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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]


Porkjet

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Hi Porkjet, could you make a small canard that can place on front edge of the wing?

like this

KE5koOb.png

I seen this design from TiberDyne mod, it provide good control ability and looks more beautiful than using a big canard

Also, I suggest a tail part transform from MK2's rugby shape to flat surface like wing

I don't know how to draw a 3D picture, so I make a three view diagram to illustrate my idea, hope you can understand :P

this tail part keep same width from front to end, suitable for big delta wing layout

a variation of this tail part is cut out a 1m width "box", to mount a 1m engine, it can fill the gap between engine and wings

JWGaPM6.png

mgLMuRE.png

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I can also see a M2 mission support module that is essentially a modified short cargo bay. The bay doors would open up to reveal solar panels, and the inner surface of the door would pivot outward to extend the panels. The doors them selves would pivot to follow the sun.

Here's a picture of conformal solar arrays, though they're not built into the doors themselves:

http://news.bbcimg.co.uk/media/images/47692000/gif/_47692982_x37b_info466.gif

Inside the service bay you could have batteries, SAS unit, monopropellant tanks too.

Do you have any plans to make parts for Kerbal Interstellar, such as a 1.25m mk2 compatible generator? If not, would you mind too much if I did? :)

I don't plan to make parts for interstellar, and of course I don't mind if you do, why would I? Go for it boy!

The solar penals inside the bay doors is an interresting idea. It would be even cooler tho if we could sctually stick standard solar panels on the inside of the cargo bay doors and have them move with the doors as they open/close. Sadly that's not how things work in KSP right now tho. Having them fixed inside the doors is cool too tho. I'll think about it.

Hey Porkjet, first I would like to thank you for this mod. It's really beautiful and I think fits KSP perfectly!

Do you plan doing internal landing gears? I know that B9 have them, I use them with your parts, but I would love to see a input from you, I love your art style.:)

Cheers!

Yupp, I'll make some bigger landing gear sooner or later. Glad you enjoy the mod!

Another idea, for a deep space variant. What about a bicoupler version that can mount two probe-sized engines (intended to be ion) between the main drive braces? The idea being that the aircraft can leave Kerbin orbit on ion drives and go elsewhere, placed up at the top of the aircraft line? Possibly also a xenon fuselage with 2/4 probe engine mounts installed as semi-shielded mounts on the top and bottom? It'd be a bit of an edge case, but with as powerful as kerbal ion drives are, I can see them getting used as an in-system deep space engine for a space plane.

Addendum: Oooor, as I just now thought of it, instead of a whole fuselage, why not radial auxiliary engine mounts? Micro turbojets for supplemental thrust for landing, or they can mount probe engines instead! Less modeling, more usefulness!

Addendum-Addendum: Oooh! Oooh! Darn it, why do I keep on having interesting ideas? What about a 2.5 meter adaptor tail section for mounting a small-sized aircraft on top of a rocket to put a rescue vessel in orbit?

That's a lot of input! I'll just make it short and say I do plan to make some more adapters and also things like radial attach engine mounts, and fancy nose and tail bits and a whole bunch of other stuffs.

Nice idea, it reminds me of the "Flight of the Navigator" ship.

So is the layout something like a F-16?

Yea, kind of a generic fighter thing. Tho more inspired by the russian sukhois

Hi Porkjet, could you make a small canard that can place on front edge of the wing?

like this

http://i.imgur.com/KE5koOb.png

I seen this design from TiberDyne mod, it provide good control ability and looks more beautiful than using a big canard

Also, I suggest a tail part transform from MK2's rugby shape to flat surface like wing

I don't know how to draw a 3D picture, so I make a three view diagram to illustrate my idea, hope you can understand :P

this tail part keep same width from front to end, suitable for big delta wing layout

a variation of this tail part is cut out a 1m width "box", to mount a 1m engine, it can fill the gap between engine and wings

http://i.imgur.com/JWGaPM6.png

http://i.imgur.com/mgLMuRE.png

Hi, it's funny, I have a tail piece in the works that is almost exactly like what you drew there! I'll post some sketches later today so you'll see.

