Starwaster Posted November 14, 2014 Share Posted November 14, 2014 Misspoke... I mean the "chutes tearing off at deployment" thing. Thought it was DRE related at first but must be speed.Does the chute part itself physically detach? Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted November 14, 2014 Share Posted November 14, 2014 Old versions of DRE gave you 3-4 seconds of chutes actually burning on overspeed (with FX effects!) and part exploding. Now it's just a momentarily "tear off", which saves your parts but instakill predeployed chutes. Sad thing is that DRE author think that it's BETTER than old way of treating overspeed.Basically you have no other choice than to configure chutes to predeploy at 1500 and deploy at 500. DRE kills them otherwise. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted November 14, 2014 Share Posted November 14, 2014 Old versions of DRE gave you 3-4 seconds of chutes actually burning on overspeed (with FX effects!) and part exploding. Now it's just a momentarily "tear off", which saves your parts but instakill predeployed chutes. Sad thing is that DRE author think that it's BETTER than old way of treating overspeed.Basically you have no other choice than to configure chutes to predeploy at 1500 and deploy at 500. DRE kills them otherwise.Thank you for the response. So it is hardcoded. I'd be fine with a few seconds in this case, all I want them to do is help pull some boosters away. Drat. When actually *landing* RealChutes work perfect for me and I have no bugs to report.odd that you say that tho, I usually predeploy around 5000m and have never had a problem. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 14, 2014 Share Posted November 14, 2014 Thank you for the response. So it is hardcoded. I'd be fine with a few seconds in this case, all I want them to do is help pull some boosters away. Drat. When actually *landing* RealChutes work perfect for me and I have no bugs to report.odd that you say that tho, I usually predeploy around 5000m and have never had a problem.Even 7000 is ok. 1500 is ultra-conservative.FYI, in the latest beta and next release of DRE, all stock and the 4 RealChute parts have had their defaults patched to what should be safe altitudes for Kerbin.And, (this conversation really should be happening in DRE thread but you're not giving me a choice) no, it is NOT hardcoded. It is configurable in the DRE settings using parachuteMultiplier (higher numbers are safer). Latest beta has difficulty settings with Easy mode giving chutes twice the survivability. Please direct all future DRE related queries in the appropriate thread Quote Link to comment Share on other sites More sharing options...
NathanKell Posted November 14, 2014 Share Posted November 14, 2014 I have not moved the above posts to the DRE thread, so that all parties can see all responses. But if anyone wants to respond further, please do take your conversation to that thread. Quote Link to comment Share on other sites More sharing options...
SVlad Posted November 14, 2014 Share Posted November 14, 2014 Haven't you think about creating a inline chute part that fits an SP+ size 2 fuselage? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted November 16, 2014 Author Share Posted November 16, 2014 Alriught guys, a small fixes update is up to patch for my prolonged leave, v1.2.6 is up.Changelog:November 16th 2014v1.2.6-Fixed the bugs related to stock chutes-Fixed the bug related to parachutes not deploying on first staging action-Fixed the bug where you could no longer repack if a loading sequence took place ater deployment-Fixed the numerous bugs with quicksaving/quickloading when parachutes are deployed-Made part GUI display logic more fluid-Small optimizations to the editor GUIIt seems pretty stable on my end, which means I'll be able to focus on my ending semester for the rest of the year. That being said, I just wanted to leave a footnote to you all saying that I've officially been accepted for a bachelor's dregree at the University of Montreal in Physics & Computer Science. Starting this new chapter of my life in January, so we'll see how that goes Cheers! Quote Link to comment Share on other sites More sharing options...
NumberNegative Posted November 16, 2014 Share Posted November 16, 2014 Awesome Chris. Out of curiosity, will this update run on 64-bit? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted November 16, 2014 Author Share Posted November 16, 2014 Awesome Chris. Out of curiosity, will this update run on 64-bit?No. Not until Squad figures itself out. And I'm really not interested into seeing this argument spark back, especially after I took some time out of my break to put out bugfixes. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted November 16, 2014 Share Posted November 16, 2014 Chris, that's awesome! (On both counts, but University > our KSP pleasures...). Thanks for squeezing in the update. Quote Link to comment Share on other sites More sharing options...
NumberNegative Posted November 16, 2014 Share Posted November 16, 2014 No. Not until Squad figures itself out. And I'm really not interested into seeing this argument spark back, especially after I took some time out of my break to put out bugfixes.Understandable. I'm not trying to rekindle that argument. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted November 17, 2014 Share Posted November 17, 2014 Hello,Thank you for the update! Quote Link to comment Share on other sites More sharing options...
scerion Posted November 17, 2014 Share Posted November 17, 2014 Thanks notsostupid_chris! Congrats on the acceptance GL on your degree! Quote Link to comment Share on other sites More sharing options...
velve Posted November 17, 2014 Share Posted November 17, 2014 Hi there!I'm assuming its normal that the cost of the parachutes go up the smaller you scale them, I'm just wondering why this is? From a technical point, is it to balance the benefits of having less mass?thanks for a great mod wouldn't play without it. Quote Link to comment Share on other sites More sharing options...
