SystemPlanningCorporation Posted May 29, 2021 Share Posted May 29, 2021 I created an issue on the github, but I am going to mention it here because i doubt that it will get noticed. I am having problems with productivity on my bases. I am using version 6.8.3 on KSP 1.11.2. I have a base on Gilly, crewed by 2 max level engineers. I am using angel-125's pathfinder, so I am not sure if this is to do with that. The kerbals are in the inital boxed Ponderosa module that the mod provides, and it is listing their productivity as 0.48.... However, the vessel productivity is listed as 0. There are no other people on board my base, and nothing that should change anything. I have enough RocketParts as well. Spoiler As well as this, the UI for the mod is completely broken 90% of the time, making the mod unusable. Spoiler https://github.com/taniwha/Extraplanetary-Launchpads/files/6563468/log.zip Please can you fix this? I was hoping to use this mod for my latest playthrough and its really irritating that it just does not work. Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted May 31, 2021 Share Posted May 31, 2021 my construction is stuck on this? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 31, 2021 Share Posted May 31, 2021 4 minutes ago, RedRoyal25 said: my construction is stuck on this? Needs Moar RocketParts Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted May 31, 2021 Share Posted May 31, 2021 15 minutes ago, theJesuit said: Needs Moar RocketParts it said i had enough before i built it Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 31, 2021 Share Posted May 31, 2021 1 hour ago, RedRoyal25 said: it said i had enough before i built it 1 hour ago, theJesuit said: Needs Moar RocketParts maybe the metal mice ate them? do you have a metal cat? Spoiler Quote Link to comment Share on other sites More sharing options...
Average joe thats not joe Posted May 31, 2021 Share Posted May 31, 2021 Is it possible for this mod to have an electric smelter? I don't want to have to mine ore everywhere I go to refuel my smelter Quote Link to comment Share on other sites More sharing options...
Techercizer Posted May 31, 2021 Share Posted May 31, 2021 Whenever I try and finalize a build in 1.19.1 with Principia and RSS (whole modlist at https://pastebin.com/EQRnFpaf, it's a lot) I crash. Has anyone encountered this or know of a likely culprit? Player log at: https://www.mediafire.com/file/diq95g2umu2e0zf/Player.log/file I've tried building off of both launchpads while on Earth, and off of orbital docks while orbiting Earth. Every time, I click finalize, the craft pops into existence for one frame, and then the game closes. I've tried multiple crafts, including just a basic MK1 command pod with a parachute, and I've tried simplifying my construction craft to only having around 10 parts and cheating it into orbit in case it was too complex. It's almost certainly some kind of mod conflict issue, considering how many I have in, but none of the mods I use are intended to interact with vessel creation, so I'm sort of at a loss for how to narrow down the cause. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 1, 2021 Share Posted June 1, 2021 20 hours ago, Average joe thats not joe said: Is it possible for this mod to have an electric smelter? I don't want to have to mine ore everywhere I go to refuel my smelter I think there is one in Keridian Dynamics (which is in my mod update queue - I have Adopted and the author has granted permission) Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted June 1, 2021 Share Posted June 1, 2021 Can you still build ships if the productivity factor is 0? and is it possible to build something without any kerbals? like just a probe core? Quote Link to comment Share on other sites More sharing options...
Average joe thats not joe Posted June 2, 2021 Share Posted June 2, 2021 17 hours ago, zer0Kerbal said: I think there is one in Keridian Dynamics (which is in my mod update queue - I have Adopted and the author has granted permission) is it compatible with ksp 1.11? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 2, 2021 Share Posted June 2, 2021 1 hour ago, Average joe thats not joe said: is it compatible with ksp 1.11? it might be - but might just be easier to copy the part (and its artwork) from EL. KD needs some love. Soon™ Quote Link to comment Share on other sites More sharing options...
