Galactic Hitchiker Posted July 24, 2014 Share Posted July 24, 2014 Does anyone have 9-2 working with the edge of oblivion pack by astronomer? I'm currently using 7-3 with E.O.O however on 0.24 it keeps throwing out:NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 Using the 64 bit 0.24 release.Tried using the x64 release of eve but just got the light blue marble atmosphere, wierd darkened grass textures, no clouds there was another chap earlier in the thread who had a screenie of the same issue but I cannae find it Just wondering if things are prettier with 9-2 vs 7-3 and astros pack or if I should just wait to see a complete pack update? Link to comment Share on other sites More sharing options...
AndreyATGB Posted July 24, 2014 Share Posted July 24, 2014 You can't use it with overhaul because it changes the config structure. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 24, 2014 Share Posted July 24, 2014 Also, a fairly minor annoyance, when reverting to launch the game freezes for 3ish seconds. Link to comment Share on other sites More sharing options...
Mekan1k Posted July 24, 2014 Share Posted July 24, 2014 We need to give Kerbol solar flares, sunspots, and an atmosphere. Anyone up to the challenge? Link to comment Share on other sites More sharing options...
JamTart95 Posted July 24, 2014 Share Posted July 24, 2014 Texture Replacer permanently breaks this mod.Even if I remove and re-install EVE, it won't work if the game has previously run with Texture Replacer installed - even if it is not installed alongside.This has been a reoccurring problem for me and only now have I found the cause.After installing .24 the first mod I tried was this. It worked. Installed some other mods, still working. Installed Texture Replacer, broke. Removed Texture Replacer and re-installed EVE, STILL BROKE.Someone help me out here? Link to comment Share on other sites More sharing options...
NathanKell Posted July 24, 2014 Share Posted July 24, 2014 You need to change the TR config to not make EVE's textures unreadable. Link to comment Share on other sites More sharing options...
coldharmonics Posted July 24, 2014 Share Posted July 24, 2014 Makes the world feel much more alive. Thanks! Link to comment Share on other sites More sharing options...
ddavis425 Posted July 24, 2014 Share Posted July 24, 2014 We need to give Kerbol solar flares, sunspots, and an atmosphere. Anyone up to the challenge?It already has sunspots Link to comment Share on other sites More sharing options...
kweeky Posted July 25, 2014 Share Posted July 25, 2014 You need to change the TR config to not make EVE's textures unreadable.I'm having the same issue - how do we do that? Link to comment Share on other sites More sharing options...
acc Posted July 25, 2014 Share Posted July 25, 2014 (edited) I'm using the new release (x64) and sometimes it looks amazing and sometimes not. Between 100 and 200km it looks for me like that:(it's on the night side )And the blue layer looks mostly like thick blue fog even on the day side:On the KSC, there is dark grass and a weird shadow which is moving if I move the cam.(no screen, sorry)And on mapview the cloud layer is moving with cam rotation.If you need some data from me, let me know Edited July 25, 2014 by acc Link to comment Share on other sites More sharing options...
Scruluse Posted July 25, 2014 Share Posted July 25, 2014 I noticed that at night city lights appear in the middle of the ocean. I'm on .24. Maybe I just wasn't paying attention so don't know if it happened in 23.5. Link to comment Share on other sites More sharing options...
JamTart95 Posted July 25, 2014 Share Posted July 25, 2014 You need to change the TR config to not make EVE's textures unreadable.How do I do this?And shouldn't removing Texture Replacer solve the problem in that case? Or does Texture replacer change something outside the GameData folder, permanently? Link to comment Share on other sites More sharing options...
NathanKell Posted July 25, 2014 Share Posted July 25, 2014 From Ralathon:No, that's a bug in texture replacer. Go to the file @default.cfg and find the line: // Prevent unloading for textures whose paths are matching the following // regular expressions. Some mods access and modify textures so they shouldn't // be unloaded. // The list must be space- and/or comma-separated and in one line. keepLoaded = /FX/ MFD ^BoulderCo/Clouds/ ^Romfarer/textures/ ^WarpPlugin/and change it to: // Prevent unloading for textures whose paths are matching the following // regular expressions. Some mods access and modify textures so they shouldn't // be unloaded. // The list must be space- and/or comma-separated and in one line. keepLoaded = /FX/ MFD [B]^BoulderCo/Atmosphere/[/B] ^Romfarer/textures/ ^WarpPlugin/that'll fix it. Link to comment Share on other sites More sharing options...
