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Clipping: is it cheating?


r4pt0r

Is clipping parts cheating (if you can cheat)  

2 members have voted

  1. 1. Is clipping parts cheating (if you can cheat)

    • Yes
      44
    • No
      142


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i personally never let parts clip inside other parts. might explain why i've never been past Dres. i see people putting white tanks along the sides of orange tanks, allowing for an impossible volume, and view that as cheating. thoughts?

(this is of course assuming you can cheat in a single player, alpha, basically sandbox game.)

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I suppose that part clipping can change the shape of the rocket but not the overall mass so it doesn't really give any advantages. I am going to say no. Anyways, I usually just enable it when I am unable to attach a part to a place I think I should be able to.

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If it's to avoid the game's own faults (like things that should attach but won't attach for a reason), or if it is for engine clusters I really don't mind. Now, seeing intakes clipped through wings or stacked into each other or intakes not going directly to an engine (as 5 intakes for a single engine with no air-path to be seen) makes me look the other way.

Edited by PDCWolf
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It depends on the clipping to me. If you are clipping to gain an advantage by abusing a bug then it is cheating. If it is purely for aesthetic reasons then it is fine.

I like, I personally find the 40+ RAM intake stock SSTO monsters that wouldn't come near working in a realistic environment to be absolutely hideous and pretty much cheats. But others find them to be completely fine and valid forms of gameplay. Others consider using any plugin what so ever a cheat, while others consider certain plugins cheats and others still who consider nothing out of bounds.

It honestly comes down to the person playing the game.

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If you clip a tank into each other, you still get the mass, drag, etc. of the two tanks.

What would you prefer. Mulbin's Munbug, or somebody's ugly-as-hell asparagus monster? Remember, Mulbin still has to take up all that weight and drag from every single part he uses. It's all about rearranging the parts for aesthetics. :)

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does drag effect parts under parts? then nosecones dont help i assume? i notice my air intakes dont work if the airflow is blocked by something

They help keep your rocket pointed in the general right direction because of their low drag, but their mass just doesn't make up for it. I use them for aesthetics. :)

p3ug.jpg

screenshot16_zpsb01ea324.jpg

Anything that makes stuff like this possible doesn't deserve to be called cheating.

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(this is of course assuming you can cheat in a single player, alpha, basically sandbox game.)

Eh, that's pretty much what I think. If someone wants to do that and feels it's legitimate for their game, more power to them. For me, I'd rather mod my game to get the parts I need, and that's another view of cheating. Honestly, unless you're trying to share these designs, I don't even think it's an item for discussion. There is no right or wrong way to play KSP (assuming you understand the mechanics of gameplay), you just play how you want.

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I'm of the opinion that it's not really cheating for anything but air intakes. You want that much air? Stack 'em out sideways and figure out a proper framework. Everything else doesn't affect actual mechanics to matter much. Like others have said, you're still carrying all that weight.

Granted, "cheating" leads to some really damn pretty SSTO planes, so it's not a huge negative. :P

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I dont think it really matters if you put fuel tanks inside each other, no different than putting them side by side, also it causes fuel flow problems sometimes so it can be a bigger pain than help if you dont know what youre doing

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Along the lines of what others have said:

When it's for aesthetics, no. When you start putting fuel tanks inside of others, saving volume if not mass, then... you're on shakier ground, IMO.

Recently I was tempted to solve a problem (a craft's center of mass shifting as fuel is burned) by clipping nuke engines up into the fuel tanks supplying them. It looked good and worked great... but it meant that I was getting the occupied volume for "free", and I knew it wasn't supposed to be like that.

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I'm not going to answer because you don't have a third option. I would say that clipping fuel tanks or engines into others is cheating. But clipping parts that you could put there IRL is not. Think of it this way, if you were designing a space craft, would you leave batteries, autopilots, life support, communications, and what not hanging on the outside. I wouldn't. But part clipping to get twice the fuel capacity for the same volume, is, in my opinion, cheating.

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i personally never let parts clip inside other parts. might explain why i've never been past Dres. i see people putting white tanks along the sides of orange tanks, allowing for an impossible volume, and view that as cheating. thoughts?

(this is of course assuming you can cheat in a single player, alpha, basically sandbox game.)

Personally I dont see it as cheating as long as it is done aesthetical reasons.

If it makes the gameplay easier then i personally would define it as cheating.

But even if people do it for "cheating" reasons I dont really mind it as long as that is what makes the game more enjoyable for them.

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I personally don't do part clipping, as for my own play-style it is cheating. That said, I don't begrudge others for their choices in single-player games and encourage them to do whatever it takes to make a game enjoyable for them; if that means part clipping, more power to them. So my answer is both yes AND no, depending on which viewpoint you're asking about.

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Yup, I consider it exploit in pretty much any situation, except in very obvious cases, like trying to attach that bloody Tail. Its not as bad as Mechjeb though!

What?! I just got out of bed and I am cold! I think this thread needs a bit more heat....:D

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