katalex-3 Posted December 29, 2013 Share Posted December 29, 2013 After installation 2-2 a lot of parts lost texture . Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 29, 2013 Share Posted December 29, 2013 Its not bad, most mods use TGA, its the Squad folder that is the big offender. My first run with 2.2 after it took a while, my max memory was 1.9MB. After I closed out and restarted it was at 2.5MB and was going up to 2.7MB while watching it.First release of something new always has some problems. I will wait until its fine tuned. No more game testing for me for a while. Link to comment Share on other sites More sharing options...
lincourtl Posted December 29, 2013 Share Posted December 29, 2013 Alas, it crashed out for me with lots of errors and warnings in the log. Excerpts below, but here's the full log if you want it.[LOG 00:24:31.193] Cannot open MBM file 'C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\NothkeSerCom\Parts\6scomp 4.mbm'[WRN 00:24:31.195] Texture load error in 'C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\NothkeSerCom\Parts\6scomp 4.mbm'[LOG 00:24:31.290] TextureCompressor: Saved: 2799698BThe original texture on that part was a 1,025 KB mbm so a savings of 2,800 KB seems a tad optimistic, unless I'm reading that line wrong.LOG 00:24:33.595] Load(Texture): PorkWorks/Spaces/centrifuge1internal/gridpanel[ERR 00:24:33.717] Texture 'PorkWorks/Spaces/centrifuge1internal/gameboy_normal_NRM' is not readable, Compress will not work. You can make the texture readable in the Texture Import Settings.[LOG 00:24:33.719] Load(Texture): PorkWorks/Spaces/centrifuge1internal/gridpanel_normal_NRM[LOG 00:24:33.753] TextureCompressor: Saved: 65372B[LOG 00:24:33.754] Load(Texture): PorkWorks/Spaces/centrifuge1internal/model000[ERR 00:24:33.849] Texture 'PorkWorks/Spaces/centrifuge1internal/gridpanel_normal_NRM' is not readable, Compress will not work. You can make the texture readable in the Texture Import Settings.[LOG 00:24:33.851] Load(Texture): PorkWorks/Spaces/centrifuge1internal/model001_NRMThat last line is where the game crashed out. Plus I noticed that some of the files are getting renamed improperly. For instance, the mk1pod's 'model001.mbm' gets renamed to 'model001.mbm.origN'. That is not the only one I found like that.If you're going to go this route of modifying original files, it might be better to do it as a standalone script like PolecatEZ did with his texture reduction packs. Link to comment Share on other sites More sharing options...
rbray89 Posted December 29, 2013 Author Share Posted December 29, 2013 Alright, I added the code to revert the files back to normal if the folder containing them is removed from the FOLDERS config section. This will mean anything NOT KW, B9 or Squad will be reverted unless added back into the config. Link to comment Share on other sites More sharing options...
Shad0wCatcher Posted December 29, 2013 Share Posted December 29, 2013 (edited) Downloading and Testing now.EDIT: Some clarification requested. Is this recursive in that it still does default mbm compression along with the TGA conversion / reduction?EDIT 2: Wow. Switching from 1.1 to 2.2 and now 2.3 and my memory usage increased by 800 megabytes from 2.4 gigabytes to 3.2 gigabytes used in the VAB. Also getting some weird metallic reflections on parts like the mk 1 (starter) pod now.EDIT 3: Correction last; 2,213,000 KB with 1.1, not 2.4 Edited December 29, 2013 by Shad0wCatcher Link to comment Share on other sites More sharing options...
rbray89 Posted December 29, 2013 Author Share Posted December 29, 2013 Downloading and Testing now.EDIT: Some clarification requested. Is this recursive in that it still does default mbm compression along with the TGA conversion / reduction?EDIT 2: Wow. Switching from 1.1 to 2.2 and now 2.3 and my memory usage increased by 800 megabytes from 2.4 gigabytes to 3.2 gigabytes used in the VAB. Also getting some weird metallic reflections on parts like the mk 1 (starter) pod now.EDIT 3: Correction last; 2,213,000 KB with 1.1, not 2.4I'll have to look into the shimmering. The memory usage increased probably because the part folders have to be added to the config. The mbms are converted and then later compressed if they are tga. Link to comment Share on other sites More sharing options...
vardicd Posted December 29, 2013 Share Posted December 29, 2013 After installation 2-2 a lot of parts lost texture .i'm getting this with2-3. seems to be all stock parts have no texture. Link to comment Share on other sites More sharing options...
rbray89 Posted December 29, 2013 Author Share Posted December 29, 2013 i'm getting this with2-3. seems to be all stock parts have no texture.Did you restart KSP after the first load like the instructions say? Link to comment Share on other sites More sharing options...
vardicd Posted December 29, 2013 Share Posted December 29, 2013 Did you restart KSP after the first load like the instructions say?Uh, I may have missed that instruction.... checking that. Link to comment Share on other sites More sharing options...
vardicd Posted December 29, 2013 Share Posted December 29, 2013 Uh, I may have missed that instruction.... checking that. Ok, that did restore the textures, but now they are darker than before, and seem to have a real strong light effect to them, as if one side always has a brighter light source than the other. Is that normal, or have I borked something else up? Link to comment Share on other sites More sharing options...
rbray89 Posted December 29, 2013 Author Share Posted December 29, 2013 Ok, that did restore the textures, but now they are darker than before, and seem to have a real strong light effect to them, as if one side always has a brighter light source than the other. Is that normal, or have I borked something else up?Hmmm... Do you have a screenshot for comparison? Link to comment Share on other sites More sharing options...
bulletrhli Posted December 29, 2013 Share Posted December 29, 2013 Ok, that did restore the textures, but now they are darker than before, and seem to have a real strong light effect to them, as if one side always has a brighter light source than the other. Is that normal, or have I borked something else up?I can also vouch for this. Link to comment Share on other sites More sharing options...
vardicd Posted December 29, 2013 Share Posted December 29, 2013 Hmmm... Do you have a screenshot for comparison?here:https://drive.google.com/file/d/0B80kA-XeDQQlSm15aEotSFlTUHM/edit?usp=sharing {without mod}https://drive.google.com/file/d/0B80kA-XeDQQlNTlLUjNvX2ZST2c/edit?usp=sharing {with mod}I had to use old screens but I think I got enough for you to see the texture and lighting difference. Link to comment Share on other sites More sharing options...
