simalto Posted April 19, 2016 Share Posted April 19, 2016 I can't wait for even for a 1.1 compatible pre-release ! I just enjoy using this mod Quote Link to comment Share on other sites More sharing options...
Jagzeplin Posted April 19, 2016 Share Posted April 19, 2016 (edited) 13 hours ago, simalto said: I can't wait for even for a 1.1 compatible pre-release ! I just enjoy using this mod agreed. figure you guys are aware the steam version 1.1 just dropped. i wont start a career on it till EL works Edited April 19, 2016 by Jagzeplin Quote Link to comment Share on other sites More sharing options...
tedingus Posted April 20, 2016 Share Posted April 20, 2016 @Jagzeplin and @simalto Just go to the GitHub and click on the release links. It shows 46 and the latest is 5.3 released about 12 hours ago. The devs probably have not had a chance to update the forum. Quote Link to comment Share on other sites More sharing options...
Jagzeplin Posted April 20, 2016 Share Posted April 20, 2016 it calls it "source code". does that install the same? sorry im a bit of a luddite with code stuff. rudimentary PC skills by the standards of this forum Quote Link to comment Share on other sites More sharing options...
Cerebrate Posted April 20, 2016 Share Posted April 20, 2016 2 hours ago, tedingus said: @Jagzeplin and @simalto Just go to the GitHub and click on the release links. It shows 46 and the latest is 5.3 released about 12 hours ago. The devs probably have not had a chance to update the forum. That's not a 1.1 upgrade, folks. Check the description of what changed. -c Quote Link to comment Share on other sites More sharing options...
Jagzeplin Posted April 20, 2016 Share Posted April 20, 2016 oh. good thing i didnt try it then Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 20, 2016 Author Share Posted April 20, 2016 I have released version 5.3.0 of Extraplanetary Launchpads. Changes from 5.2.95: Updated for KSP 1.1 Plug some NRE holes. Remove 64-bit windows lock. Contract titles fixed (thanks to suicidejunkie). Recipe log spam cleaned up. Materials on the workbench cleaned up. Dump use of KSPAPIExtensions. EL version moved to the bottom of the build info window. Editor vessel update event handling optimized. Quote Link to comment Share on other sites More sharing options...
jwenting Posted April 20, 2016 Share Posted April 20, 2016 download link times out. Guess your server is under extreme load or otherwise unresponsive. Can you make a binary release available on GitHub? Saves you the bandwidth bills as well Quote Link to comment Share on other sites More sharing options...
ss8913 Posted April 20, 2016 Share Posted April 20, 2016 is this mod going to still be on CKAN? It's not currently available there... er.. hm, probably because it only released for 1.1 very recently at all? Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 20, 2016 Author Share Posted April 20, 2016 ss8913: I'm sure the CKAN guys will catch up. jwenting: I was doing some bandwidth intensive stuff and that might have interfeered. EL 5.3.0 already has 61 downloads, so things do seem to be working. Quote Link to comment Share on other sites More sharing options...
DanHeidel Posted April 20, 2016 Share Posted April 20, 2016 ss8913: There's several mods that I know have 1.1 patches out that aren't up on CKAN yet. They can be a bit slow on the update at times. Must be the same folks that maintain the Debian repos. Quote Link to comment Share on other sites More sharing options...
MaxPeck Posted April 20, 2016 Share Posted April 20, 2016 I see there is a .version file included, but this isn't showing up in AVC. Looks like a lot of stuff is missing from the .version file, and while the build version is correct, the KSP version it shows is 0.90. Not sure if that was intentional or not, but I figured I'd let you know. Quote Link to comment Share on other sites More sharing options...
Crabman Posted April 20, 2016 Share Posted April 20, 2016 (edited) I think this mod doesn't work with 1.1 yet. I get a message that I have an outdated mod whenever I start the game and when I put a rocket parts container in my craft it just crashes the game everytime (tested 3 times) Edit: Version 5.3.0 Edit2: Took out the mod and crashed in the same way. Sorry for the inconvenience, I think the problem is somewhere else. Edited April 20, 2016 by Crabman Quote Link to comment Share on other sites More sharing options...
