AlMacTavish Posted October 7, 2014 Share Posted October 7, 2014 You have ATM or TextureReplacer set to make textures not readable, and you don't have a config to designate that texture as readable.I don't have ATM installed but I do have Texturereplacer. Would it be something I would need to change with that config? It doesn't seem to alter the look or cause any crashes, Ive been playing for about 2 hours and all seems fine, weird. Link to comment Share on other sites More sharing options...
Alewx Posted October 7, 2014 Share Posted October 7, 2014 @Astronomer: Does your EVE Version with this extremely beautiful textures work also in x86? (ATM and LoD already included) Link to comment Share on other sites More sharing options...
vortexHD Posted October 7, 2014 Share Posted October 7, 2014 (edited) I like it! Edited October 7, 2014 by vortexHD Link to comment Share on other sites More sharing options...
vortexHD Posted October 7, 2014 Share Posted October 7, 2014 Ok it's buggy: (Flare on ground? WUT?!) Link to comment Share on other sites More sharing options...
Astronomer Posted October 7, 2014 Share Posted October 7, 2014 @Astronomer: Does your EVE Version with this extremely beautiful textures work also in x86? (ATM and LoD already included)Both releases were developed and tested in x86. As long as you have a few gigs of ram it should be ok, even with with other mods.I like it! http://i.imgur.com/khhfvol.png http://i.imgur.com/kSlZ5N8.pngNice pics! I find it looks best in space tho Ok it's buggy: http://i.imgur.com/Xu9z1QO.png(Flare on ground? WUT?!)Stock KSP lens flare already does this. All I did is replace the texture. Link to comment Share on other sites More sharing options...
vortexHD Posted October 7, 2014 Share Posted October 7, 2014 Blablabla...I can't wait for update! PS: Super secret message - when you plan to release it? Link to comment Share on other sites More sharing options...
Astronomer Posted October 7, 2014 Share Posted October 7, 2014 I can't wait for update! PS: Super secret message - when you plan to release it?Anytime between soonâ„¢ and Interstellar hint hint hint. Link to comment Share on other sites More sharing options...
vortexHD Posted October 7, 2014 Share Posted October 7, 2014 Anytime between soonâ„¢ and Interstellar hint hint hint.Emmm.... Maybe anytime between present and future? =P Link to comment Share on other sites More sharing options...
John FX Posted October 7, 2014 Share Posted October 7, 2014 I only came here to find out when EVE will be 0.25 ready (if it isn`t already)Everything just looks so... flat without it. Link to comment Share on other sites More sharing options...
The-Bean Posted October 7, 2014 Share Posted October 7, 2014 Noticed the pool as reflections. Is it possible to add reflections to the ocean? Link to comment Share on other sites More sharing options...
Nicholander Posted October 8, 2014 Share Posted October 8, 2014 Does this work with 0.25? Link to comment Share on other sites More sharing options...
ymir9 Posted October 8, 2014 Share Posted October 8, 2014 Clouds seem to work, but city lights don't show up. Link to comment Share on other sites More sharing options...
Ippo Posted October 8, 2014 Share Posted October 8, 2014 Clouds seem to work, but city lights don't show up.I can confirm, same here. Link to comment Share on other sites More sharing options...
pingopete Posted October 8, 2014 Share Posted October 8, 2014 (edited) I can confirm, same here.Running 0.25 with RSS 8 and overhaul 9.2 I get the red/white globe glitchEDIT: Actually that was a memory related glitch as using 32 bit ksp, latest Overhaul works on 0.25 with city lights, although some serious glitches associated with that overhaul release. Edited October 8, 2014 by pingopete Link to comment Share on other sites More sharing options...
Ippo Posted October 8, 2014 Share Posted October 8, 2014 Running 0.25 with RSS 8 and overhaul 9.2 I get the red/white globe glitchI'm not running RSS anymore for a while. This is a "stock" install (and with "stock" I mean I have more mods than stock files, but neither acts on planets).I installed Better Atmospheres on top of this after I posted, and that's working too (but you'll need to run the game with opengl since ATM is not updated yet). Link to comment Share on other sites More sharing options...
ahappydude Posted October 9, 2014 Share Posted October 9, 2014 http://forum.kerbalspaceprogram.com/threads/96031-Weather-mod-Alpa-0-0-2-WIP!-Add-some-weather-for-your-paradesrbray i havnt tried this plugin with yours, but i think they will play nicely =) Link to comment Share on other sites More sharing options...