And I had something similar to that small canard in mind too, but first things first.

Edited by Porkjet
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The solar penals inside the bay doors is an interresting idea. It would be even cooler tho if we could sctually stick standard solar panels on the inside of the cargo bay doors and have them move with the doors as they open/close. Sadly that's not how things work in KSP right now tho. Having them fixed inside the doors is cool too tho. I'll think about it.

Just make the inside of the doors look like solar panels, stick a transform in there pointing outwards (for the solar panel module) and use the solar panel module itself to handle the animationn(instead of the animation module)

it wont have the right name on the GUI butnwhen you deploy, the cargomdoors will open and if they are facingmthe sun they will make power.

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Perhaps a silly suggestion for anyone but me, but hey, maybe an easy part to create - with TweakScale making it easy to make 2x size MK2 parts for greater spacecraft hugeness, would it be easy to make a MK2 to larger MK2 adapter? something like 1x to 1.5x and 1x to 2x sizes?

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I was wondering if you are still thinking aboot an adapter something like this?

th_AdapterSuggestion_zps6e1026f0.png

I know its not the full deal but it shows just the end of it, I'm sure you can use it as a guide. I'd like to get something like that so that I'll be able to make use of the KSO Thurstmax main, and oms engines to power my crafts designed from this mod. As it stands right now I have to redneck my way into doing it and sometimes they end in rapid part disassemble. Other times I just don't have the power to get the last bit into orbit as I'm one engine short of a 3 pack, or other reason.

I LOVE the ones that you have on the drawing board already and look forward to messing with em.

Damaske

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Download is up!

I didn't finish the Inline cockpit IVA for 1.2 as I intended, instead its just an ugly placeholder.

I'm running out of motivation for IVA's and just want to make more regular parts right now.

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Aww sweet baby jee, this is amazing..

Just an FYI, I think the folder structure in the download is a bit screwy - it's Gamedata/Parts etc, not Gamedata/SpaceplanePlus/Parts etc. Doubly complicated by the fact the there's Gamedata/Firespitter/Plugins as well.. not a problem if you're careful, but I know some people do blithely copy across Gamedata folders without looking first.

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Download is up!

I didn't finish the Inline cockpit IVA for 1.2 as I intended, instead its just an ugly placeholder.

I'm running out of motivation for IVA's and just want to make more regular parts right now.

Yes, well... I really, really want dat Ion-friendly tail-section first.

Annnd the air intake hypersonic nose for a drone ship. That'd be so Squee.

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You know, another thing to help out once you start getting a lot of stuff would be to start seperating out the various parts into mission packages to download.

A basic package that contains the current parts.

A deep space package with stuff like a fuselage section with RATO engine (Rocket Assist TakeOff), and the ion drive tail/other modules for deep space convience.

A expeditionary science package with a fuselage that acts as a mobile science lab in manned and unmanned forms...

etc, etc.

Or: You don't have to make the same mistake B9, Novapunch, and so many others of the major part producers make. Don't be afraid to break it up and hand it out in chunks, so that we can customize what we want to use.

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You know, another thing to help out once you start getting a lot of stuff would be to start seperating out the various parts into mission packages to download.

A basic package that contains the current parts.

A deep space package with stuff like a fuselage section with RATO engine (Rocket Assist TakeOff), and the ion drive tail/other modules for deep space convience.

A expeditionary science package with a fuselage that acts as a mobile science lab in manned and unmanned forms...

etc, etc.

Or: You don't have to make the same mistake B9, Novapunch, and so many others of the major part producers make. Don't be afraid to break it up and hand it out in chunks, so that we can customize what we want to use.

Please do. This is one of the biggest things that can convince me not to use a mod - the more distinct parts it adds, the more utility it needs to add to be worth it.

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You know, I hate to keep coming up with ideas, but what about a payload bay nosecone based on the existing cockpit formfactor? I'm putting together a micro-drone for launch, and the best way I've found for launching stuff with it would be a nose-cone like that.

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