Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 (edited) 26 minutes ago, Nhawks17 said: Not sure what that one does, haven't messed with that one myself. okay.. do i have to change or specify the type for the maintex?? i cannot make it to work I had enough of EVE.. it is make my scratch my head... i will leave @V8jester to test and fix the issues. Edited December 24, 2015 by Joshwoo69 Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 4 minutes ago, Joshwoo69 said: okay.. do i have to change or specify the type for the maintex?? i cannot make it to work If you're not using cube maps you need to set it to RGBA and specific where the texture is. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 13 minutes ago, Nhawks17 said: If you're not using cube maps you need to set it to RGBA and specific where the texture is. thanks! Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 (edited) i still cannot get the thing to work rbray or Nhawks can i let you guys have the textures and config and help fix it? thanks https://copy.com/jUQFZdwEnBEQ4iUp @V8jester you might also fix the textures... Edited December 24, 2015 by Joshwoo69 Link to comment Share on other sites More sharing options...
rbray89 Posted December 24, 2015 Author Share Posted December 24, 2015 20 minutes ago, Joshwoo69 said: i still cannot get the thing to work rbray or Nhawks can i let you guys have the textures and config and help fix it? thanks https://copy.com/jUQFZdwEnBEQ4iUp @V8jester you might also fix the textures... Stop using the configs. Use the GUI. ALT+0 Link to comment Share on other sites More sharing options...
V8jester Posted December 24, 2015 Share Posted December 24, 2015 (edited) 1 hour ago, Joshwoo69 said: i still cannot get the thing to work rbray or Nhawks can i let you guys have the textures and config and help fix it? thanks https://copy.com/jUQFZdwEnBEQ4iUp @V8jester you might also fix the textures... I will try and have a look at it.... But I'm kinda just coasting right now as I don't want to steal Astronomer's thunder. Edited December 24, 2015 by V8jester Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 (edited) 1 hour ago, rbray89 said: Stop using the configs. Use the GUI. ALT+0 What?! there WAS a gui? *faints* soo how do you edit them? can you give me a run down? Edited December 24, 2015 by Joshwoo69 Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 even though i made a cfg file in the boulderCo file.. it still is not registering. No config! Please add a config with the content of "EVE_ATMOSPHERE{}" to populate. Link to comment Share on other sites More sharing options...
bas Posted December 24, 2015 Share Posted December 24, 2015 8 hours ago, Joshwoo69 said: uhhh.... wrong topic??? Ooh sorry Link to comment Share on other sites More sharing options...
onlinegamesz Posted December 24, 2015 Share Posted December 24, 2015 (edited) I got an issue that only half of the clouds are showing on the planet, the same happens for kerbin but for eve it is much more visible. http://s28.postimg.org/uelkvx6wd/issue123.jpg any suggestions? EDIT: It seems that texture replacer caused this issue, thanks anyways. Edited December 24, 2015 by onlinegamesz Link to comment Share on other sites More sharing options...
jallemoj Posted December 24, 2015 Share Posted December 24, 2015 2 hours ago, onlinegamesz said: I got an issue that only half of the clouds are showing on the planet, the same happens for kerbin but for eve it is much more visible. http://s28.postimg.org/uelkvx6wd/issue123.jpg any suggestions? EDIT: It seems that texture replacer caused this issue, thanks anyways. May I ask specifically how you removed it? Did you uninstall texture replacer completely? I have the same issue and it's getting a bit frustrating! Link to comment Share on other sites More sharing options...
onlinegamesz Posted December 24, 2015 Share Posted December 24, 2015 It seems it is not fixed sadly enough, I deleted texture replacer and i restarted the game and the clouds were all fine, later I started the game again (without texture replacer) and I got the same issue with the clouds again so it seems texture replacer is not the problem causer, I concluded it too early. Can the developer please take a look at this problem? Thanks Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 1 hour ago, onlinegamesz said: It seems it is not fixed sadly enough, I deleted texture replacer and i restarted the game and the clouds were all fine, later I started the game again (without texture replacer) and I got the same issue with the clouds again so it seems texture replacer is not the problem causer, I concluded it too early. Can the developer please take a look at this problem? Thanks Are you using the version that is on Github at the bottom of this page? Image of what you're looking for below. Spoiler Link to comment Share on other sites More sharing options...