Dire_Squid Posted October 9, 2014 Share Posted October 9, 2014 Yeah, the clouds work... barely (on the ground, they're fine, but in orbit they are FUZZY, and not in the derivative way). Link to comment Share on other sites More sharing options...
problemecium Posted October 9, 2014 Share Posted October 9, 2014 I second the assertion that everything looks flat. Ever since I started using EVE, whenever I see Kerbin without it it looks like a plastic ball rather than a planet.Here's to the next release coming soon(TM?)! Link to comment Share on other sites More sharing options...
eRe4s3r Posted October 9, 2014 Share Posted October 9, 2014 While everyone waits for next version, can I ask something?IN other topic in general (mod) discussion we talked about things KSP is still missing to display proper SCALE and distance... and needless to say we concluded somewhat that aside from the distance tint being way too subtle (and always blue???...), the game is also missing HAZE / FOG and horizon boundary blur due to atmospheric scattering.In the topic someone linked this screenshot -> http://i.imgur.com/CvemXUB.jpg from somewhere way earlier in the development of EVE. And obviously this screenshot looks tons and miles better than EVE in the release version in 0.24 looked. So the question is, is further work planned on Haze/Fog/Horizon related rendering? Is there any chance EVE will be able to reproduce that screenshot? Link to comment Share on other sites More sharing options...
AndreyATGB Posted October 9, 2014 Share Posted October 9, 2014 While everyone waits for next version, can I ask something?IN other topic in general (mod) discussion we talked about things KSP is still missing to display proper SCALE and distance... and needless to say we concluded somewhat that aside from the distance tint being way too subtle (and always blue???...), the game is also missing HAZE / FOG and horizon boundary blur due to atmospheric scattering.In the topic someone linked this screenshot -> http://i.imgur.com/CvemXUB.jpg from somewhere way earlier in the development of EVE. And obviously this screenshot looks tons and miles better than EVE in the release version in 0.24 looked. So the question is, is further work planned on Haze/Fog/Horizon related rendering? Is there any chance EVE will be able to reproduce that screenshot?That is EVE. I'm pretty sure the newest overhauls have haze. Last time I tried it, it was pretty rough especially from orbit. Link to comment Share on other sites More sharing options...
Victus Posted October 9, 2014 Share Posted October 9, 2014 I'm curious as to why my clouds texture on Kerbin look like they are duplicated and set right next to each other, it's basically like looking at it with my glasses off. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 9, 2014 Share Posted October 9, 2014 (edited) I'm curious as to why my clouds texture on Kerbin look like they are duplicated and set right next to each other, it's basically like looking at it with my glasses off.You could have multiple cloud configs, or it could be a compatibility problem between 7-4 (build for 0.24) and KSP 0.25Do you have a picture of the issue, what version of KSP are you using (x86/32bit or 64 bit, and on what OS?), what version of EVE are you running, do you have the output log for troubleshooting purposes? Edited October 9, 2014 by NoMrBond Link to comment Share on other sites More sharing options...
Victus Posted October 9, 2014 Share Posted October 9, 2014 You could have multiple cloud configs, or it could be a compatibility problem between 7-4 (build for 0.24) and KSP 0.25Do you have a picture of the issue, what version of KSP are you using (x86/32bit or 64 bit, and on what OS?), what version of EVE are you running, do you have the output log for troubleshooting purposes?If this is normal then I can deal with it but it just looks strange to me. I'm using .25 but .24 had the same effect a few months back. It had the same effect on 32bit before the 64bit hack and whilst on the official 64bit update from Squad.I'm also using Windows 7 whilst using the latest version of EVE, not sure how to get an output log sorry. Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 9, 2014 Share Posted October 9, 2014 snipI've seen this before using 24.2 with EVE and Better Atmospheres. Not sure what causes it. Link to comment Share on other sites More sharing options...
eRe4s3r Posted October 9, 2014 Share Posted October 9, 2014 That is EVE. I'm pretty sure the newest overhauls have haze. Last time I tried it, it was pretty rough especially from orbit.Ohhh? THAT is EVE? I have never seen any overhaul linked with such an impressive blending over of clouds and distance haze... can you guide me to the relevant overhaul? Or at least an idea how to set EVE up so that I have JUST this (without clouds) distance haze is far more important to me than clouds... Link to comment Share on other sites More sharing options...
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