BudgetHedgehog Posted November 2, 2014 Share Posted November 2, 2014 I'm having similar problems with texture replacer too, my suits are getting messed up weirdhttp://i.imgur.com/228wXil.jpgDid you install KSPRC? I had the same look on the Kerbals when I had the EVA textures from it in TR - removed them, EVA suits looked fine. Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 3, 2014 Share Posted November 3, 2014 Did you install KSPRC? I had the same look on the Kerbals when I had the EVA textures from it in TR - removed them, EVA suits looked fine.No not necessarily in that I rather have the sources of the EVA suits from that pack and their original creator who i've worked with to make some custom ones. But you're right in that when I use those suits it happens, defaults are fine Link to comment Share on other sites More sharing options...
Starwaster Posted November 3, 2014 Share Posted November 3, 2014 I'm having similar problems with texture replacer too, my suits are getting messed up weirdhttp://i.imgur.com/228wXil.jpgThe normal map is not properly marked as a normal map. Renaming it to *_NRM makes a difference. not sure why except that Unity or KSP checks the filename and knows to treat it as a normal map.The alternative is to import the texture into the Unity3d editor and assign it as a material's normal map or edit an object's texture and try to assign it to the object's texture as a normal map. Under the normal map preview box it will tell you it's not marked as a normal map and gives you the option to do so. Then just re-export the texture as part of some dummy object (export it using the KSP plugin). The resulting texture file will be properly marked as a normal map. Replace the original with that file. Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 3, 2014 Share Posted November 3, 2014 That worked! Thanks! Link to comment Share on other sites More sharing options...
catas4trophy Posted November 3, 2014 Share Posted November 3, 2014 Hey guys, I feel like I am missing something. I am doing a rebuild of my RSS file with updated mods and .25. With an earlier build of Active Texture Management I saw links for basic and aggressive. I found myself a bit confused with the current files in the download link. Can someone give me a step by step on how to get it running? Link to comment Share on other sites More sharing options...
slumpie Posted November 3, 2014 Share Posted November 3, 2014 Basic is basic and therefore the other one is aggressive. Link to comment Share on other sites More sharing options...
AetherGoddess Posted November 3, 2014 Share Posted November 3, 2014 Hey guys, I feel like I am missing something. I am doing a rebuild of my RSS file with updated mods and .25. With an earlier build of Active Texture Management I saw links for basic and aggressive. I found myself a bit confused with the current files in the download link. Can someone give me a step by step on how to get it running?Download aggressive, drop it in GameData, start KSP. if it looks really bad, remove aggressive and try basic. the only difference between them is that aggressive uses more scaling for more memory reduction. Link to comment Share on other sites More sharing options...
ctbram Posted November 3, 2014 Share Posted November 3, 2014 This mod both basic and aggressive x86 seems to kill the FAR icon. I have confirmed this for both the basic and aggressive version.Here is a shot of what it is doing to the FAR icon in the KSP menu at the upper right. You can see the blank icon which should be "FAR". I remove ATM and the icon renders fine. I put ATM in and the ICON gets wrecked.Oddly if I select the FAR option to render in the blizzy toolbar the icon renders play there. But then there is no way in the FAR options to ever move it back to the ksp menu. (lol) Link to comment Share on other sites More sharing options...
NikolaAnicic007 Posted November 3, 2014 Share Posted November 3, 2014 Now I can play for more than 10 minutes with a 1m Rocket !!!! Link to comment Share on other sites More sharing options...
