somenoob Posted September 18, 2016 Share Posted September 18, 2016 Hello, i created this account becouse i have a problem with the mod where the stakes and workshop are not appering in the game, also the production is always at 0, i know this was probably answered a milion times but i couldnt find an answer, does anyone know? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 18, 2016 Share Posted September 18, 2016 47 minutes ago, somenoob said: Hello, i created this account becouse i have a problem with the mod where the stakes and workshop are not appering in the game, also the production is always at 0, i know this was probably answered a milion times but i couldnt find an answer, does anyone know? Standard "need more info" KSP version, mod versions screenshot of your gamedata folder etc. Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted September 19, 2016 Share Posted September 19, 2016 10 hours ago, somenoob said: Hello, i created this account becouse i have a problem with the mod where the stakes and workshop are not appering in the game, also the production is always at 0, i know this was probably answered a milion times but i couldnt find an answer, does anyone know? This mod really needs a better in game manual, as goldenpsp said give more info about your game and mod. If you can include some pictures or video of your craft and the problem. Workshops need "Clever" Engineers so cram it full of Engineers with very low stupidity stats and the productivity will improve. Are you using a mod manager like CKAN? if your mod was not installed correctly then you won't see the parts. Quote Link to comment Share on other sites More sharing options...
eonmoon Posted September 19, 2016 Share Posted September 19, 2016 make sure you use low stupidity engineers and scientists. make sure you have them with atleast a.star to improve their rates ( keep jeb FAR AWAY) make sure your assembly building has 4 workers, lowest stupidity possible and non pilots. also use several stakes in a flatish area , 3 to set origin and x and y . and put a 4th atop something thru kis/kas attaching so your build is above ground. better yet, if you use single post to build, make sure the object your building is suspended a bit over the vab floor with launch clamps to prevent fly away Quote Link to comment Share on other sites More sharing options...
somenoob Posted September 20, 2016 Share Posted September 20, 2016 (edited) ok tnx for replys, i sadly cant post pictures cuz when i do my computer goes crazy and i cant even close chrome, so i will post the names of files or anything else if needed ksp version: 1.1.3 mod version: v5.4.0 i dont use a mod manager, but i installed these mods: module manager 2.6.25 , KIS 1.2.12 , nearfuturetech, , outer planets mod, mechjeb, planetary base systems and the kopernicus plugin all mods work perfectly fine, including the extraplaneray lounchpads, the only 2 parts that wont show are the stakes, the recycling bin and the workshop. They definitly are in the mod however since they have files in the parts folder (stakes have a .cfg, a .png and a .mu folder) All comand modules also have 0 productivity, even if they are full with smart engineers which have very low stupidity. the productivity also doesnt work becouse when i attach a rocket builder (the huge pole with stairs on it) that has a productivity of 1, it still shows 0 productivity. Edited September 20, 2016 by somenoob Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 20, 2016 Share Posted September 20, 2016 14 minutes ago, somenoob said: ok tnx for replys, i sadly cant post pictures cuz when i do my computer goes crazy and i cant even close chrome, so i will post the names of files or anything else if needed ksp version: 1.1.3 mod version: v5.4.0 i dont use a mod manager, but i installed these mods: module manager 2.6.25 , KIS 1.2.12 , nearfuturetech, , outer planets mod, mechjeb, planetary base systems and the kopernicus plugin all mods work perfectly fine, including the extraplaneray lounchpads, the only 2 parts that wont show are the stakes, the recycling bin and the workshop. They definitly are in the mod however since they have files in the parts folder (stakes have a .cfg, a .png and a .mu folder) All comand modules also have 0 productivity, even if they are full with smart engineers which have very low stupidity. the productivity also doesnt work becouse when i attach a rocket builder (the huge pole with stairs on it) that has a productivity of 1, it still shows 0 productivity. I don't see the mention of KIS (Kerbal Inventory system) but it is required to use the stakes. The most common issue with parts not showing up is an incorrect installation (assuming you have tested in sandbox and it isn't just a silly career unlock issue). A screenshot would be useful for troubleshooting. This is what a gamedata folder should look like. Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted September 20, 2016 Share Posted September 20, 2016 1 minute ago, goldenpsp said: I don't see the mention of KIS (Kerbal Inventory system) but it is required to use the stakes. The most common issue with parts not showing up is an incorrect installation (assuming you have tested in sandbox and it isn't just a silly career unlock issue). A screenshot would be useful for troubleshooting. This is what a gamedata folder should look like. He does mention it: KIS 1.2.12 Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 20, 2016 Share Posted September 20, 2016 Oh yea missed that. The rest stands however. Quote Link to comment Share on other sites More sharing options...
