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QuickSave can cause you to lose several hours of work


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Hi,

Thanks for a great game.

Expected behavior:

It should be hard to lose lots of work you've already done.

Current behavior:

Loading a QuickSave, that you made e.g yesterday, by misstake can set you back several hours in the game.

Proposed solution:

Keep old AutoSaves around so they can be loaded if you mess up.

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Quicksave is okay, it's quickload that is the problem.

You just need to make quicksaves more often.

And if you make a quickload by error, you can Alt+F4 from the game immediately and after loading back it may get you to the point before the quicksave. Unless it made autosave before you exited.

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If you're going to suggest an Expected Behaviour, please actually consider what might be a good thing for the game to do in the problematic scenario, rather than simply stating the issue again :)

Yes, Quickloading without knowing when you last quicksaved can make you lose a lot of progress. Till the devs decide to put some kind of a precautionary measure in place on loading old quicksaves, or perhaps even make the "expire" after a certain amount of real-time or something, I think it best if you simply don't carelessly hold F9 without being absolutely certain of when you last quicksaved. :)

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Since you make an assumption on "expected behaviour" while current behaviour works as intended/designed, and you propose a "solution" then this thread belongs in suggestions subforum and not support, as you're not reporting a bug nor requesting for support.

Moved.

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  • 4 months later...
How the hell do you accidently hold F9 for 2 seconds?

It's not exactly something your pinkey rests on while operating WASD

Actually, the F9 key is far from my active keys like WASD, num keys, etc, so as to prevent unintentional quickload. It's the way my keyboard is designed. Any problems with that?

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Agreed with OP.

Quickload is not exactly 'accidental' but sometimes I forgot to save.... I think i saved game at Moho SOI enter, but quickloading to Kerbin orbit... :\

By the way, if you using Kerbal Alarm clock, it makes autosave at every alarm (by default)

(timestamped filenames in save folder, so you have to rename those)

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Personally I think the hold f9 to quickload is a silly way to do it. It would be much better if, when you just hit f9, it pauses and brings up a dialog that tells you details about the quicksave (what vessel you were controlling, when it was saved etc) and lets you confirm or cancel the load. No more problem.

Edit: It could even keep multiple quicksaves and show you a list in the dialog and let you select one...

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Game Rule #1: Save early, save often :wink:

Just make it a habit to press F5 the first thing you launch a rocket / continue a mission that is already underway.

I don't know if it's such a good idea to make Quicksaves expire.

Actually, it used to do that automatically, but I think that was removed in .21, no idea why...

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Actually, the F9 key is far from my active keys like WASD, num keys, etc, so as to prevent unintentional quickload. It's the way my keyboard is designed. Any problems with that?

Wow.

That's one EPICLY stupid reason to necry an old thread.

AND an epic way to miss my point.

The point was that you intentionally press the button to quickload, without knowing when you saved. Noone's fault but your own if it screws up than.

If you make a quicksave, check the top right corner to see if it's saving. It's not hard

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Having a window open with 5 or 10 (exact number being configurable in the settings menu) of the previous quicksaves with in-game date-of-creation for each save would prevent brain-dead quickload from erasing your progress. It would be even better if autosaves are kept. AFAIK, there's no harm in adding this to the game. I might be underestimating the code need for this feature, but implementation of this shouldn't take more than a day of work. I'm surprised this isn't in the game already (even if it's in alpha).

EDIT:

I'd like to see incremental autosaves and separate incremental quicksave, like in Civilization.

Exactly.

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