jpinard Posted February 7, 2014 Share Posted February 7, 2014 I desperately hope Squad can get us over the memory limit. I'm at a point where I have to pass up mods because I'm maxed out and some of my missions, once competed, crashes the program. Thankfully when I reload, the Kerbals and the landed vehicles are still there. I just mention this, because so much amazing texture work and I have to miss half of it. Link to comment Share on other sites More sharing options...
rbray89 Posted February 7, 2014 Author Share Posted February 7, 2014 I desperately hope Squad can get us over the memory limit. I'm at a point where I have to pass up mods because I'm maxed out and some of my missions, once competed, crashes the program. Thankfully when I reload, the Kerbals and the landed vehicles are still there. I just mention this, because so much amazing texture work and I have to miss half of it.I assume you are running with my texture management mod? Link to comment Share on other sites More sharing options...
Proot Posted February 7, 2014 Share Posted February 7, 2014 Oh nice! So all the biomes should be fine. Your clouds are magnificent. Biomes remain intact in my textures, yes. And thank you! New and much better release is coming soon. Link to comment Share on other sites More sharing options...
jpinard Posted February 7, 2014 Share Posted February 7, 2014 I assume you are running with my texture management mod?Yes, that along with texture swapper. Link to comment Share on other sites More sharing options...
Boamere Posted February 7, 2014 Share Posted February 7, 2014 So This looks really nice and I'm running at 2.5gb on task managerWill it A: run less smoothly with this mod? B:Cause a crash?(I am using your texture compressor mod)Thanks in advance Link to comment Share on other sites More sharing options...
rbray89 Posted February 7, 2014 Author Share Posted February 7, 2014 So This looks really nice and I'm running at 2.5gb on task managerWill it A: run less smoothly with this mod? B:Cause a crash?(I am using your texture compressor mod)Thanks in advance You shouldn't notice any performance or huge memory issues at 2.5GB. You may consider using the lower res version though to be safe. Link to comment Share on other sites More sharing options...
rbray89 Posted February 7, 2014 Author Share Posted February 7, 2014 I'm not sure how to use this mod; I downloaded and extracted it into my GameData folder but none of the clouds or city lights have shown up. Do I need to download a specific texture pack? Or do I need an additional mod to get this to work? If someone could help me out that would be greatthe directory structure should be KSP/GameData/BoulderCo/...if it doesn't look like this, you need to fix it. Link to comment Share on other sites More sharing options...
Boamere Posted February 7, 2014 Share Posted February 7, 2014 You shouldn't notice any performance or huge memory issues at 2.5GB. You may consider using the lower res version though to be safe.Ok thanks rbray! Link to comment Share on other sites More sharing options...
sidfu Posted February 7, 2014 Share Posted February 7, 2014 someone posted some sun textures ealier but what do we do with them Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted February 8, 2014 Share Posted February 8, 2014 someone posted some sun textures ealier but what do we do with themYou don't do anything with them, unless you use universe replacer. Link to comment Share on other sites More sharing options...
RocketScientist00 Posted February 8, 2014 Share Posted February 8, 2014 Well, this plugin don't operate in my KSP 0.23. Why is that happening? Do I need to download the source and the license? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted February 8, 2014 Share Posted February 8, 2014 Well, this plugin don't operate in my KSP 0.23. Why is that happening? Do I need to download the source and the license?Operate means what? You need to be more clear with what the actual problem is. Link to comment Share on other sites More sharing options...
RocketScientist00 Posted February 8, 2014 Share Posted February 8, 2014 The clouds don't show up. That's my problem. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted February 8, 2014 Share Posted February 8, 2014 The clouds don't show up. That's my problem.Are you able to open up the menu? Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 8, 2014 Share Posted February 8, 2014 Well, this plugin don't operate in my KSP 0.23. Why is that happening? Do I need to download the source and the license?sure you installed it correctly? Link to comment Share on other sites More sharing options...
