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[1.0][Release-5-0][April 28, 2015] Active Texture Management - Save RAM!


rbray89

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I'm still getting RAM crashes, is there a config file I can change, or do I have to cut back on mods?

I didn't get RAM savings until I added configs that included each folder of parts I wanted it to compress.

They look like this:

ACTIVE_TEXTURE_MANAGER_CONFIG
{
folder = AerojetKerbodyne
enabled = true
}

Search for GreenSkull's configs. That'll give you a good starting point -- I saved 800MB with those.

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^ Thank you

Be aware that if you're adding your own .cfg not covered by GreenSkull, check to see if the parts have any normal maps. If they do, you'll need to add a normal-list section to ATM know to not monkey around with those (since compressing normal maps breaks things for some reason). There are examples in the GreenSkull configs you can follow if you need to do that.

Also, don't add a .cfg for TextureReplacer. That causes all kinds of weird breakage, as I found out this morning.

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With the Greenskull configs, the textures on the monitors are all screwed up, and gray. I removed the JSI and Hyomoto files, replaced with the originals ones, deleted the cache, and tried again, and it's graying out with the Greenskull configs

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With the Greenskull configs, the textures on the monitors are all screwed up, and gray. I removed the JSI and Hyomoto files, replaced with the originals ones, deleted the cache, and tried again, and it's graying out with the Greenskull configs

Re-install all of RPM, and then dig through your ATM configs and remove anything that refers to them. (I have not had to do this -- I have no trouble so far with the monitors, so I don't know what particular issue you've stumbled across.)

Edited by jrandom
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I just tried again, this time only adding the new cfgs, without editing/replacing the old one, and the problem still occurred, so it's in one of those.

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Given there is a GameData folder in the archive, you should extract the archive to your KSP installation folder (where there is also a GameData folder), thus creating BoulderCo and ActiveTextureManager folders in ksp/GameData/

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rbray: I've just had to help about 3 people in the last day and a half with this; could you release a new version of ATM with a modified BoulderCo.cfg that also excludes BoulderCo/Atmosphere, not just BoulderCo/Clouds?

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rbray: I've just had to help about 3 people in the last day and a half with this; could you release a new version of ATM with a modified BoulderCo.cfg that also excludes BoulderCo/Atmosphere, not just BoulderCo/Clouds?

Ah, will do. I was hoping to get some time at some point to re-vamp the ATM mechanism (something similar to LOD) but real life is getting in the way in a serious manner :)

EDIT: Also, many, many thanks!

Edited by rbray89
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Ah, will do. I was hoping to get some time at some point to re-vamp the ATM mechanism (something similar to LOD) but real life is getting in the way in a serious manner :)

Life first, mods later.

I am sure most of us wouldn't care or mind if you sorted out your real life first.

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neither of the new .cfg for the boulder folder is giving me any savings it stays empty. im using BA v5 is that whats causing it? if so can someone do a .cfg for BA5

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um. this is going to sound idiotic isn't it. *ahem*

I have no idea how to install plugins. none at all. i was wondering if someone could tell me how, or if there is one, direct me to a guide.(i cant find one) i feel like such a noob. (i am good with minecraft mods, so being a noob with mods again feels... weird.)

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I'm currently using the 64bit "hack" version of KSP and soon, KSP will be a 64bit application officially. Will there be a version of this wonderful mod that keeps the textures full size and just reduces the load times?

Been using ATM for that purpose on the 64bit version because it crashes often (mods don't work perfectly with it yet) and reloads take aaaaages without ATM.

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Yeah, and I'm not sure why. I thought I was being clever with the regex solution, but it doesn't seem to work. I'll have to address that soon.

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Well, you're using () instead of [] so maybe that's it? Unless you have some funky custom regex implementation, it should be []

Ah, I'm too used to perl regex expressions it seems. It has been a long time indeed since I used c# regex.

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