Aegrim Posted January 29, 2015 Share Posted January 29, 2015 (edited) What you need help with? <:Trying to get it to work with the outer planets mod, but i seem to be struggling to get it to work with a clean install.I've been copying and deleting game directories and all kinds so i need to get some new outputlogs etc before i can post anything.EDIT - oh god what have i done? http://i.imgur.com/qyofUtw.jpg Edited January 29, 2015 by Aegrim Link to comment Share on other sites More sharing options...
FantasticTuesday Posted January 29, 2015 Share Posted January 29, 2015 Is there an easy way to get the daytime city textures into the current release build (7.4)? I've spent all evening trying to shave off dlls from the overhaul build to get the functionality down to just clouds and city day/night textures, but I can't figure out how to remove the overhaul's ocean and ground textures without removing city textures too. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted January 29, 2015 Share Posted January 29, 2015 Trying to get it to work with the outer planets mod, but i seem to be struggling to get it to work with a clean install.I've been copying and deleting game directories and all kinds so i need to get some new outputlogs etc before i can post anything.EDIT - oh god what have i done? http://i.imgur.com/qyofUtw.jpgThat looks an awful lot like the results of Active Texture Management. Link to comment Share on other sites More sharing options...
Aegrim Posted January 29, 2015 Share Posted January 29, 2015 (edited) That looks an awful lot like the results of Active Texture Management.Well it did seem to hang a lot on some of the clouds texture files. I didn't check any of the planets that i'd noticed it hanging on.EDIT - Kerbin, Duna, and Laythe are all like this.EDIT 2 - I switched the files from AVP to the default EVE files, and now duna and laythe have kerbin clouds, and I think Jool is back to stock.EDIT 3 - I got it to work by ignoring the "3rd step - core mod (just clouds)" step, and installed everything else fine. Keeping the default EVE clouds. Edited January 30, 2015 by Aegrim Link to comment Share on other sites More sharing options...
Proot Posted February 1, 2015 Share Posted February 1, 2015 Was "Project V" confirmed as female kerbals?If not, with Rbray89 away for so "long" time, I'm starting to suspect that "Project V" is for "visuals" and maybe is involving him.Anyways, I miss him, hope he is well. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 1, 2015 Share Posted February 1, 2015 (edited) Was "Project V" confirmed as female kerbals?If not, with Rbray89 away for so "long" time, I'm starting to suspect that "Project V" is for "visuals" and maybe is involving him.Anyways, I miss him, hope he is well.Project V was confirmed as female kerbals. Yeah I hope Rbray is well too. Edited February 3, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
Oinker Posted February 3, 2015 Share Posted February 3, 2015 To those with crashes -It's been said before, but must be repeated often: use Open-GL mode to save tons of memory.Set steam KSP launch options (or append to the shortcut if stand-alone): -force-opengl Link to comment Share on other sites More sharing options...
Superfluous J Posted February 3, 2015 Share Posted February 3, 2015 To those with crashes -It's been said before, but must be repeated often: use Open-GL mode to save tons of memory.Set steam KSP launch options (or append to the shortcut if stand-alone): -force-openglAnd as I stress whenever someone suggests this: If Open-GL kills your framerates, try DirectX 11 with with the tag -force-d3d11-no-singlethreadedIt doesn't save as much as OpenGL but my framerates are actually better AND I get about a 30% savings in memory footprint. Link to comment Share on other sites More sharing options...
SkyRex94 Posted February 3, 2015 Share Posted February 3, 2015 Is there any way to apply clouds to Vall, Pol or Bop without them being thousands of meters over the surface? Link to comment Share on other sites More sharing options...
hjrrockies Posted February 3, 2015 Share Posted February 3, 2015 (edited) I'm getting tons of NullRef's for EVE. All of them like this:NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0Has anyone else had these pop up for them?EDIT: Just looked back one page, and it's already been brought up. I guess it's just memory overload then. Edited February 3, 2015 by hjrrockies Link to comment Share on other sites More sharing options...