somenoob Posted September 21, 2016 Share Posted September 21, 2016 (edited) i have indeed tested it in sandbox and career and it doesnt show up, i am assuming the folder you highlited is from another mod, becouse i dont have that one and it doesnt show up in my mod download. i installed the mod from the link on this forum. Could it be my antivirus deletes some files? Edited September 21, 2016 by somenoob Quote Link to comment Share on other sites More sharing options...
somenoob Posted September 21, 2016 Share Posted September 21, 2016 i have indeed tested it in sandbox and career and it doesnt show up, i am assuming the folder you highlited is from another mod, becouse i dont have that one and it doesnt show up in my mod download. i installed the mod from the link on this forum and when i open it shows folders for texutures, plugins,agencies, etc.,..... but it doesnt show any gamedata folder like other mods have . Could it be my antivirus deletes some files? Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted September 21, 2016 Share Posted September 21, 2016 46 minutes ago, somenoob said: i have indeed tested it in sandbox and career and it doesnt show up, i am assuming the folder you highlited is from another mod, becouse i dont have that one and it doesnt show up in my mod download. i installed the mod from the link on this forum and when i open it shows folders for texutures, plugins,agencies, etc.,..... but it doesnt show any gamedata folder like other mods have . Could it be my antivirus deletes some files? I think you have made a mistake somewhere with the install. Try a mod manager like CKAN, it will make sure you have all the dependencies and that the files are installed correctly. You can always reinstall on your own afterwards if you really want to. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 21, 2016 Share Posted September 21, 2016 7 hours ago, somenoob said: i have indeed tested it in sandbox and career and it doesnt show up, i am assuming the folder you highlited is from another mod, becouse i dont have that one and it doesnt show up in my mod download. i installed the mod from the link on this forum and when i open it shows folders for texutures, plugins,agencies, etc.,..... but it doesnt show any gamedata folder like other mods have . Could it be my antivirus deletes some files? Correct it is an old screenshot. You may not have all the same mods, but it was to help you compare to your own. If I were a betting man, I would bet that you have it installed wrong. Since you cannot show me your gamedata folder I showed you a working one. At this point without seeing your gamedata folder I cannot help any further. In KSP, the path is absolutely critical. If the mod is set to find the parts under gamedata\ExtraplanetaryLaunchpads\Parts then that is the ONLY path that works. If you change a folder name to say gamedata\EPL\ It won't work. If you move any paths around in any way, it won't work. Quote Link to comment Share on other sites More sharing options...
somenoob Posted September 21, 2016 Share Posted September 21, 2016 OK i installed the mod manager and its amazing, now everything works, including this mod, goldenpsp and Johnny, you da real MWPs! Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 21, 2016 Share Posted September 21, 2016 51 minutes ago, somenoob said: OK i installed the mod manager and its amazing, now everything works, including this mod, goldenpsp and Johnny, you da real MWPs! Glad it helped. I would honestly recommend that you look at your gamedata folder now, and see if you can determine what you did wrong manually. CKAN isn't perfect, and not all mods are necessarily on CKAN, so understanding how to properly load mods is still a useful piece of knowledge. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 22, 2016 Share Posted September 22, 2016 On 2016-09-21 at 1:54 PM, goldenpsp said: Glad it helped. I would honestly recommend that you look at your gamedata folder now, and see if you can determine what you did wrong manually. CKAN isn't perfect, and not all mods are necessarily on CKAN, so understanding how to properly load mods is still a useful piece of knowledge. @somenoob, this is very good advice and will pay benefits throughout your time with KSP. Quote Link to comment Share on other sites More sharing options...
taniwha Posted September 23, 2016 Author Share Posted September 23, 2016 Just a note: EL absolutely will not work with 1.2 (I've done a little towards getting it to work, but I'm still traveling, so it will be delayed a little more). However, EL should work just fine with 1.1.3. Quote Link to comment Share on other sites More sharing options...
