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I was wondering. You know those mods that seem like they should be a standard part of the game? Like KSP Engineer. If the devs planned on adding something like that to the game but haven't gotten to it yet will they not now because of the mod. I'm not saying there is any thing wrong with the mod version. But for those of us like like to play games vanilla, it would be nice to see some of the great features to be put into the game as standard parts.

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Practically most of the "What not to suggest" list. Resources (Kethane), heat mechanics (Deadly reentry), robotics/moving parts (Damned robotics), extraplanetary or other planetary launch pads, less wobble (KJR), better aerodynamics (FAR), better IVA interactivity, better repairs/small part replacements/more repairables, some more role playing content (life support, maintenance), more importance for radio contact with unmanned crafts (RemoteTech [?])

Extraplanetary life and weaponry should still be considered of secondary importance as they do not add to the simulator aspect. Maybe extraplanetary lifeforms could be captured and brought back to KSC for some science.

While the game obviously lacks a large amount of features, players need to understand that it's still in Alpha stage, and implementing each and every suggested feature without bugs would take years. Let's be grateful for what Squad and independent modders gave us.

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I don't see how his reply was useless. He's basically saying most of the mods in the "not-to-suggest" list should make it into the vanilla game eventually.

I notice people get pretty touchy whenever someone brings up "not-to-suggest" even if they're taking it completely out of context

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He did. His point got a bit confused amongst the list, though.

If I had a dollar for every person who came along asking why Squad haven't wasted their time implementing every darned decent mod out there... As someone who's regularly in the Support section, maybe it's escaped your notice, but a lot of people see ridiculous amounts of extra problems with a lot of common mods, and some simply don't work together at all.

I mean... Squad are trying to make a complete game here, not cater to every whim of every player simultaneously. Introducing a lot of mods to the core game brings up thousands more issues they'd have to solve before being anywhere close to the same level of playability is the stock game currently is, not least the fact that the amount of bugs will be phenomenal, that those plugins and mods are those people's intellectual property, and that a lot of the mods do not fit cohesively with the 'style' of the KSP universe, being designed from other fantasy worlds in the first place.

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Again, nobody is reading what I wrote. You all are assuming that I'm asking the devs to hurry and add in things they never planned to. THIS IS NOT WHAT I AM ASKING.

What I was asking was if they had planned on making it a feature but it was turned into a mod. Would they waste time making their own version or would they just let us continue using the mod and not worry about it?

That is all..... I don't see how I was asking for things off the do not suggest list or telling the devs to hurry. If you would like I could be the go to guy when if comes to reading forum posts for those that are having issues. Just PM me with the link to the thread you are having trouble with and I will PM you back what it says in simple words.

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Again, nobody is reading what I wrote. You all are assuming that I'm asking the devs to hurry and add in things they never planned to. THIS IS NOT WHAT I AM ASKING.

What I was asking was if they had planned on making it a feature but it was turned into a mod. Would they waste time making their own version or would they just let us continue using the mod and not worry about it?

That is all..... I don't see how I was asking for things off the do not suggest list or telling the devs to hurry. If you would like I could be the go to guy when if comes to reading forum posts for those that are having issues. Just PM me with the link to the thread you are having trouble with and I will PM you back what it says in simple words.

If you think people should ask you what you meant, maybe you should make your suggestion clearer in the first place?

Cause it sure as hell ain't clear.

Anyway, there is a resource mining feature planned, way bigger than what the Kethane mod is now. It's still planned though.

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If you think people should ask you what you meant, maybe you should make your suggestion clearer in the first place?

Cause it sure as hell ain't clear.

Anyway, there is a resource mining feature planned, way bigger than what the Kethane mod is now. It's still planned though.

Since what I posted wasn't a suggestion but instead was a question I feel that you may need to take me up on that offer to help you read forum posts.

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Again, nobody is reading what I wrote. You all are assuming that I'm asking the devs to hurry and add in things they never planned to. THIS IS NOT WHAT I AM ASKING.

What I was asking was if they had planned on making it a feature but it was turned into a mod. Would they waste time making their own version or would they just let us continue using the mod and not worry about it?

That is all..... I don't see how I was asking for things off the do not suggest list or telling the devs to hurry. If you would like I could be the go to guy when if comes to reading forum posts for those that are having issues. Just PM me with the link to the thread you are having trouble with and I will PM you back what it says in simple words.

Vexx already answered you. Copy pasting mods that may not fit with what the developers want into the stock game, will cause bug problems, has the issue of those mods belonging to other people, and may not fit the style, is not a good idea. So the devs are going to make their own, most likely more in depth versions, of the things on the planned features list.

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Vexx already answered you. Copy pasting mods that may not fit with what the developers want into the stock game, will cause bug problems, has the issue of those mods belonging to other people, and may not fit the style, is not a good idea. So the devs are going to make their own, most likely more in depth versions, of the things on the planned features list.

No, Vexx said nothing of the sort. Vexx sputtered out a bunch of random that also had nothing to do with my post. And where did I say they should copy and copy mods into their game.

BUT......All I needed was this-> "the devs are going to make their own, most likely more in depth versions, of the things on the planned features list"

FINALLY the answer to my question. Not that you actually know for sure. but at least you answered the question.

That is all I wanted. Why no one before you could answer a simple question is beyond me. Especially a moderator.....

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To add to the discussion:

What we as individuals might consider essential, SQUAD may have a different opinion. For example, I really like The Engineer mod, but Squad may not so it may just remain a mod. Also, just to clarify, the planned features list is a fan made list of things the devs have stated they would like in the game. It is by no means a guarantee of content.

To further support boomerdog's response, this is something they have already done. Toward the middle of the 0.18 dev cycle almost a year ago there were two mods that had docking before it was a mechanic. Squad made their own, vastly superior system IMO. Also, there were fan made wheels way before Squad made their own version.

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What I was asking was if they had planned on making it a feature but it was turned into a mod. Would they waste time making their own version or would they just let us continue using the mod and not worry about it?

Subassemblies. Since someone made a mod for it, Squad will never add it to the game.

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Back in ye olden days before plugins, C7 spaceplanes was the biggest, most popular mod in the game. It added a bunch of aircraft parts and wheels and cool things.

Not only did they add (most) of those parts to the game (and create the spaceplane hanger and runway to make them useful) they hired the creator of those mods to work for them, which he still does; Chad "C7" Jenkins.

So yeah, they will still add things to the game, when the time is right, even if its been modded.

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Back in ye olden days before plugins, C7 spaceplanes was the biggest, most popular mod in the game. It added a bunch of aircraft parts and wheels and cool things.

Not only did they add (most) of those parts to the game (and create the spaceplane hanger and runway to make them useful) they hired the creator of those mods to work for them, which he still does; Chad "C7" Jenkins.

So yeah, they will still add things to the game, when the time is right, even if its been modded.

Thank You! I wasn't playing the game back then and did not know about this. This fully answers my question. I'm not sure why my simple question triggered so much hate and uncalled for comments like razark thinks are needed.

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