Jacke Posted February 3, 2015 Share Posted February 3, 2015 And as I stress whenever someone suggests this: If Open-GL kills your framerates, try DirectX 11 with with the tag -force-d3d11-no-singlethreadedIt doesn't save as much as OpenGL but my framerates are actually better AND I get about a 30% savings in memory footprint.Thanks for posting that, 5thHorseman. Tried it out but with Astronomers Interstellar visual pack D3D11 still uses too much memory. And now in KSP 0.90 the stock memory leak is such that even OpenGL will eventually crash after too long or many flights. Going back to Edge of Oblivion fixes that. Trying to use Interstellar but with some of the other components removed to drop the memory footprint. Link to comment Share on other sites More sharing options...
salamanderrake Posted February 5, 2015 Share Posted February 5, 2015 Does this still work with 0.90 beta then ever? Link to comment Share on other sites More sharing options...
blowfish Posted February 5, 2015 Share Posted February 5, 2015 Does this still work with 0.90 beta then ever?I have had no issues. Link to comment Share on other sites More sharing options...
Darkstar616 Posted February 5, 2015 Share Posted February 5, 2015 A lot of people are having issues with it working on 0.90, I'm not taking any chances so I'm just gonna wait til theres an update. Link to comment Share on other sites More sharing options...
Thomas988 Posted February 7, 2015 Share Posted February 7, 2015 I have a question. Is it possible to add cloud layers around the sun? If so, how? There was a mod proposing to using EVE to make an actual galaxy, and I would like to mess around to see what I can achieve. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 7, 2015 Share Posted February 7, 2015 (edited) I have a question. Is it possible to add cloud layers around the sun? If so, how? There was a mod proposing to using EVE to make an actual galaxy, and I would like to mess around to see what I can achieve.IIRC Better atmospheres placed layers around the sun, maybe try looking at those configs. EDIT: also the problem with making a galaxy with EVE is that all the layers are spheres and galaxies are disks... Edited February 7, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
Thomas988 Posted February 7, 2015 Share Posted February 7, 2015 EDIT: also the problem with making a galaxy with EVE is that all the layers are spheres and galaxies are disks...Challenge accepted. ( á° Üʖ á°) Link to comment Share on other sites More sharing options...
MicroChipz Posted February 8, 2015 Share Posted February 8, 2015 Is this mod compatible for ksp 0.9 ? ? ? ? ? ? ? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 8, 2015 Share Posted February 8, 2015 Probably not, that's too old. Link to comment Share on other sites More sharing options...
UnanimousCoward Posted February 8, 2015 Share Posted February 8, 2015 Is this mod compatible for ksp 0.9 ? ? ? ? ? ? ?This question was asked and answered on the previous page of this thread: yes, it works fine (at least for most people - but that's always the way with mods...) Link to comment Share on other sites More sharing options...
jlcarneiro Posted February 12, 2015 Share Posted February 12, 2015 Sorry to bring this back, guys, but what is the keystroke to bring up the GUI on EVE's last version? I use 64-bit Linux and ALT+N, ALT+E, CTRL+ALT+E, CTRL+ALT+N don't work... Link to comment Share on other sites More sharing options...
Antman68 Posted February 12, 2015 Share Posted February 12, 2015 I think it is right Shift + N, but not 100% sure... I do know that the right Shift key(not sure about the left) is the "modifier" key for Linux. When I made the switch to Linux Mint a few days ago, I kept hitting Alt + F2 to try to bring up the debug window. This did not work(it brings up the Linux menu), but right Shift + F2 now brings up the debug for sure. Hope this helps. Link to comment Share on other sites More sharing options...
Jonas3279 Posted February 12, 2015 Share Posted February 12, 2015 yes, i am having absolutely no problems with it. I'm also using the Astronomer's Visual Pack which is really god damn nice! Link to comment Share on other sites More sharing options...
jlcarneiro Posted February 13, 2015 Share Posted February 13, 2015 I think it is right Shift + N, but not 100% sure... I do know that the right Shift key(not sure about the left) is the "modifier" key for Linux. When I made the switch to Linux Mint a few days ago, I kept hitting Alt + F2 to try to bring up the debug window. This did not work(it brings up the Linux menu), but right Shift + F2 now brings up the debug for sure. Hope this helps.Thanks! But I tried RShift+N and it did nothing... I'm starting to think I'm doing something wrong here... Link to comment Share on other sites More sharing options...
daniel l. Posted February 13, 2015 Share Posted February 13, 2015 One listtle question:Does it delete black on cloud textures and substitute it for transparency. Link to comment Share on other sites More sharing options...
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