Commissar Posted April 13, 2014 Share Posted April 13, 2014 (edited) Yeah, those are always fun. How do you expect me to find you, bug, when you don't throw errors???Playing 'find the missing brace' is also good fun.Or writing several hundred lines of code without trying to compile once and then wondering at the end which part is keeping you from compiling...that's the nice part of using a good IDE. although, java wouldn't compile like that...how long till we get a hotfix? or is it waiting for a larger update? Edited April 13, 2014 by Commissar Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 14, 2014 Author Share Posted April 14, 2014 how long till we get a hotfix? or is it waiting for a larger update? Quote Link to comment Share on other sites More sharing options...
Horus Posted April 14, 2014 Share Posted April 14, 2014 Downloaded an update on april, 1st, but didn't play till yesterday... damn... now you owe me a keyboard and a monitor (can send the one with a crater in the middle) )) Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted April 14, 2014 Share Posted April 14, 2014 ... Thank you, stupid_chris for Realchutes.Your chutes have been wonderful ... I deeply concur. Thank you stupid_chris for this truly awesome mod.Congrats for the 4000 posts and even the beautiful coding (I am a scientist who "attempts" to code too ) Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 14, 2014 Author Share Posted April 14, 2014 Downloaded an update on april, 1st, but didn't play till yesterday... damn... now you owe me a keyboard and a monitor (can send the one with a crater in the middle) ))Hehehehe, no craters on the ground of KSC? I deeply concur. Thank you stupid_chris for this truly awesome mod.Congrats for the 4000 posts and even the beautiful coding (I am a scientist who "attempts" to code too )Thank you Also, just something I thought about a few minutes ago but I think is worth laying down:I thought of setting a form of presets you can select from. Basically, those would be "templates" you can choose from and that would set some settings on the chutes. Basically you would be able to pop up a small window, select "combo", and it would the saved settings to your chute. This way you spend less time in the editor.You could also, of course, create your own settings manually, or save them, directly from the game.I feel like this could be a powerful tool, but it sounds like a rather larger part code-wise. It won't come next update, but I feel like this could be something to set up before progessing with other aspects of the mod. Quote Link to comment Share on other sites More sharing options...
John FX Posted April 14, 2014 Share Posted April 14, 2014 Hehehehe, no craters on the ground of KSC? Thank you Also, just something I thought about a few minutes ago but I think is worth laying down:I thought of setting a form of presets you can select from. Basically, those would be "templates" you can choose from and that would set some settings on the chutes. Basically you would be able to pop up a small window, select "combo", and it would the saved settings to your chute. This way you spend less time in the editor.You could also, of course, create your own settings manually, or save them, directly from the game.I feel like this could be a powerful tool, but it sounds like a rather larger part code-wise. It won't come next update, but I feel like this could be something to set up before progessing with other aspects of the mod.Sounds like a great idea. Then I could have `Duna 10T` as a preset and I`ll know that the chutes will land a 10T craft on Duna. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 14, 2014 Author Share Posted April 14, 2014 Sounds like a great idea. Then I could have `Duna 10T` as a preset and I`ll know that the chutes will land a 10T craft on Duna.That's exactly the plan Quote Link to comment Share on other sites More sharing options...
Amaroq Posted April 14, 2014 Share Posted April 14, 2014 That sounds excellent, @smart_chris. I've been really enjoying these in my game. Quote Link to comment Share on other sites More sharing options...
Commissar Posted April 14, 2014 Share Posted April 14, 2014 A little while again, I'm compiling a bunch of fixes and small features before releaseing and I have my last midterm this week, so it should be by friday if all goes well.ah, midterms. sounds good. not long till summer thankfully Quote Link to comment Share on other sites More sharing options...
Walsht9 Posted April 16, 2014 Share Posted April 16, 2014 Quick Question, is it normal to have two sets of parachutes inside every stock chute? When I go to set action groups I have two sets of the arm/cut/deploy options. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 16, 2014 Author Share Posted April 16, 2014 Quick Question, is it normal to have two sets of parachutes inside every stock chute? When I go to set action groups I have two sets of the arm/cut/deploy options.No it isn't, look into your installation folders you have dupplicated the modulemanager files Quote Link to comment Share on other sites More sharing options...
Space_Kraken Posted April 16, 2014 Share Posted April 16, 2014 I am partially offended by the title of this thread. Quote Link to comment Share on other sites More sharing options...
