the 1st post.2. Downloaded Better Atmospheres and extracted to GameData folder, overwriting everything I just installed in previous step.3. Removed CloudLayers.cfg4. Installed Sun flareGame crashes when I attempt to boot it up. Now When I remove the EnvironmentVisualEncancements folder, the game does NOT crash. However I do not get my better atmospheres. I have the dump logs but I am not sure exactly which file you need to see to help.Please advise. I look forward to seeing better atmospheres in game. Edit: Cancel this question! ActiveTextureManagement fixed my problem! Edited July 4, 2014 by Taco_Tony_Jones Link to comment Share on other sites More sharing options...
KyleofKerbin Posted July 4, 2014 Share Posted July 4, 2014 still a work in progress: Shadow work. How is procedural cloudcover coming along, and will procedural shadows be possible to match the clouds?I don't care how long it takes for those precedural clouds to be added, just so long as I have a purpose for my weather satellites to be in orbit. If the procedural clouds and/or shadows are impossible, I'll just blow the weather probes up. It's just as fun anyways! Link to comment Share on other sites More sharing options...
Astronomer Posted July 5, 2014 Share Posted July 5, 2014 (edited) Decided to rework the auroras as one of the things for the upcoming patch for my pack. You can't see it from here, but they are animated a lot better now. Still WIP, probably should turn it down for Duna.Also I've reworked Eve. I figured if the land has to be somewhat visible from orbit for convenience, doesn't mean I can't add more volumetric layers as you come in for landing.Javascript is disabled. View full album Edited July 6, 2014 by Astronomer Link to comment Share on other sites More sharing options...
Hyomoto Posted July 5, 2014 Share Posted July 5, 2014 Lookin' so fine. Link to comment Share on other sites More sharing options...
TMS Posted July 6, 2014 Share Posted July 6, 2014 Decided to rework the auroras as one of the things for the upcoming patch for my pack. You can't see it from here, but they are animated a lot better now. Still WIP, probably should turn it down for Duna.Also I've reworked Eve. I figured if the land has to be somewhat visible from orbit for convenience, doesn't mean I can't add more volumetric layers as you come in for landing.http://imgur.com/a/gW1NoAre you doing this for the eventual release of EVE 8 or is this a rework for 7.3?Looks great as ever, btw. Link to comment Share on other sites More sharing options...
Astronomer Posted July 6, 2014 Share Posted July 6, 2014 (edited) Lookin' so fine.Are you doing this for the eventual release of EVE 8 or is this a rework for 7.3?Looks great as ever, btw.V3 FINAL will be based on 7-3. V4 will be based on whatever the next version is. :]rbray89, people on reddit are asking for color sliders. Will this be a feature? Edited July 6, 2014 by Astronomer Link to comment Share on other sites More sharing options...
ThorBeorn Posted July 6, 2014 Share Posted July 6, 2014 I get a dozen of these in my outputlog: NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Is this normal? I use RSS and the realism mods amongst a bunch of other mods. Link to comment Share on other sites More sharing options...
Recommended Posts