Hyomoto Posted November 2, 2014 Share Posted November 2, 2014 It's caused by the files being .tga most likely. You need to convert your city lights textures to png or otherwise. Link to comment Share on other sites More sharing options...
Jaxx Posted November 3, 2014 Share Posted November 3, 2014 Does "conversion" just consist of changing file extensions, or what? Link to comment Share on other sites More sharing options...
somnambulist Posted November 3, 2014 Share Posted November 3, 2014 Does "conversion" just consist of changing file extensions, or what?No you need to resave the file as a PNG. Link to comment Share on other sites More sharing options...
astropapi1 Posted November 3, 2014 Share Posted November 3, 2014 Mentlegen, is there a special config I should install to run this with regex's 6.4 sized Kerbin? I just installed it but won't test it until tomorrow. Wanna get some feedback before loading up the game so I don't get any nasty surprises. Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted November 3, 2014 Share Posted November 3, 2014 It's caused by the files being .tga most likely. You need to convert your city lights textures to png or otherwise.If that's the cause, why are they initially compiled in that format? Link to comment Share on other sites More sharing options...
awdAvenger Posted November 3, 2014 Share Posted November 3, 2014 It's caused by the files being .tga most likely. You need to convert your city lights textures to png or otherwise.I have the same problem, and I tried to convert them to .png files, but the issue is still the same. Here is a screenshot of it:Bug screenshot Link to comment Share on other sites More sharing options...
astropapi1 Posted November 3, 2014 Share Posted November 3, 2014 I have the same problem, and I tried to convert them to .png files, but the issue is still the same. Here is a screenshot of it:Bug screenshotI also had the same problem:The trick is to delete Citylights.dll Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 3, 2014 Share Posted November 3, 2014 Here is a screenshot of it:Bug screenshotDelete the CityLights.dll. For some reason, in 0.25, it's causing that problem. Course, then, you'd end up with no city lights, but I guess that's the price to pay for using a mod designed for use with 0.24 in 0.25.... Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted November 3, 2014 Share Posted November 3, 2014 So I guess we have to go without city lights until the mod is recompiled then. Oh well, at least clouds still function fine. Link to comment Share on other sites More sharing options...
NathanKell Posted November 3, 2014 Share Posted November 3, 2014 astropapi1: have a look here. Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted November 3, 2014 Share Posted November 3, 2014 When is the .25 version coming out? Link to comment Share on other sites More sharing options...
somnambulist Posted November 4, 2014 Share Posted November 4, 2014 If that's the cause, why are they initially compiled in that format?They're not "compiled". They were saved in TGA format because, at the time, that was the lest screwed up texture format for KSP. New bugs in KSP affect TGAs but not PNGs or MBMs. Link to comment Share on other sites More sharing options...
Hyomoto Posted November 4, 2014 Share Posted November 4, 2014 I have the same problem, and I tried to convert them to .png files, but the issue is still the same. Here is a screenshot of it:Bug screenshotYeah, that looks like the TGA issue. Are you sure you converted them correctly? I have to ask because a lot of us, myself included, were suffering from this very same bug and it was the tga's that did it. I tell you what, try using these files instead and let me know if it works or not. If these don't work, these are the png files I use, then it may be a conflict with something else.Hosted on my dropboxNote, this isn't an official fix. I'm only providing these for testing a solution. Link to comment Share on other sites More sharing options...
awdAvenger Posted November 4, 2014 Share Posted November 4, 2014 I found that my issue was indeed caused by the .tga files.I had converted them properly but forgot to delete the old .tga files afterwards. I guess the game prefers the tga files over png if both are present.Thanks for the help! Link to comment Share on other sites More sharing options...
LethalDose Posted November 4, 2014 Share Posted November 4, 2014 Yeah, that looks like the TGA issue. Are you sure you converted them correctly? I have to ask because a lot of us, myself included, were suffering from this very same bug and it was the tga's that did it. I tell you what, try using these files instead and let me know if it works or not. If these don't work, these are the png files I use, then it may be a conflict with something else.Hosted on my dropboxNote, this isn't an official fix. I'm only providing these for testing a solution.This fix seems to have worked for me: I deleted the TGA files, and replaced the .pngs in the GameData/BoulderCo/CityLights/Textures directory, and I have city lights back in appropriate places (at least as far I can tell).Thanks for the unofficial fix, have some rep! Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted November 4, 2014 Share Posted November 4, 2014 (edited) I replaced the TGAs with the PNGs provided and returned the CityLights.dll to it's correct location, but the city lights still do not appear.EDIT: Never mind, it magically fixed itself. Edited November 4, 2014 by SergeantBlueforce Link to comment Share on other sites More sharing options...
Hyomoto Posted November 8, 2014 Share Posted November 8, 2014 I found a large issue with the overhaul. I know it's in development but I figure this is worth bringing up. ALT-E already has a use, it's trim. While rocket builds don't really appreciate this mechanic, it's very important for airplanes. Probably best not to put any shortcuts on QWEASD. Link to comment Share on other sites More sharing options...
AndreyATGB Posted November 8, 2014 Share Posted November 8, 2014 I found a large issue with the overhaul. I know it's in development but I figure this is worth bringing up. ALT-E already has a use, it's trim. While rocket builds don't really appreciate this mechanic, it's very important for airplanes. Probably best not to put any shortcuts on QWEASD.That's easy to change, see line 44 in EveManager. Link to comment Share on other sites More sharing options...
Hyomoto Posted November 8, 2014 Share Posted November 8, 2014 (edited) Thanks! I thought I'd heard that somewhere before, doesn't that mean I need to recompile the dll? (understanding of course that it isn't the public version and my mileage may vary) I'm not set up to do that on this computer. Edited November 8, 2014 by Hyomoto Link to comment Share on other sites More sharing options...
nukeboyt Posted November 8, 2014 Share Posted November 8, 2014 I must say, that the clouds & shadows in the dev version are freak'n fantastic!!!!! Keep up the great work. Link to comment Share on other sites More sharing options...
UAL002 Posted November 8, 2014 Share Posted November 8, 2014 I must say, that the clouds & shadows in the dev version are freak'n fantastic!!!!! Keep up the great work.They are but they terrian tearing on the coastlines is really bad. Am I the only one seeing it? Link to comment Share on other sites More sharing options...
AndreyATGB Posted November 8, 2014 Share Posted November 8, 2014 Patience, rbray doesn't seem to have as much as time as he used to to work on this anymore. Yes you'd have to recompile it if you change it. Link to comment Share on other sites More sharing options...
nukeboyt Posted November 8, 2014 Share Posted November 8, 2014 They are but they terrian tearing on the coastlines is really bad. Am I the only one seeing it?No, you're not the only one. But I could live with it and just stay away from the coastlines Link to comment Share on other sites More sharing options...
Hyomoto Posted November 9, 2014 Share Posted November 9, 2014 The tearing is better than it was with the city lights in the current version. They day side of the planet looks great in the overhaul, but the night side has a lot of visual oddities. I went back to using the stable version and I suggest everyone else do the same. There are reasons rbay hasn't put it out to the public yet. Link to comment Share on other sites More sharing options...
UAL002 Posted November 9, 2014 Share Posted November 9, 2014 The tearing is better than it was with the city lights in the current version. They day side of the planet looks great in the overhaul, but the night side has a lot of visual oddities. I went back to using the stable version and I suggest everyone else do the same. There are reasons rbay hasn't put it out to the public yet.I did the same. Solid advice. Everybody, lets stop searching for our Christmas presents while our parents are out, kk? Link to comment Share on other sites More sharing options...
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