Rabid Bat Posted July 23, 2014 Share Posted July 23, 2014 I have the growing suspicion that someone stole my ideaWell, you're mod should be stock.Great mod Thanks Link to comment Share on other sites More sharing options...
tygoo7 Posted July 23, 2014 Share Posted July 23, 2014 I have the growing suspicion that someone stole my ideaWell, your mod is fantastic after all. I hope that Spaceplanes Plus gets made stock. Also I checked Habitat pack and from the looks of it, the prices are pretty balanced and it works well for me in 0.24. Link to comment Share on other sites More sharing options...
royying Posted July 24, 2014 Share Posted July 24, 2014 (edited) I don't know what happenedI am using SP+ 1.3 with RPM 0.18some of my SP+ craft file size increased a lotcause lag when load craftI found out there are over a million JSINonTransparentPod modules inside the craft file and those modules encapsulated inside the ModuleConfigBackup moduleLuckily, it can solve by delete those modules. Edited July 24, 2014 by royying Link to comment Share on other sites More sharing options...
RoboRay Posted July 24, 2014 Share Posted July 24, 2014 Imitation is the sincerest form of flattery. Link to comment Share on other sites More sharing options...
Porkjet Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) I don't think that's actually what happened tho. Just a shocking coincidence. probably.>.><.<Firstly, I'd like to express my surprise that you managed to make downloading dirty.Secondly, might I ask how work on the habitat pack is going? I love it so much.I'm not sure, after seeing roverdudes new station parts I'm thinking it needs a complete overhaul.I don't know what happenedI am using SP+ 1.3 with RPM 0.18some of my SP+ craft file size increased a lotcause lag when load craftI found out there are over a million JSINonTransparentPod modules inside the craft file and those modules encapsulated inside the ModuleConfigBackup moduleLuckily, it can solve by delete those modules.Wow sounds bad. I think you should adress this to the RPM thread. Edited July 24, 2014 by Porkjet Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 24, 2014 Share Posted July 24, 2014 I'm not sure, after seeing roverdudes new station parts I'm thinking it needs a complete overhaul.I hope you keep the centrifuge, I like it better than what I've seen on OKS thus far. The whole kerbals getting stuck bugs me too, but if you'd like, maybe I can figure out what's going on when I'm in between working on Nuclear Engines. Link to comment Share on other sites More sharing options...
Bomoo Posted July 26, 2014 Share Posted July 26, 2014 Was just scoping out your WIP models, and something strikes me: wouldn't it serve the mod better to make a nosecone that fits inline with the existing elongated mk2/1.25m fuselage as opposed to making an entirely new pointy fuselage? If the Skylon look is what you're going for, I mean to say. Sure, both would achieve the Skylon look more or less equally well, but the nosecone option could also potentially let you create interchangable nosecone pieces in the future, like, for example, an RCS thruster package, sensor package, etc. Link to comment Share on other sites More sharing options...
Porkjet Posted July 26, 2014 Author Share Posted July 26, 2014 Such nosecones are also on the scheme, no worries! Link to comment Share on other sites More sharing options...
Gristle Posted July 26, 2014 Share Posted July 26, 2014 I have the growing suspicion that someone stole my ideaLack's LLL pack has had a radially attached cockpit almost since it's beginning, although it is specialized for LLL's unique parts shapes. Link to comment Share on other sites More sharing options...
Bomoo Posted July 27, 2014 Share Posted July 27, 2014 Such nosecones are also on the scheme, no worries!Oh, nice, that's good to hear. Keep up the excellent work, sir. Link to comment Share on other sites More sharing options...
royying Posted July 27, 2014 Share Posted July 27, 2014 Hey porkjet, can you make the "fake" hatch on command pod and cabin become real ?just like the the stock science lab have two hatch Link to comment Share on other sites More sharing options...
Porkjet Posted July 27, 2014 Author Share Posted July 27, 2014 Uhm, are you talking about SP+ and the hatches on attach points of the crewed modules? Havn't seen the necessety of that yet. My fear would be getting the old 'hatch is obstructed' bullsh*t if one of em is ostructed, which will almost allways be the case on attach nodes. DOn't know if it works I'll have to try it. Link to comment Share on other sites More sharing options...
Starwaster Posted July 27, 2014 Share Posted July 27, 2014 Uhm, are you talking about SP+ and the hatches on attach points of the crewed modules? Havn't seen the necessety of that yet. My fear would be getting the old 'hatch is obstructed' bullsh*t if one of em is ostructed, which will almost allways be the case on attach nodes. DOn't know if it works I'll have to try it.On an almost entirely but not quite unrelated note, have you given up on ladders for the FLAT habitat? Or is that still on the table? Link to comment Share on other sites More sharing options...