Average joe thats not joe Posted June 4, 2021 Share Posted June 4, 2021 On 6/2/2021 at 1:34 PM, zer0Kerbal said: it might be - but might just be easier to copy the part (and its artwork) from EL. KD needs some love. Soon™ FYI I downloaded it and the resource converters work but the construction part does not Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 4, 2021 Share Posted June 4, 2021 24 minutes ago, Average joe thats not joe said: FYI I downloaded it and the resource converters work but the construction part does not it is in my queue - high priority - has about 80 after it and about 10-15 before it. Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted June 4, 2021 Share Posted June 4, 2021 (edited) Some bugs in 1.11: All the EPL non-Science parts (but 3) are in the "Utility" part category and in the "EL Items" category (they should only be in EL Items) The 3 exceptions that aren't in the Utility category (because they're in other categories) are the KS Mallet, Launch Pad 2 and KS-LP Landing Pad and Kerbal Rocket Workbench The EL Items category icon is always fully black if the category isn't selected The mallet can't be used in the stock inventory system By the way, the expanded parts mod is dead but maybe the models could be incorporated? They all loaded in KSP 1.11, just the functions aren't working. All of them are much more detailed. The orbital workshop makes more sense than an orbital dock, the rocket building workshop looks like a real facility and the smelters... still not pretty but better than the placeholder smelters. Please? Edited June 4, 2021 by Krzeszny Quote Link to comment Share on other sites More sharing options...
Kerbalfreak123 Posted June 4, 2021 Share Posted June 4, 2021 (edited) Can you plese update this mod to 1.11.2? I want to build spacecrafts on mun (cuz i have stacion there) and i cant. Edited June 4, 2021 by Kerbalfreak123 Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 5, 2021 Share Posted June 5, 2021 23 hours ago, Kerbalfreak123 said: Can you plese update this mod to 1.11.2? I want to build spacecrafts on mun (cuz i have stacion there) and i cant. I'm sure he will when he can. @taniwha hasn't posted in a month or so. I would imagine he's gotten busy IRL. Especially with the world finally waking up from a year long lockdown people are getting back to life stuff. Vacations etc. Quote Link to comment Share on other sites More sharing options...
aasdada Posted June 7, 2021 Share Posted June 7, 2021 On 5/27/2021 at 10:37 PM, HebaruSan said: Interesting, something changed. I tested several of them before I posted. Yeah, I click on it, it opens a page, doesn't download anything then closes right after. Quote Link to comment Share on other sites More sharing options...
dedmosrebuilt.fla Posted June 11, 2021 Share Posted June 11, 2021 Is this like the EVA construction thing or do you launch an entire craft from a part? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 11, 2021 Share Posted June 11, 2021 19 hours ago, dedmosrebuilt.fla said: Is this like the EVA construction thing or do you launch an entire craft from a part? It is pretty well explained in the OP including a 2 minute video that sums everything up quite well, even though the video is old the mechanics are the same. Quote Link to comment Share on other sites More sharing options...
Lol520 Posted June 12, 2021 Share Posted June 12, 2021 How do I download EL for 1.8.1. I dont know how to download older versions???? Quote Link to comment Share on other sites More sharing options...
dedmosrebuilt.fla Posted June 12, 2021 Share Posted June 12, 2021 That doesn't answer it much though, as i dont know which time stamp. WHICH IS IT, ENTIRE CRAFT LAUNCH OR AN EVA CONSTRUCTION? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 12, 2021 Share Posted June 12, 2021 4 hours ago, Lol520 said: How do I download EL for 1.8.1. I dont know how to download older versions???? Explained in the OP. Quote Link to comment Share on other sites More sharing options...
Lol520 Posted June 12, 2021 Share Posted June 12, 2021 6 minutes ago, goldenpsp said: Explained in the OP. I dont get how? I tried everything and still dont get it. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 12, 2021 Share Posted June 12, 2021 2 hours ago, Lol520 said: I dont get how? I tried everything and still dont get it. 1. Look through the release notes on the OP to find what version you need, say 6.8.0 2. grab the download link from the OP, currently it is https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.3.zip 3. Change the URL to the version you want, ie https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.0.zip Quote Link to comment Share on other sites More sharing options...
Lol520 Posted June 12, 2021 Share Posted June 12, 2021 2 hours ago, goldenpsp said: 1. Look through the release notes on the OP to find what version you need, say 6.8.0 2. grab the download link from the OP, currently it is https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.3.zip 3. Change the URL to the version you want, ie https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.0.zip Thx for help, I manage to download version that i need Quote Link to comment Share on other sites More sharing options...
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