Ruedii Posted February 8, 2014 Share Posted February 8, 2014 Two questionsFirst, a feature request: Is there a way you could integrate the GUI into the Toolbar API mod?Second, can I just remove the files relevant to the city lights to just have the clouds? Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 8, 2014 Share Posted February 8, 2014 Two questionsFirst, a feature request: Is there a way you could integrate the GUI into the Toolbar API mod?Second, can I just remove the files relevant to the city lights to just have the clouds?Not dev so can't answer first question, second yes you can. Delete the city lights folder and you'll only have clouds. Link to comment Share on other sites More sharing options...
sidfu Posted February 8, 2014 Share Posted February 8, 2014 Well, this plugin don't operate in my KSP 0.23. Why is that happening? Do I need to download the source and the license?source and license dont have to be installed. as a rule of thumb best to not ever enstall the source as ive had times the game loaded both the mod and souce so basicaly mod would load twice. Link to comment Share on other sites More sharing options...
NathanKell Posted February 8, 2014 Share Posted February 8, 2014 sidfu: source is just cs files etc and the game doesn't load them (how could it?). It's harmless. Now, if you tried to *compile* the source, and that created an extra dll, that'd be different, but... Link to comment Share on other sites More sharing options...
kiwiak Posted February 9, 2014 Share Posted February 9, 2014 I never really liked kerbin clouds.. they seemed samehow dirty and grim.But astronomerpack changed that. Now its just perfect. Kerbin looks like jewel in they sky.. its most beautifull on high orbit. SOmetimes when im on escape trajectory i slow down time warp and watch it slowly (well still under timewarp) rotating. Its just brand new planet with these clouds. Link to comment Share on other sites More sharing options...
ExplodingRocketShips Posted February 10, 2014 Share Posted February 10, 2014 (edited) *Edit*When I add a cloud layer it's a white opaque unchanging layer. Edited February 10, 2014 by ExplodingRocketShips Link to comment Share on other sites More sharing options...
sidfu Posted February 10, 2014 Share Posted February 10, 2014 (edited) wouldnt it be possible to had a random clouds layer? that way couldnt borealus be done without them being constant. basicaly only way i think to do it is would be it can randomly appear when u load a new scene say to another ship or enter the vab Edited February 10, 2014 by sidfu Link to comment Share on other sites More sharing options...
NoMrBond Posted February 10, 2014 Share Posted February 10, 2014 I think bray89 is working on procedural volumetric clouds, and the option of replacing the existing ocean surface with the same sort of thing (procedural surface) Link to comment Share on other sites More sharing options...
Golum_mechanic Posted February 10, 2014 Share Posted February 10, 2014 (edited) For some reason this plugin delete the clouds and auroras from "sido's Urania planet plack v6" i think the conflict is in the "cloudlayers.cfg" and "usercloudlayers.cfg" that both mods contains. try to chance it by copy/paste the extra part from sidos in your only to find id didnt have any effect...EDIT: i run the 2 pairs each trough a comparison program called ''winmerge'', i menage to get the aurora rings on kerbal (did kerbal have them two lolz XD) and some clouds on urania but the rest still wount butch.my theory is that it is in the diffrenchy betwin your and mr.boulder codeing i dicovert well comparing the 2pairs of files. aldo i tryed studing your coding way, i whos not a programer couldnt figure out how it was done...i can aldo send you the two files modified from the oritinals from your plugin. Edited February 10, 2014 by Golum_mechanic Link to comment Share on other sites More sharing options...
Schragon Posted February 10, 2014 Share Posted February 10, 2014 Hello there. I have a problem with the new version. Today i updated all mods i use and when i updated this one the game didnt load. Well ok it load but... the highres version load kerbin1 for minutes (then i ended the game), and the lowres version loads fine, but after loading screen ends the game just closes. The old (some versions back i guess) version and all other mods run just fine, but i want to have the better clouds that astronomer did. So i have to get the new version to work Hopefully u lived my english skills until now.I dont know how to properly tell u my errors so i uploaded the file: http://www23.zippyshare.com/v/10863220/file.htmlThats the error which occurs when the losres pack closes the game after loading screen. The highres pack dont give me an error... because well it didnt crash it just never finished loading^^ Link to comment Share on other sites More sharing options...
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