Olympic1 Posted July 16, 2014 Share Posted July 16, 2014 Are you volunteering?I could maintain the project, but I'll finish my mod first (couple of days) and then begin with this. Link to comment Share on other sites More sharing options...
DaedalusYoung Posted July 16, 2014 Share Posted July 16, 2014 I've sent codepants a PM about this. My idea is to simply have a script compile the config file. It will not be edited by people, and users do not have to copy & paste the text themselves.It also involves a better way to send in new science logs and a way to keep track of your submissions and an easier moderation system.I'm just waiting to hear back from him, to see what he thinks of it. Link to comment Share on other sites More sharing options...
Olympic1 Posted July 16, 2014 Share Posted July 16, 2014 I've sent codepants a PM about this. My idea is to simply have a script compile the config file. It will not be edited by people, and users do not have to copy & paste the text themselves.It also involves a better way to send in new science logs and a way to keep track of your submissions and an easier moderation system.I'm just waiting to hear back from him, to see what he thinks of it.That's exactly what he want, but someone have to write it. Link to comment Share on other sites More sharing options...
DaedalusYoung Posted July 16, 2014 Share Posted July 16, 2014 I can write it, shouldn't be too hard. Give me a few days and I should have a working prototype. Link to comment Share on other sites More sharing options...
Olympic1 Posted July 16, 2014 Share Posted July 16, 2014 I can write it, shouldn't be too hard. Give me a few days and I should have a working prototype.great, can't wait Link to comment Share on other sites More sharing options...
codepants Posted July 17, 2014 Author Share Posted July 17, 2014 You need someone to manage properly tested PERIODICAL releases. Just letting anyone edit releasecode, and then just pointing normal players at the live version of that code, does not work - and for this reason, not even most opensource projects do that. The current state of this project isn't anarchy - anarchy is order without governance - this project has no "order" and "structure".Funny, it was working fine until recently. I admit I've been less than present lately but for the first few (five?) months we had it down pat. Anyways, as you may know, I'm accepting ideas to make it better. So don't whine, make a suggestion. Maybe things will change.I've sent codepants a PM about this. My idea is to simply have a script compile the config file. It will not be edited by people, and users do not have to copy & paste the text themselves.It also involves a better way to send in new science logs and a way to keep track of your submissions and an easier moderation system.I'm just waiting to hear back from him, to see what he thinks of it.Replied. <3 Link to comment Share on other sites More sharing options...
Hridaysabz Posted July 18, 2014 Share Posted July 18, 2014 How do I use this mod? Sorry for the noob question, I'm kinda amateur with this stuff. Link to comment Share on other sites More sharing options...
Darkblade48 Posted July 19, 2014 Share Posted July 19, 2014 How do I use this mod? Sorry for the noob question, I'm kinda amateur with this stuff.Replace (after making a backup!) the ScienceDefs.cfg that is inside your Squad\Resources folder. Link to comment Share on other sites More sharing options...
GigabyteGamer Posted July 23, 2014 Share Posted July 23, 2014 ummmmm........ is there any reason that my eva reports give me a LOT of science. It is like 600 for near kerbin Link to comment Share on other sites More sharing options...
A9p Posted July 26, 2014 Share Posted July 26, 2014 (edited) Just posting here to indicate my interest, should anyone manage to make this something that adds, rather than replaces (MM sounds like a good bet). It sounds fascinating, and would really liven up the whole science collecting process.This is in no way intended to be a 'go, now someone make this for me!' kind of thing, just some appreciation and enthusiasm (And a quick edit because I've realised I can just swap this in now without affecting other things (I think), so I'm off to try it and see what happens ) Edited July 27, 2014 by A9p new information Link to comment Share on other sites More sharing options...
Olympic1 Posted July 27, 2014 Share Posted July 27, 2014 I've sent codepants a PM about this. My idea is to simply have a script compile the config file. It will not be edited by people, and users do not have to copy & paste the text themselves.It also involves a better way to send in new science logs and a way to keep track of your submissions and an easier moderation system.I'm just waiting to hear back from him, to see what he thinks of it.I can write it, shouldn't be too hard. Give me a few days and I should have a working prototype.Do you have any progress? Link to comment Share on other sites More sharing options...
Mikehahn78 Posted July 28, 2014 Share Posted July 28, 2014 Thank to all the hard work that has gone into this little gem. I can't wait till it is updated, it adds so much flavor to an already great game. Link to comment Share on other sites More sharing options...