DaniDE Posted April 20, 2016 Share Posted April 20, 2016 18 hours ago, taniwha said: I have released version 5.3.0 of Extraplanetary Launchpads. Changes from 5.2.95: Updated for KSP 1.1 Plug some NRE holes. Remove 64-bit windows lock. Contract titles fixed (thanks to suicidejunkie). Recipe log spam cleaned up. Materials on the workbench cleaned up. Dump use of KSPAPIExtensions. EL version moved to the bottom of the build info window. Editor vessel update event handling optimized. Thank you so much, love your work Quote Link to comment Share on other sites More sharing options...
vardicd Posted April 21, 2016 Share Posted April 21, 2016 When I add the new version of this mod into KSP 1.1 it says incompatible mod detected, but I see the newest version says it's been updated for 1.1, should I just ignore that warning. Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 21, 2016 Author Share Posted April 21, 2016 (edited) JJE64: oops, I had completely forgotten that file even exists, let alone how it gets generated vardicd: probably the incorrect EL.version. Are you using AVC? Edited April 21, 2016 by taniwha Quote Link to comment Share on other sites More sharing options...
ArikBloodworth Posted April 21, 2016 Share Posted April 21, 2016 Same issue with "incompatible mod" detected, but only if I launch 64bit KSP; 32bit KSP doesn't complain. No issues that I've found yet with the mod on 32bit... Only mods I have are Mechjeb 2.5.7, EL 5.3, and modual manager 2.6.22 (all fresh installed because 1.1) Quote Link to comment Share on other sites More sharing options...
vardicd Posted April 21, 2016 Share Posted April 21, 2016 5 hours ago, taniwha said: JJE64: oops, I had completely forgotten that file even exists, let alone how it gets generated vardicd: probably the incorrect EL.version. Are you using AVC? I'm using version 5.3.0. not sure what AVC is, I think its the bits in the beginning that pop up and say hey this mods got an update. If that's what it is then yes I am using those for mods that have that feature. Quote Link to comment Share on other sites More sharing options...
Koritastic Posted April 21, 2016 Share Posted April 21, 2016 7 hours ago, ArikBloodworth said: Same issue with "incompatible mod" detected, but only if I launch 64bit KSP; 32bit KSP doesn't complain. No issues that I've found yet with the mod on 32bit... Only mods I have are Mechjeb 2.5.7, EL 5.3, and modual manager 2.6.22 (all fresh installed because 1.1) 4 hours ago, vardicd said: I'm using version 5.3.0. not sure what AVC is, I think its the bits in the beginning that pop up and say hey this mods got an update. If that's what it is then yes I am using those for mods that have that feature. The reason for this message is because the mod is still checking for 64 bit KSP and flagging it as incompatible. The source shows one missed "IsWin64()" check in the popup dialog area of the Checkers.cs file. It is a simple fix that I'm sure will get updated soon, but in the mean time it shouldn't cause any real problems. Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 22, 2016 Author Share Posted April 22, 2016 I thought I removed that 64-bit check entirely. It appears I missed one spot. Sorry guys. However, EL should work just fine anyway (if not, do holler!). Quote Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted April 22, 2016 Share Posted April 22, 2016 download for 1.1 ? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted April 22, 2016 Share Posted April 22, 2016 5 minutes ago, woo_reentry_is_cool_dude said: download for 1.1 ? Right in the OP. Hint it's the link where it says "Download". Quote Link to comment Share on other sites More sharing options...
sabreheim Posted April 22, 2016 Share Posted April 22, 2016 Ok so this may have been stated before, but heck there are almost 150 pages here so im just gonna come out and ask. Im finding the Orbital Shipyard and the Launchpad, but cant seem to find the Runway. Was it removed or am i just missing something? Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 22, 2016 Author Share Posted April 22, 2016 It should be there, though "Orbital Shipyard" implies you might have some other mod installed. If it's USI, then most of EL's parts will be hidden as USI replaces them. Anyway, in the VAB or SPH, parts list, somewhere below the science button (depends on installed mods), you should find an EL button. Click that to show only EL parts (anything using and EL module or resource). Scroll down and you should find the runway just before the smelters and survey stake. Quote Link to comment Share on other sites More sharing options...
sabreheim Posted April 23, 2016 Share Posted April 23, 2016 Yea ive got usi and your icon isn't there for me. Hmm, I'll have to work on that when I get home, and possibly message Rover about it to see if he's suppressing it Quote Link to comment Share on other sites More sharing options...
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