B787_300 Posted April 16, 2014 Share Posted April 16, 2014 I am partially offended by the title of this thread. and i am partially offended by your use of comic sans Quote Link to comment Share on other sites More sharing options...
Navy4422 Posted April 17, 2014 Share Posted April 17, 2014 Friendly reminder to please stay on topic Quote Link to comment Share on other sites More sharing options...
ComradeAlex Posted April 17, 2014 Share Posted April 17, 2014 Hi, So I'm pretty new here to start with so please be gentle. So after the 23.5 update I checked out the ARM Pack [0.23.5] Mod Compatibility Thread as some of my mods died in the update (magic smoke) and noticed I was missing out on a world of fun with realchute.However, I've installed it and I think I'm missing some parts, like in the images on page one, you have a green nose cone and one that will fit the Mk.1 pod and I only have four chutes all 1.25m size.This isn't right, right? or am I just a complete idiot having not installed the mod correctly (I guess the latter). I can give screenshots if it helps?Sorry. Quote Link to comment Share on other sites More sharing options...
djnattyd Posted April 17, 2014 Share Posted April 17, 2014 The chutes are now adjusted using the action group menu, cuts down on parts but still gives the same abilities Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 17, 2014 Share Posted April 17, 2014 However, I've installed it and I think I'm missing some parts, like in the images on page one, you have a green nose cone and one that will fit the Mk.1 pod and I only have four chutes all 1.25m size.This isn't right, right? or am I just a complete idiot having not installed the mod correctly (I guess the latter). I can give screenshots if it helps?No need to apologize. The point of this thread is to ask questions.The album on the first page is a bit out of date. The latest version of RealChute has only four parachutes, one of each type. You can resize them by going into the action group editor in the VAB, then clicking on the parachute you want to adjust. You'll get a window with a lot of options; look for "next size" and "previous size". Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 17, 2014 Author Share Posted April 17, 2014 Hi, So I'm pretty new here to start with so please be gentle. So after the 23.5 update I checked out the ARM Pack [0.23.5] Mod Compatibility Thread as some of my mods died in the update (magic smoke) and noticed I was missing out on a world of fun with realchute.However, I've installed it and I think I'm missing some parts, like in the images on page one, you have a green nose cone and one that will fit the Mk.1 pod and I only have four chutes all 1.25m size.This isn't right, right? or am I just a complete idiot having not installed the mod correctly (I guess the latter). I can give screenshots if it helps?Sorry.No need to be sorry Just look at the posts linked in the OP, there's information in there you need to correctly use the mod.No need to apologize. The point of this thread is to ask questions.The album on the first page is a bit out of date. The latest version of RealChute has only four parachutes, one of each type. You can resize them by going into the action group editor in the VAB, then clicking on the parachute you want to adjust. You'll get a window with a lot of options; look for "next size" and "previous size".The album on the front page is brand new since 1.0 Quote Link to comment Share on other sites More sharing options...
rkman Posted April 17, 2014 Share Posted April 17, 2014 Maybe i'm doing something wrong but i'm using the chute in default configuration (main and secondary chute are identical) on a MK2 pod, with setting applied. The secondary chute does semi deploy but does not fully deploy. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 17, 2014 Share Posted April 17, 2014 Ok dumb question Kevlar or nylon just from a straight up what's better basis Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 17, 2014 Author Share Posted April 17, 2014 Maybe i'm doing something wrong but i'm using the chute in default configuration (main and secondary chute are identical) on a MK2 pod, with setting applied. The secondary chute does semi deploy but does not fully deploy.Known issue, also in the OP. Quote Link to comment Share on other sites More sharing options...
ComradeAlex Posted April 17, 2014 Share Posted April 17, 2014 Awesome, thanks for the help! Time for tiny chutes! Quote Link to comment Share on other sites More sharing options...
Amaroq Posted April 17, 2014 Share Posted April 17, 2014 Ok dumb question Kevlar or nylon just from a straight up what's better basisKevlar = more weight, but better stopping power.Silk = less weight, less stopping power.Nylon = compromise/balance between the two. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 17, 2014 Share Posted April 17, 2014 Kevlar = more weight, but better stopping power.Silk = less weight, less stopping power.Nylon = compromise/balance between the two.And canvas and plastic bag? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted April 17, 2014 Share Posted April 17, 2014 And canvas and plastic bag?WorthlessI think they're just there as a gag item.Sadly, Stupid_Chris has rebuffed my request for parachute materials made with fishnet stockings. Apparently he's under the impression that they have insufficient drag! Quote Link to comment Share on other sites More sharing options...
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