Porkjet Posted July 27, 2014 Author Share Posted July 27, 2014 Yepp. For now at least. When i get back to work on the habitat pack I'll again try to find a solution. Link to comment Share on other sites More sharing options...
Porkjet Posted July 27, 2014 Author Share Posted July 27, 2014 To take a little break from spaceplanes I dug up and finished that LANTR engine I started back in ... february! It was in a 90% finished state I just had to finish the texture.TIL that you can make multi-colored emissives!Size comparisionThe new engine FX from ARM come in handy!Stats:Weight: 1.8tRegular NTR mode:Thrust: 40knISP(v): 760sLOX afterburner:Thrust: 100knISP(v): 510sDownloadAll rights reserved (for now, until I've figured out what to make of this) Link to comment Share on other sites More sharing options...
Starwaster Posted July 27, 2014 Share Posted July 27, 2014 That looks cool!But...Can we get a longer nozzle on it? Link to comment Share on other sites More sharing options...
veryinky Posted July 28, 2014 Share Posted July 28, 2014 I'm not sure, after seeing roverdudes new station parts I'm thinking it needs a complete overhaulI like the look of your station parts, since they look more "stock" than roverdudes. My main complaint is the lack of 2.5m large versions since the stock habitat parts; science lab, hitchhiker can and cupola are all 2.5m. Link to comment Share on other sites More sharing options...
physicsnerd Posted July 28, 2014 Share Posted July 28, 2014 I like the look of your station parts, since they look more "stock" than roverdudes. My main complaint is the lack of 2.5m large versions since the stock habitat parts; science lab, hitchhiker can and cupola are all 2.5m.Agreed on both counts... I just started using different parts after giving up putting inflatables on my large interplanetary ships. Porkjet, I'd like to see inflatables with 2.5m ends, maybe a scaled up hab module that holds 10 kerbals, and maybe a centrifuge that inflates only a little bit bigger than the current one, but has 2.5 connector points. Maybe a small, radial attached hab as well? Just a suggestion. Link to comment Share on other sites More sharing options...
CaptRobau Posted July 28, 2014 Share Posted July 28, 2014 The LANTERN is looking great. Too bad stock KSP doesn't do NTRs with just LiquidFuel propulsion through some tweakable because then the difference could be modelled much better. Also I noticed your inflatable parts all still had: stagingIcon = COMMAND_POD enabled. That adds nothing but a useless staging icon to the list.If your looking for suggestions what to do with your Habitat pack, I say just leave the current parts the way they are. They look and work fine. I'd rather see some extra much-needed hab parts. A 2.5m inflatable centrifuge would go well with a lot of interplanetary designs and help design things that look like this. A 2.5 inflatable hab, modelled after the Bigelow BA-2100, would also be very useful. Maybe make it a lab to differentiate it from the other two inflatos.If your tired of inflatable things a wet workshop might be more your speed. NovaSilisko made one some time ago, but its dead and hopefully outdated by now. Basically its fuel tank that can be converted into living space. Skylab was going to be like this, before it was turned into a more conventional 'dry' workshop. It would be useful for establishing stations around far away bodies, since your habitat is also your fuel tank. Less mass to haul around. Since you already have the plugin that changes an uninhabitable part into an habitable part with IVA, a wet workshop would be a good fit for your mod. Link to comment Share on other sites More sharing options...
Parkaboy Posted July 28, 2014 Share Posted July 28, 2014 I agree with the foks above that the Porkworks Habitats are far superior and more stockish than RoverDude's (not to diminish his works - he has some awesome mods, too). But if you're looking at ways to improve and "overhaul" the inflatables, there's a small thing I've always missed: a flag decal.Here's an example from the Copernicus CTV. The inflatable module looks a lot more interesting and more colorful with a large flag decal on its side; if you could add tweakables to the habitats like those on some of the command pods, It would be awesome: Link to comment Share on other sites More sharing options...
Umlüx Posted August 1, 2014 Share Posted August 1, 2014 i support this.plus a big 2,5m rotating habitat for stations would be shiny Link to comment Share on other sites More sharing options...
Hocki Posted August 2, 2014 Share Posted August 2, 2014 Are you working on the rest of the IVAs?It's the thing I look the most forward to you adding. Link to comment Share on other sites More sharing options...
Porkjet Posted August 2, 2014 Author Share Posted August 2, 2014 Nope, sorry. Not gonna happen anytime soon either, too busy with other things right now. Link to comment Share on other sites More sharing options...
Hocki Posted August 2, 2014 Share Posted August 2, 2014 Alright. Can you give us some insight as to what you are working on? Link to comment Share on other sites More sharing options...
Porkjet Posted August 2, 2014 Author Share Posted August 2, 2014 - a good dozen of parts for SP+- something for NovaPunch- some things for Infernal Robotics- some nuclear engines for possibly a new mod- non KSP related things Link to comment Share on other sites More sharing options...
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