JamTart95 Posted July 25, 2014 Share Posted July 25, 2014 (edited) From Ralathon:-snip-Nevermind, a re-install and reapply of this edit worked. Thanks for the help! Edited July 25, 2014 by JamTart95 Link to comment Share on other sites More sharing options...
AlternNocturn Posted July 25, 2014 Share Posted July 25, 2014 EVE is crashing my game with or without Texture Replacer installed. I'm on 0.24.1 Link to comment Share on other sites More sharing options...
vanlock Posted July 25, 2014 Share Posted July 25, 2014 We need to give Kerbol solar flares, sunspots, and an atmosphere. Anyone up to the challenge?We definitely need those things ! :love:²²²² Link to comment Share on other sites More sharing options...
Ralathon Posted July 25, 2014 Share Posted July 25, 2014 EVE is crashing my game with or without Texture Replacer installed. I'm on 0.24.1Can you be any less specific? You still mentioned the mods used and the version number. We will never master our magical telepathy if you keep giving us clues. Link to comment Share on other sites More sharing options...
MOARdV Posted July 26, 2014 Share Posted July 26, 2014 I've been chasing down null reference exceptions in my log, and I've found a group of them coming from EVE. Right after switching from MAINMENU to SPACECENTER, I see at least six NREs coming from Clouds.Clouds.Update (multiple calls to Update - not 6 NREs in one call). It looks like FlightGlobals.currentMainBody is null after that transition. Addingif(FlightGlobals.currentMainBody != null)to wrap around the foreach in the space center update block eliminates the NREs. Link to comment Share on other sites More sharing options...
rbray89 Posted July 26, 2014 Author Share Posted July 26, 2014 I've been chasing down null reference exceptions in my log, and I've found a group of them coming from EVE. Right after switching from MAINMENU to SPACECENTER, I see at least six NREs coming from Clouds.Clouds.Update (multiple calls to Update - not 6 NREs in one call). It looks like FlightGlobals.currentMainBody is null after that transition. Addingif(FlightGlobals.currentMainBody != null)to wrap around the foreach in the space center update block eliminates the NREs.Yeah, that is gone in the overhaul branch. Link to comment Share on other sites More sharing options...
Zalack Posted July 26, 2014 Share Posted July 26, 2014 Is there any reason the city lights are showing up like this for me? Link to comment Share on other sites More sharing options...
Maelin Posted July 27, 2014 Share Posted July 27, 2014 Hmm. EVE Overhaul 9.2 seems to be causing the grass and water to not show up properly. In daytime the water is just a blue field with no visible surface, and at nighttime it is completely black. The grass is also not showing up properly.I'm also using ActiveTextureManagement, not sure if it's a problem with them not cooperating. Has anybody else seen this happen? Link to comment Share on other sites More sharing options...
Dire_Squid Posted July 27, 2014 Share Posted July 27, 2014 We need to give Kerbol solar flares, sunspots, and an atmosphere. Anyone up to the challenge? If we're gonna give Kerbol solar flares, sunspots, and the like... we might as well give Eve and Jool lightning storms that can be seen from space (Jool's being much bigger). Link to comment Share on other sites More sharing options...
KyleofKerbin Posted July 27, 2014 Share Posted July 27, 2014 Well, not sure if this is possible, but can you add storms with rain and lightning and thunder into KSP? Maybe more extreme for Eve and Jool, and possibly dust tornadoes on Duna? I mean, if procedural cloudcover is possible, then shouldn't weather also be? Link to comment Share on other sites More sharing options...
nismobg Posted July 27, 2014 Share Posted July 27, 2014 Well, not sure if this is possible, but can you add storms with rain and lightning and thunder into KSP? Maybe more extreme for Eve and Jool, and possibly dust tornadoes on Duna? I mean, if procedural cloudcover is possible, then shouldn't weather also be? I am pretty sure that WILL finally melt your PC if the addition of 100 mods wouldn't otherwise ! Link to comment Share on other sites More sharing options...
NathanKell Posted July 27, 2014 Share Posted July 27, 2014 I am pretty sure that WILL finally melt your PC if the addition of 100 mods wouldn't otherwise ! Would people *please* stop saying this? Just because KSP uses a bad choice for a physics engine doesn't mean adding shader FX will slow you down.See also "n-body will melt your PC" -- no, try the various mods that add it. Link to comment Share on other sites More sharing options...
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