DaedalusYoung Posted July 29, 2014 Share Posted July 29, 2014 Do you have any progress?Certainly, bear with me, I've been a bit busier with work than I thought I would be, but it's coming along. I keep thinking about features to add, but I should just get the basics done first. Not a whole lot left to do on that, so shouldn't be too much longer.Then I'll put it online somewhere, so you can see how it would work, and then I'm open to suggestions Link to comment Share on other sites More sharing options...
Olympic1 Posted July 29, 2014 Share Posted July 29, 2014 Certainly, bear with me, I've been a bit busier with work than I thought I would be, but it's coming along. I keep thinking about features to add, but I should just get the basics done first. Not a whole lot left to do on that, so shouldn't be too much longer.Then I'll put it online somewhere, so you can see how it would work, and then I'm open to suggestions Ok, thx. I thought that you abandoned it Link to comment Share on other sites More sharing options...
Mikehahn78 Posted July 29, 2014 Share Posted July 29, 2014 Not rushing you or anything, more of a congrats then anything. Link to comment Share on other sites More sharing options...
AeroAviation Posted July 30, 2014 Share Posted July 30, 2014 I (thankfully) have a older version of this which works fine and I am enjoying what the kerbals have to say Link to comment Share on other sites More sharing options...
Olympic1 Posted August 1, 2014 Share Posted August 1, 2014 I (thankfully) have a older version of this which works fine and I am enjoying what the kerbals have to say Why wouldn't this work? You just have to copy/paste it in the GamaData folder Link to comment Share on other sites More sharing options...
codepants Posted August 6, 2014 Author Share Posted August 6, 2014 I am removing the ability to add comments. It used to be people would post only about typos, etc. Now 90% of the posts are rubbish and the other 5% are people trying to submit their logs through comments. You must submit your log through the form.For the other 5% who are using comments the way they should be used, I am sorry. I just don't have the time to comb through all the other crap. Link to comment Share on other sites More sharing options...
astropapi1 Posted August 6, 2014 Share Posted August 6, 2014 I wish I could read these reports in Sandbox, given the fact that I contributed with a few of them. Y squad, y u do dis. Link to comment Share on other sites More sharing options...
Synthesis Posted August 19, 2014 Share Posted August 19, 2014 (edited) The ScienceDef.cfg file does not work in 0.24.2 for me...it breaks the science-gather sensors (thermometers, barometers, etc.). Surprising, I thought for certain this would work...guess I'll need to wait for the update.EDIT: Nevermind, bad download! (did seem kind of big at 2.3 mb). Keep up the great work, everyone! Edited August 19, 2014 by Synthesis Link to comment Share on other sites More sharing options...
adjective_noun Posted August 22, 2014 Share Posted August 22, 2014 Okay, i just downloaded the unmod version, and it looks like some ....... has taken out the id, basevalue, sciencecap etc. and left in only the actual logs, so this seems to cause the mod to break all your science machines so that you cant take any science Link to comment Share on other sites More sharing options...
optimusjamie Posted August 30, 2014 Share Posted August 30, 2014 Is anyone else having troubnle accessing the file? I can't tell you anything more specific, it just says 'There's an error with this file. Please reload.' Of course, the message appeara again when I reload. The error has been reported to Google. Link to comment Share on other sites More sharing options...
Mrnoname Posted September 3, 2014 Share Posted September 3, 2014 You should have the moderated version be open to comments, so people can add to it, yet still be moderated. Link to comment Share on other sites More sharing options...
Poofer Posted September 13, 2014 Share Posted September 13, 2014 (edited) anyone having the same logs over and over and over? even when it eventually varies the variations themselves are few, anyone know how to force ksp to actually randomly pick the logs?i've checked the actual logs and found that it only ever picks the first line that matches the situation, never anything else, just goes for the first in line. this most likely is a ksp's fault but like i said, i wonder if anyone here (who are more likely to have found this problem) has a solution? Edited September 13, 2014 by Poofer Link to comment Share on other sites More sharing options...
Olympic1 Posted September 20, 2014 Share Posted September 20, 2014 anyone having the same logs over and over and over? even when it eventually varies the variations themselves are few, anyone know how to force ksp to actually randomly pick the logs?i've checked the actual logs and found that it only ever picks the first line that matches the situation, never anything else, just goes for the first in line. this most likely is a ksp's fault but like i said, i wonder if anyone here (who are more likely to have found this problem) has a solution?DaedalusYoung was working for a config to variate the logs, but he didn't comment since 29th July. Link to comment Share on other sites More sharing options...
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