onlinegamesz Posted December 24, 2015 Share Posted December 24, 2015 I downloaded only x86-Configs-Release.zip and x86-EVE-Release.zip. At the time I downloaded I didn't even saw that version at the bottom on the picture. Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 16 minutes ago, onlinegamesz said: I downloaded only x86-Configs-Release.zip and x86-EVE-Release.zip. At the time I downloaded I didn't even saw that version at the bottom on the picture. Well the EVE-Release includes the version at the bottom so you had the right version. Just making sure you had the latest dev version Link to comment Share on other sites More sharing options...
onlinegamesz Posted December 24, 2015 Share Posted December 24, 2015 (edited) A log file requested by the developer: http://www./view/cbwadud8qia2avg/output_log.txt I didn't know how to find it cause I only thought they got created after a crash. Description: I got an issue that only half of the clouds are showing on the planet, the same happens for kerbin but for eve it is much more visible. Picture: http://s28.postimg.org/uelkvx6wd/issue123.jpg Edited December 24, 2015 by onlinegamesz Link to comment Share on other sites More sharing options...
rbray89 Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) I had another good idea... Figured out how to save about 400MB at startup on stock by dynamically loading/unloading textures. Expect to see this released soon. Maybe as a Christmas gift. Basically, it loads and destroys textures as they are needed without any platform dependency. Savings with stock at main menu: dx9: 400MB dx11:500MB ogl: 700MB Its available in EVE if anyone wants to try it out. Edited December 24, 2015 by rbray89 Link to comment Share on other sites More sharing options...
sidfu Posted December 24, 2015 Share Posted December 24, 2015 49 minutes ago, rbray89 said: I had another good idea... Figured out how to save about 400MB at startup on stock by dynamically loading/unloading textures. Expect to see this released soon. Maybe as a Christmas gift. Basically, it loads and destroys textures as they are needed without any platform dependency. Savings with stock at main menu: dx9: 400MB dx11:500MB ogl: 700MB Its available in EVE if anyone wants to try it out. i would give it a try for u but what do u mean its available in EVE? that lost me Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 I didn't miss Jool getting fixed did I? Link to comment Share on other sites More sharing options...
Proot Posted December 24, 2015 Share Posted December 24, 2015 2 hours ago, rbray89 said: I had another good idea... Figured out how to save about 400MB at startup on stock by dynamically loading/unloading textures. Expect to see this released soon. Maybe as a Christmas gift. Basically, it loads and destroys textures as they are needed without any platform dependency. Savings with stock at main menu: dx9: 400MB dx11:500MB ogl: 700MB Its available in EVE if anyone wants to try it out. As in the previous version, my configs are not working at all. Has changed something that I've not noted in the config system? Link to comment Share on other sites More sharing options...
rbray89 Posted December 24, 2015 Author Share Posted December 24, 2015 1 hour ago, Nhawks17 said: I didn't miss Jool getting fixed did I? Not yet... Unless the ordering changes fixed it. Still trying to figure out what is going on. 1 hour ago, sidfu said: i would give it a try for u but what do u mean its available in EVE? that lost me The build here: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-EVE.zip The memory saved more than covers any possible EVE textures Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 1 minute ago, rbray89 said: Not yet... Unless the ordering changes fixed it. Still trying to figure out what is going on. Ahh ok, I can't test the recent versions as my computer decided to throw a temper tantrum but I'll have it fixed soon enough to test it. Link to comment Share on other sites More sharing options...
rbray89 Posted December 24, 2015 Author Share Posted December 24, 2015 4 minutes ago, Proot said: As in the previous version, my configs are not working at all. Has changed something that I've not noted in the config system? Can you send me your configs so I can take a look? Link to comment Share on other sites More sharing options...
Proot Posted December 25, 2015 Share Posted December 25, 2015 37 minutes ago, rbray89 said: Can you send me your configs so I can take a look? Done. BTW, a pair of xmas wishes, for when you can / if you can: - Auroras lighting at night again. - Vertical movement for particles. Oh, and my city lights -as you can see- are not visible at orbital scales. Is intended? Link to comment Share on other sites More sharing options...
rbray89 Posted December 25, 2015 Author Share Posted December 25, 2015 58 minutes ago, Proot said: Done. BTW, a pair of xmas wishes, for when you can / if you can: - Auroras lighting at night again. - Vertical movement for particles. Oh, and my city lights -as you can see- are not visible at orbital scales. Is intended? Great! Investigating now... I'll see what I can do Link to comment Share on other sites More sharing options...
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