CommanderJohnKoenig Posted November 3, 2014 Share Posted November 3, 2014 ctbram, Your problem can be solved by going to the settings screen from the KSP main menu. Go to the video tab and increase your graphics setting. That should clear up the white box problem with the tool bar. If your comp can't handle it or you have too much of a slow down. You'll have to change it back. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted November 4, 2014 Share Posted November 4, 2014 For the sake of debugging -- could you put the version number of each in e.g. the license or a readme file? I'm trying to chase down a bug, and I'm pretty sure I'm up to date with this mod (and that it's not this mod's fault at all), but it would be nice to have a way to check. Thanks! Link to comment Share on other sites More sharing options...
eddiew Posted November 5, 2014 Share Posted November 5, 2014 Brilliant mod, thank you Brought my modded KSP down from 3.4GB where it was crashing regularly, to a stable 2.8-2.9, with no obvious quality difference ^^ Link to comment Share on other sites More sharing options...
sober667 Posted November 5, 2014 Share Posted November 5, 2014 My games not freze at start at all its normal or ATM is not working? and my game crashes becouse not enough RAMi have A LOT of mods (about 40?50?) Link to comment Share on other sites More sharing options...
Tortoise Posted November 6, 2014 Share Posted November 6, 2014 Well, it works! Link to comment Share on other sites More sharing options...
sp1989 Posted November 6, 2014 Share Posted November 6, 2014 This mod both basic and aggressive x86 seems to kill the FAR icon. I have confirmed this for both the basic and aggressive version.Here is a shot of what it is doing to the FAR icon in the KSP menu at the upper right. You can see the blank icon which should be "FAR". I remove ATM and the icon renders fine. I put ATM in and the ICON gets wrecked.http://i.imgur.com/yrA3cos.pngOddly if I select the FAR option to render in the blizzy toolbar the icon renders play there. But then there is no way in the FAR options to ever move it back to the ksp menu. (lol)Are you sure that isn't the DR icon when you from the space center view? Because FAR is very grainy in game with a low texture setting, however it was never a white box for me. Link to comment Share on other sites More sharing options...
Silver Posted November 7, 2014 Share Posted November 7, 2014 It`s version 3-4 best one for KSP 0.24.2?and a silly question: what difference is between x64 and x86 ? 64 and 32 bits maybe?thanks! Link to comment Share on other sites More sharing options...
stanbeard Posted November 8, 2014 Share Posted November 8, 2014 You made KSP playable for me again! Thank you! Link to comment Share on other sites More sharing options...
goldenpeach Posted November 8, 2014 Share Posted November 8, 2014 What is the difference between the x64 version and the x86 version? Link to comment Share on other sites More sharing options...
ebigunso Posted November 9, 2014 Share Posted November 9, 2014 What is the difference between the x64 version and the x86 version?I want to know this too. Which version should I be using for the 32bit KSP? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 9, 2014 Share Posted November 9, 2014 Which version should I be using for the 32bit KSP?x86....... Link to comment Share on other sites More sharing options...
Lazy8 Posted November 9, 2014 Share Posted November 9, 2014 x86 is for 32 bit version of windows. x64 is for...well 64 bit versions. KSP in 64 doesn't suffer from the 3G memory cap but many addons and the game itself is not nearly as stable. Link to comment Share on other sites More sharing options...
Jagzeplin Posted November 9, 2014 Share Posted November 9, 2014 my game currently REQUIRES this mod if i wanna use ksp interstellar and not immediately crash after loadup. big thanks to rbray and everyone else who contributed to this! Link to comment Share on other sites More sharing options...
mariohm1311 Posted November 10, 2014 Share Posted November 10, 2014 Sorry if I am missing something, but the white texture glitch is at least summoned by this mod. I have the AIES parts pack installed with many other mods. Now I need ATM, and for my surprise, I find that the textures of these pack are white. I have tried running AIES without ATM and the textures are good. What's the problem? Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 10, 2014 Share Posted November 10, 2014 TGA loader is bugged in 0.25 its a squad problem only way to resolve is to convert the images to mbm or png, I think someone on the forum was working on a converter. Link to comment Share on other sites More sharing options...
madlemur Posted November 10, 2014 Share Posted November 10, 2014 Better yet, convert to DDS and use DDSLoader! No memory leaks, and much​ faster load times... Link to comment Share on other sites More sharing options...
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