Galane Posted December 29, 2013 Share Posted December 29, 2013 What I have in the folders section. I don't have B9 or KW installed. Will see how this goes.FOLDERS{ folder = Squad/ folder = BoulderCo/ folder = nothke_DROMOMAN/ folder = MagicSmokeIndustries/ folder = HooliganLabs/ folder = Kethane/ folder = StretchyTanks/ folder = KAS/ folder = Keramzit/ folder = BoJaN/ folder = KSPX/} Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 29, 2013 Share Posted December 29, 2013 Hi went to the new version it broke KSP so badly it wouldnt load waited 15 mins to see if it was a time thing, pulled the mod out and it just constantly crashed to desktop had to restore from my backup copy which was your old version. Its working fine again now Link to comment Share on other sites More sharing options...
DartBoris Posted December 29, 2013 Share Posted December 29, 2013 Tryed new version , added all mods (exept warp plugin folder , still freezes on it) - works just fine. Memory with version 1-2 was about 2.7G , with 2-3 it's now 2.5GParts look normal , however I tryed it thru teamviewer on mobile , thus may missed some glitches. Link to comment Share on other sites More sharing options...
Neutrinovore Posted December 29, 2013 Share Posted December 29, 2013 Umm, no. I mean, NO. This (v 2-3) is WAY too aggressive! I want it to REDUCE texture memory usage, not COMPLETELY REMOVE textures from my parts! AIES and the BobCat DEMV Mk. 5 'Ant', just to name a VERY few, were solid white.Going back to 1-1, and staying there until/unless I'm certain that this plugin won't wreck my game. It's too bad, I was hoping for a performance improvement, but I don't need to improve performance that badly. Link to comment Share on other sites More sharing options...
FenrirWolf Posted December 29, 2013 Share Posted December 29, 2013 Umm, no. I mean, NO. This (v 2-3) is WAY too aggressive! I want it to REDUCE texture memory usage, not COMPLETELY REMOVE textures from my parts! AIES and the BobCat DEMV Mk. 5 'Ant', just to name a VERY few, were solid white.Going back to 1-1, and staying there until/unless I'm certain that this plugin won't wreck my game. It's too bad, I was hoping for a performance improvement, but I don't need to improve performance that badly.Did you restart the game after your first boot-up with revision 2-3? Next time you loaded up the game the textures likely would have been there again. Link to comment Share on other sites More sharing options...
Motokid600 Posted December 29, 2013 Share Posted December 29, 2013 Few things...KAS Container textures go white. Not a problem just dl'ed new ones, but it it keeps happening. And the rugged stock rover wheels are flashing black and white. I'll post pictures later if I can. Link to comment Share on other sites More sharing options...
Tex_NL Posted December 29, 2013 Share Posted December 29, 2013 Umm, no. I mean, NO. This (v 2-3) is WAY too aggressive! I want it to REDUCE texture memory usage, not COMPLETELY REMOVE textures from my parts! AIES and the BobCat DEMV Mk. 5 'Ant', just to name a VERY few, were solid white.Going back to 1-1, and staying there until/unless I'm certain that this plugin won't wreck my game. It's too bad, I was hoping for a performance improvement, but I don't need to improve performance that badly.Sadly I partially have to agree with this. I haven't seen any textures disappearing yet but even when no light sources are present some textures seem to be glowing while the adjacent one stays dark.I too am reverting to 1-1 awaiting a next update. Link to comment Share on other sites More sharing options...
Wampa842 Posted December 29, 2013 Share Posted December 29, 2013 I'm fine with the aggressive texture compression; it's not any worse than having to play with quarter-res textures. My only question is, is there an option to simply include ALL folders in GameData? You see, I'm a lazy person. Link to comment Share on other sites More sharing options...
Galane Posted December 29, 2013 Share Posted December 29, 2013 One effect I get is either the ground around KSC is darker or the ground right around the buildings, launchpad and runway is lighter. Don't know which is affected. Did the same with PolecatEZ's reduced size textures.Before using this compression mod I put the Squad folder all back to stock. Link to comment Share on other sites More sharing options...
rbray89 Posted December 29, 2013 Author Share Posted December 29, 2013 Fixed the normalmaps issue. Just a config change removing the alpha dropping. As for people talking about how they want more/less memory reduction, take a look at the config. There are a few options that you can use to achive more/less memory usage.mipmaps will add texture smoothing at distances, but increase memory usage by about 30%scale divides the texture by the amount specified. (use powers of two though)max_size restrics the dimensions of textures to that specified. Useful, as it just affects larger textures. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 29, 2013 Share Posted December 29, 2013 So with the explicit folder selection, other mods won't get touch by the memory reduction mod, unless specified? Link to comment Share on other sites More sharing options...
rbray89 Posted December 29, 2013 Author Share Posted December 29, 2013 So with the explicit folder selection, other mods won't get touch by the memory reduction mod, unless specified?Exactly. That should fix a lot of people's concern with long loading times and incompatabilites. Folders can be added in one-by-one, instead of a shotgun approach. Link to comment Share on other sites More sharing options...
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