DStaal Posted September 23, 2016 Share Posted September 23, 2016 Take your time, 1.2 isn't officially out yet anyway - it's just a pre-release. I figure that's time for people to work the bugs out of their mods anyway. Quote Link to comment Share on other sites More sharing options...
SaphireFalcon Posted September 23, 2016 Share Posted September 23, 2016 I'm running 1.1.3 (32 and 64 bit version) and the newest EL 5.4 But the "show UI" button is not shown in the menu. Looking at the ksp.log It gives this error: [ERR 20:05:44.540] AssemblyLoader: Exception loading 'Launchpad': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'ExtraplanetaryLaunchpads.ExTarget' from assembly 'Launchpad, Version=5.3.2.0, Culture=neutral, PublicKeyToken=null'. If I try to google for this error, it seems that the module is compiled incorrectly for unity. Strangely enough I havent compiled it myself. Anybody an idea? Quote Link to comment Share on other sites More sharing options...
DDE Posted September 27, 2016 Share Posted September 27, 2016 Hello guys, I'm looking to make very specific use of the mod for now. I have a lander topped with a Mk 2 can, and an inline KAS container holding already completely manufactured parts for a rover, along with the mallet and the stakes. What I want is the engineer onboard to assemble the rover at the stake outside. What module do I need to add the Mk 2 lander can via ModuleManager so that it becomes a (poor) workshop in itself? Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted September 27, 2016 Share Posted September 27, 2016 Surely you just need the survey module and some crew to man it? Quote Link to comment Share on other sites More sharing options...
SaphireFalcon Posted September 27, 2016 Share Posted September 27, 2016 On 23-9-2016 at 10:56 PM, SaphireFalcon said: I'm running 1.1.3 (32 and 64 bit version) and the newest EL 5.4 But the "show UI" button is not shown in the menu. Looking at the ksp.log It gives this error: [ERR 20:05:44.540] AssemblyLoader: Exception loading 'Launchpad': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'ExtraplanetaryLaunchpads.ExTarget' from assembly 'Launchpad, Version=5.3.2.0, Culture=neutral, PublicKeyToken=null'. If I try to google for this error, it seems that the module is compiled incorrectly for unity. Strangely enough I havent compiled it myself. Anybody an idea? I figured it out! By accident I had a subfolder (old_mods) with older mods and in there the old 5.3.2 version in there. From the error I should have noticed that... Quote Link to comment Share on other sites More sharing options...
SaphireFalcon Posted September 27, 2016 Share Posted September 27, 2016 (edited) -removed- Edited September 27, 2016 by SaphireFalcon misread the question Quote Link to comment Share on other sites More sharing options...
DDE Posted September 27, 2016 Share Posted September 27, 2016 Let's say I want to avoid any and all other parts from this mod, or from Pathfinder. But thanks for reminding me that it's that survey module that enables construction control. Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted September 27, 2016 Share Posted September 27, 2016 (edited) You could always do what i have done in the past, create a copy of the Survey Module and use the Mk2 LanderCan as the model. I did this with the stock RTG to use it for something else. Edited September 27, 2016 by Johnny Appleseed Quote Link to comment Share on other sites More sharing options...
hab136 Posted September 27, 2016 Share Posted September 27, 2016 2 hours ago, DDE said: Hello guys, I'm looking to make very specific use of the mod for now. I have a lander topped with a Mk 2 can, and an inline KAS container holding already completely manufactured parts for a rover, along with the mallet and the stakes. What I want is the engineer onboard to assemble the rover at the stake outside. What module do I need to add the Mk 2 lander can via ModuleManager so that it becomes a (poor) workshop in itself? SimpleConstruction adds EPL capabilities to stock parts via MM, you could copy their configs. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.