Climberfx Posted November 17, 2014 Share Posted November 17, 2014 Only a reminder: Still with that message for unity version on OS X.But works great Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted November 17, 2014 Author Share Posted November 17, 2014 Hi there!I'm assuming its normal that the cost of the parachutes go up the smaller you scale them, I'm just wondering why this is? From a technical point, is it to balance the benefits of having less mass?thanks for a great mod wouldn't play without it.Because miniaturization is far more costly than scaling up.Only a reminder: Still with that message for unity version on OS X.But works great Message which is intended. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 17, 2014 Share Posted November 17, 2014 (edited) Because miniaturization is far more costly than scaling up.Clarification requested: Are we talking about cases or canopies here? Because a small canopy means you're designing for a lower massed payload, which gets easier. Not harder.Scaling up for a payload massing a lot (example, something like a ton or so like Curiosity) is where you start getting expensive. (all other factors being equal) Edited November 17, 2014 by Starwaster Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted November 17, 2014 Author Share Posted November 17, 2014 Clarification requested: Are we talking about cases or canopies here? Because a small canopy means you're designing for a lower massed payload, which gets easier. Not harder.Scaling up for a payload massing a lot (example, something like a ton or so like Curiosity) is where you start getting expensive.We're talking for cases. Fitting a canopy as well as a all the material for it to deploy correctly in a smaller case does get harder. Quote Link to comment Share on other sites More sharing options...
lincourtl Posted November 17, 2014 Share Posted November 17, 2014 I've officially been accepted for a bachelor's dregree at the University of Montreal in Physics & Computer Science.Congratulations! Quote Link to comment Share on other sites More sharing options...
drtedastro Posted November 17, 2014 Share Posted November 17, 2014 great news regarding your acceptance...Cheers. Quote Link to comment Share on other sites More sharing options...
sumghai Posted November 17, 2014 Share Posted November 17, 2014 I just wanted to leave a footnote to you all saying that I've officially been accepted for a bachelor's dregree at the University of Montreal in Physics & Computer Science. Starting this new chapter of my life in January, so we'll see how that goes Well played, old boy, well played.Best wishes for your future studies! Quote Link to comment Share on other sites More sharing options...
Guest Posted November 17, 2014 Share Posted November 17, 2014 ... I've officially been accepted for a bachelor's degree at the University of Montreal in Physics & Computer Science. Starting this new chapter of my life in January, so we'll see how that goes Excellent news, Chris! Congratulations! Quote Link to comment Share on other sites More sharing options...
jstnj Posted November 18, 2014 Share Posted November 18, 2014 Still getting an incompatibility warning...is this a known issue for .25? Quote Link to comment Share on other sites More sharing options...
Starman4308 Posted November 18, 2014 Share Posted November 18, 2014 Still getting an incompatibility warning...is this a known issue for .25?There are three possibilities:#1: You are using an out-of-date version of RealChute. Download the most recent one.#2: You are using Mac OS X. It's just a warning: Chris can't test on OS X, so you're a bit out-of-luck if it's an OS X-specific issue.#3: You are using Windows 64-bit, which is so unstable that Chris will not support it, and RealChute will disable itself. Do not test Chris's patience on this point; if you are dead-set on x64, quietly eliminate the check from the source code, recompile, and don't ask Chris for support unless you've replicated it in 32-bit (and do send the logs from 32-bit, not 64-bit).Oh, and congratulations Chris. Best of luck with your degree! Quote Link to comment Share on other sites More sharing options...
jstnj Posted November 18, 2014 Share Posted November 18, 2014 There are three possibilities:#1: You are using an out-of-date version of RealChute. Download the most recent one.#2: You are using Mac OS X. It's just a warning: Chris can't test on OS X, so you're a bit out-of-luck if it's an OS X-specific issue.#3: You are using Windows 64-bit, which is so unstable that Chris will not support it, and RealChute will disable itself. Do not test Chris's patience on this point; if you are dead-set on x64, quietly eliminate the check from the source code, recompile, and don't ask Chris for support unless you've replicated it in 32-bit (and do send the logs from 32-bit, not 64-bit).Oh, and congratulations Chris. Best of luck with your degree!It's OS X, which I failed to mention. Should I expect any ill effects besides the unity incompatibility warning? Thanks for the help. Quote Link to comment Share on other sites More sharing options...
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